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#quarkphysics — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #quarkphysics, aggregated by home.social.

  1. Godot-QuarkPhysics extension v1.0.6 is released. 🥳

    With this release, #QuarkPhysics now has native API documentation in #GodotEngine. We've also completed our github wiki tutorials.

    github.com/erayzesen/godot-qua

  2. I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
    All they need is a little water to cool off and harden.

    The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!

    #GodotEngine #gamedev #IndieGameDev

  3. I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
    All they need is a little water to cool off and harden.

    The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!

    #GodotEngine #gamedev #IndieGameDev

  4. I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
    All they need is a little water to cool off and harden.

    The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!

    #GodotEngine #gamedev #IndieGameDev

  5. I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
    All they need is a little water to cool off and harden.

    The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!

    #GodotEngine #gamedev #IndieGameDev

  6. I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
    All they need is a little water to cool off and harden.

    The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!

    #GodotEngine #gamedev #IndieGameDev

  7. In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.

    #GodotEngine #QuarkPhysics #gamedev #programming

  8. In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.

    #GodotEngine #QuarkPhysics #gamedev #programming

  9. In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.

    #GodotEngine #QuarkPhysics #gamedev #programming

  10. In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.

    #GodotEngine #QuarkPhysics #gamedev #programming

  11. In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.

    #GodotEngine #QuarkPhysics #gamedev #programming

  12. I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
    Took a break after that, but now I’m diving back into procedural animation for a new project.
    Let’s see where it goes. 🤓

    #gamedev #godotengine #indiedev #proceduralanimation #madewithgodot

  13. I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
    Took a break after that, but now I’m diving back into procedural animation for a new project.
    Let’s see where it goes. 🤓

    #gamedev #godotengine #indiedev #proceduralanimation #madewithgodot

  14. I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
    Took a break after that, but now I’m diving back into procedural animation for a new project.
    Let’s see where it goes. 🤓

    #gamedev #godotengine #indiedev #proceduralanimation #madewithgodot

  15. I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
    Took a break after that, but now I’m diving back into procedural animation for a new project.
    Let’s see where it goes. 🤓

    #gamedev #godotengine #indiedev #proceduralanimation #madewithgodot

  16. I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
    Took a break after that, but now I’m diving back into procedural animation for a new project.
    Let’s see where it goes. 🤓

    #gamedev #godotengine #indiedev #proceduralanimation #madewithgodot

  17. #QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
    Github: github.com/erayzesen/godot-qua

    #gamedev #games #indiedev #programming #physics

  18. #QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
    Github: github.com/erayzesen/godot-qua

    #gamedev #games #indiedev #programming #physics

  19. #QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
    Github: github.com/erayzesen/godot-qua

    #gamedev #games #indiedev #programming #physics

  20. #QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
    Github: github.com/erayzesen/godot-qua

    #gamedev #games #indiedev #programming #physics

  21. #QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
    Github: github.com/erayzesen/godot-qua

    #gamedev #games #indiedev #programming #physics

  22. Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: github.com/erayzesen/QuarkPhys

    - A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.

    - An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.

    #godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d

  23. Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: github.com/erayzesen/QuarkPhys

    - A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.

    - An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.

    #godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d

  24. Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: github.com/erayzesen/QuarkPhys

    - A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.

    - An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.

    #godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d

  25. Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: github.com/erayzesen/QuarkPhys

    - A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.

    - An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.

    #godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d