#quarkphysics — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #quarkphysics, aggregated by home.social.
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Godot-QuarkPhysics extension v1.0.6 is released. 🥳
With this release, #QuarkPhysics now has native API documentation in #GodotEngine. We've also completed our github wiki tutorials.
https://github.com/erayzesen/godot-quarkphysics/releases/tag/v1.0.6
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I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
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I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
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I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
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I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
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I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
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I'm continuing to work on the SleepWalker game prototype.
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I'm continuing to work on the SleepWalker game prototype.
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I'm continuing to work on the SleepWalker game prototype.
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I'm continuing to work on the SleepWalker game prototype.
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In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
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In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
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In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
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In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
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In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
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I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
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I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
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I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
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I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
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I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
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#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics -
#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics -
#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics -
#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics -
#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics -
Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: https://github.com/erayzesen/QuarkPhysics
- A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
- An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
#godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d
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Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: https://github.com/erayzesen/QuarkPhysics
- A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
- An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
#godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d
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Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: https://github.com/erayzesen/QuarkPhysics
- A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
- An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
#godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d
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Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: https://github.com/erayzesen/QuarkPhysics
- A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
- An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
#godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d