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#ptolus — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ptolus, aggregated by home.social.

  1. Join the chat twitch.tv/goldpublic for Session Zero character creation session with my D&D group for our new urban campaign in the Ptolus city setting. OSR Swords & Wizardry GOLDpublic Twitch TV stream is ON now. #DND #Ptolus #Roll20 I'm not the Dungeon Master this time. 2026

  2. Join the chat twitch.tv/goldpublic for Session Zero character creation session with my D&D group for our new urban campaign in the Ptolus city setting. OSR Swords & Wizardry GOLDpublic Twitch TV stream is ON now. #DND #Ptolus #Roll20 I'm not the Dungeon Master this time. 2026

  3. @HeyeBodo

    Weiter bei meiner Online - #WFRP-Runde mitspielen. Weiter meine #Ptolus / #DnD - Runde meistern.

    Und vielleicht ein paar Sachen aus der deutschen Sagenwelt in #BRP konvertieren.

  4. @HeyeBodo

    Weiter bei meiner Online - #WFRP-Runde mitspielen. Weiter meine #Ptolus / #DnD - Runde meistern.

    Und vielleicht ein paar Sachen aus der deutschen Sagenwelt in #BRP konvertieren.

  5. @HeyeBodo

    Weiter bei meiner Online - #WFRP-Runde mitspielen. Weiter meine #Ptolus / #DnD - Runde meistern.

    Und vielleicht ein paar Sachen aus der deutschen Sagenwelt in #BRP konvertieren.

  6. @HeyeBodo

    Weiter bei meiner Online - #WFRP-Runde mitspielen. Weiter meine #Ptolus / #DnD - Runde meistern.

    Und vielleicht ein paar Sachen aus der deutschen Sagenwelt in #BRP konvertieren.

  7. @HeyeBodo

    Weiter bei meiner Online - #WFRP-Runde mitspielen. Weiter meine #Ptolus / #DnD - Runde meistern.

    Und vielleicht ein paar Sachen aus der deutschen Sagenwelt in #BRP konvertieren.

  8. On #Saturday , we finally had another session of our #Ptolus -based #dnd campaign, after an involuntary break of two months. But it was a fun one, despite not having any "real combat".

    The PCs continued to explore the ancient ruins beneath the city. Since they have been curb-stomping the monsters they have encountered as of late, I decided to put a tough obstacle in their path: A stone golem (they were three Level 7 characters, and a stone golem is CR 10).

    Instead of fighting it to get past it, they decided to distract it so that one party member could sneak through the door it was guarding. This worked like a charm - and luckily for the party, the character who snuck in was the one with common sense.

    As in, "Nope, I am NOT going to touch the Obviously Evil Artifact, and leave it right where it is - I'm just going to plunder the rest of the room."

    Another character would probably have made a different decision, but _she_ didn't have the shadow powers that would have allowed her to slip under the door.

    Anyway, the party got a few further clues towards what happened to bring this old city to ruin, and I have to figure out a new way to tempt the PCs towards Chaos. 😁

  9. On #Saturday , we finally had another session of our #Ptolus -based #dnd campaign, after an involuntary break of two months. But it was a fun one, despite not having any "real combat".

    The PCs continued to explore the ancient ruins beneath the city. Since they have been curb-stomping the monsters they have encountered as of late, I decided to put a tough obstacle in their path: A stone golem (they were three Level 7 characters, and a stone golem is CR 10).

    Instead of fighting it to get past it, they decided to distract it so that one party member could sneak through the door it was guarding. This worked like a charm - and luckily for the party, the character who snuck in was the one with common sense.

    As in, "Nope, I am NOT going to touch the Obviously Evil Artifact, and leave it right where it is - I'm just going to plunder the rest of the room."

    Another character would probably have made a different decision, but _she_ didn't have the shadow powers that would have allowed her to slip under the door.

    Anyway, the party got a few further clues towards what happened to bring this old city to ruin, and I have to figure out a new way to tempt the PCs towards Chaos. 😁

  10. On #Saturday , we finally had another session of our #Ptolus -based #dnd campaign, after an involuntary break of two months. But it was a fun one, despite not having any "real combat".

    The PCs continued to explore the ancient ruins beneath the city. Since they have been curb-stomping the monsters they have encountered as of late, I decided to put a tough obstacle in their path: A stone golem (they were three Level 7 characters, and a stone golem is CR 10).

    Instead of fighting it to get past it, they decided to distract it so that one party member could sneak through the door it was guarding. This worked like a charm - and luckily for the party, the character who snuck in was the one with common sense.

    As in, "Nope, I am NOT going to touch the Obviously Evil Artifact, and leave it right where it is - I'm just going to plunder the rest of the room."

    Another character would probably have made a different decision, but _she_ didn't have the shadow powers that would have allowed her to slip under the door.

    Anyway, the party got a few further clues towards what happened to bring this old city to ruin, and I have to figure out a new way to tempt the PCs towards Chaos. 😁

  11. On #Saturday , we finally had another session of our #Ptolus -based #dnd campaign, after an involuntary break of two months. But it was a fun one, despite not having any "real combat".

    The PCs continued to explore the ancient ruins beneath the city. Since they have been curb-stomping the monsters they have encountered as of late, I decided to put a tough obstacle in their path: A stone golem (they were three Level 7 characters, and a stone golem is CR 10).

    Instead of fighting it to get past it, they decided to distract it so that one party member could sneak through the door it was guarding. This worked like a charm - and luckily for the party, the character who snuck in was the one with common sense.

    As in, "Nope, I am NOT going to touch the Obviously Evil Artifact, and leave it right where it is - I'm just going to plunder the rest of the room."

    Another character would probably have made a different decision, but _she_ didn't have the shadow powers that would have allowed her to slip under the door.

    Anyway, the party got a few further clues towards what happened to bring this old city to ruin, and I have to figure out a new way to tempt the PCs towards Chaos. 😁

  12. On #Saturday , we finally had another session of our #Ptolus -based #dnd campaign, after an involuntary break of two months. But it was a fun one, despite not having any "real combat".

    The PCs continued to explore the ancient ruins beneath the city. Since they have been curb-stomping the monsters they have encountered as of late, I decided to put a tough obstacle in their path: A stone golem (they were three Level 7 characters, and a stone golem is CR 10).

    Instead of fighting it to get past it, they decided to distract it so that one party member could sneak through the door it was guarding. This worked like a charm - and luckily for the party, the character who snuck in was the one with common sense.

    As in, "Nope, I am NOT going to touch the Obviously Evil Artifact, and leave it right where it is - I'm just going to plunder the rest of the room."

    Another character would probably have made a different decision, but _she_ didn't have the shadow powers that would have allowed her to slip under the door.

    Anyway, the party got a few further clues towards what happened to bring this old city to ruin, and I have to figure out a new way to tempt the PCs towards Chaos. 😁

  13. Now I have to hold my breath and see if we are skipping the rest of October. This is supposed to be a weekly game and we've only had 20 sessions since January.

    This makes it real hard to maintain enthusiasm. But this is probably my last dnd campaign and my last chance to use all this #Ptolus stuff i have. So I don't want to bail too early.

  14. In last evening's #ttrpg session, the PCs once again decided to do something entirely different than what I had anticipated, forcing me to improvise.

    This is one of the reasons why I prefer to run heavily detailed settings (like #Ptolus ) - knowing a lot of background about the world makes improvising with consistency easier, at least for me.

  15. In last evening's #ttrpg session, the PCs once again decided to do something entirely different than what I had anticipated, forcing me to improvise.

    This is one of the reasons why I prefer to run heavily detailed settings (like #Ptolus ) - knowing a lot of background about the world makes improvising with consistency easier, at least for me.

  16. In last evening's #ttrpg session, the PCs once again decided to do something entirely different than what I had anticipated, forcing me to improvise.

    This is one of the reasons why I prefer to run heavily detailed settings (like #Ptolus ) - knowing a lot of background about the world makes improvising with consistency easier, at least for me.

  17. In last evening's #ttrpg session, the PCs once again decided to do something entirely different than what I had anticipated, forcing me to improvise.

    This is one of the reasons why I prefer to run heavily detailed settings (like #Ptolus ) - knowing a lot of background about the world makes improvising with consistency easier, at least for me.

  18. In last evening's #ttrpg session, the PCs once again decided to do something entirely different than what I had anticipated, forcing me to improvise.

    This is one of the reasons why I prefer to run heavily detailed settings (like #Ptolus ) - knowing a lot of background about the world makes improvising with consistency easier, at least for me.

  19. In the last session of my #DnD campaign (set in #Ptolus ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

    As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

    #ttrpg

  20. In the last session of my #DnD campaign (set in #Ptolus ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

    As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

    #ttrpg

  21. In the last session of my #DnD campaign (set in #Ptolus ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

    As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

    #ttrpg

  22. In the last session of my #DnD campaign (set in #Ptolus ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

    As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

    #ttrpg

  23. In the last session of my #DnD campaign (set in #Ptolus ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

    As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

    #ttrpg

  24. My "weekly" #5e #Ptolus game has been cancelled three times in a row. So now I'm trying to pick up after a month off, and all the momentum has leaked out of the room.

    They just finished up a nasty dungeon, and we're supposed to follow up with an in-city session where they need to arrange a funeral for a dead PC, track down a mcguffin they probably forgot about, etc.

    I'm trying to figure out how to make it interesting, kick things off with a bang, and brain just goes derp, got nothin. #ttrpg

  25. I could use some #dnd advice.

    The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of #Ptolus , if it matters) thousands of years ago. I am in need of two things:

    - Uncanny hints they can find of the horrible, horrible things that happened here.
    - Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a #DnD5e conversion, so much the better).

    The party consists of 4-5 Level 5 characters, so something in that power range would be useful. #ttrpg

  26. I could use some #dnd advice.

    The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of #Ptolus , if it matters) thousands of years ago. I am in need of two things:

    - Uncanny hints they can find of the horrible, horrible things that happened here.
    - Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a #DnD5e conversion, so much the better).

    The party consists of 4-5 Level 5 characters, so something in that power range would be useful. #ttrpg

  27. I could use some #dnd advice.

    The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of #Ptolus , if it matters) thousands of years ago. I am in need of two things:

    - Uncanny hints they can find of the horrible, horrible things that happened here.
    - Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a #DnD5e conversion, so much the better).

    The party consists of 4-5 Level 5 characters, so something in that power range would be useful. #ttrpg

  28. I could use some #dnd advice.

    The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of #Ptolus , if it matters) thousands of years ago. I am in need of two things:

    - Uncanny hints they can find of the horrible, horrible things that happened here.
    - Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a #DnD5e conversion, so much the better).

    The party consists of 4-5 Level 5 characters, so something in that power range would be useful. #ttrpg

  29. I could use some #dnd advice.

    The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of #Ptolus , if it matters) thousands of years ago. I am in need of two things:

    - Uncanny hints they can find of the horrible, horrible things that happened here.
    - Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a #DnD5e conversion, so much the better).

    The party consists of 4-5 Level 5 characters, so something in that power range would be useful. #ttrpg

  30. I always try to make situations and scenarios in my #ttrpg campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

    For instance, in my initial session for my #Ptolus campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

    But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug manufacture for one of the gangs.

    This put the whole situation into a new light, although they haven't yet decided what to do with the situation. It _also_ provided some extra background information on the political situation of the city they are traveling to - a meaningful reward for the characters that has nothing to do with treasure.

  31. I always try to make situations and scenarios in my #ttrpg campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

    For instance, in my initial session for my #Ptolus campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

    But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug manufacture for one of the gangs.

    This put the whole situation into a new light, although they haven't yet decided what to do with the situation. It _also_ provided some extra background information on the political situation of the city they are traveling to - a meaningful reward for the characters that has nothing to do with treasure.

  32. I always try to make situations and scenarios in my #ttrpg campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

    For instance, in my initial session for my #Ptolus campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

    But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug manufacture for one of the gangs.

    This put the whole situation into a new light, although they haven't yet decided what to do with the situation. It _also_ provided some extra background information on the political situation of the city they are traveling to - a meaningful reward for the characters that has nothing to do with treasure.

  33. I always try to make situations and scenarios in my #ttrpg campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

    For instance, in my initial session for my #Ptolus campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

    But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug manufacture for one of the gangs.

    This put the whole situation into a new light, although they haven't yet decided what to do with the situation. It _also_ provided some extra background information on the political situation of the city they are traveling to - a meaningful reward for the characters that has nothing to do with treasure.

  34. I always try to make situations and scenarios in my #ttrpg campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

    For instance, in my initial session for my #Ptolus campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

    But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug manufacture for one of the gangs.

    This put the whole situation into a new light, although they haven't yet decided what to do with the situation. It _also_ provided some extra background information on the political situation of the city they are traveling to - a meaningful reward for the characters that has nothing to do with treasure.

  35. I've recently started running a #DnD 5E campaign set in #Ptolus . If you are curious, I've posted a writeup of the story so far here:

    forum.rpg.net/index.php?thread

  36. I've recently started running a #DnD 5E campaign set in #Ptolus . If you are curious, I've posted a writeup of the story so far here:

    forum.rpg.net/index.php?thread

  37. I've recently started running a #DnD 5E campaign set in #Ptolus . If you are curious, I've posted a writeup of the story so far here:

    forum.rpg.net/index.php?thread

  38. I've recently started running a #DnD 5E campaign set in #Ptolus . If you are curious, I've posted a writeup of the story so far here:

    forum.rpg.net/index.php?thread

  39. I've recently started running a #DnD 5E campaign set in #Ptolus . If you are curious, I've posted a writeup of the story so far here:

    forum.rpg.net/index.php?thread

  40. Yesterday, I finally started my #Ptolus campaign (using #DnD 5E). The characters first met each other in a tavern - I know that that's a cliche, but it's one I've never actually used before (usually, my D&D campaign start with the PCs having to go through the immigration offices together...).

    And, of course, the PCs got into their first fight! They _thought_ they were protecting an innocent merchant from an assassination attempt, but when they later interrogated one of the goons, they learned that this was really an organized crime hit against one of the suppliers of a rival drug gang. Which put a bit of a damper on the characters' mood, but the _players_ had fun.

    #ttrpg

  41. Yesterday, I finally started my #Ptolus campaign (using #DnD 5E). The characters first met each other in a tavern - I know that that's a cliche, but it's one I've never actually used before (usually, my D&D campaign start with the PCs having to go through the immigration offices together...).

    And, of course, the PCs got into their first fight! They _thought_ they were protecting an innocent merchant from an assassination attempt, but when they later interrogated one of the goons, they learned that this was really an organized crime hit against one of the suppliers of a rival drug gang. Which put a bit of a damper on the characters' mood, but the _players_ had fun.

    #ttrpg

  42. Yesterday, I finally started my #Ptolus campaign (using #DnD 5E). The characters first met each other in a tavern - I know that that's a cliche, but it's one I've never actually used before (usually, my D&D campaign start with the PCs having to go through the immigration offices together...).

    And, of course, the PCs got into their first fight! They _thought_ they were protecting an innocent merchant from an assassination attempt, but when they later interrogated one of the goons, they learned that this was really an organized crime hit against one of the suppliers of a rival drug gang. Which put a bit of a damper on the characters' mood, but the _players_ had fun.

    #ttrpg

  43. Yesterday, I finally started my #Ptolus campaign (using #DnD 5E). The characters first met each other in a tavern - I know that that's a cliche, but it's one I've never actually used before (usually, my D&D campaign start with the PCs having to go through the immigration offices together...).

    And, of course, the PCs got into their first fight! They _thought_ they were protecting an innocent merchant from an assassination attempt, but when they later interrogated one of the goons, they learned that this was really an organized crime hit against one of the suppliers of a rival drug gang. Which put a bit of a damper on the characters' mood, but the _players_ had fun.

    #ttrpg

  44. Yesterday, I finally started my #Ptolus campaign (using #DnD 5E). The characters first met each other in a tavern - I know that that's a cliche, but it's one I've never actually used before (usually, my D&D campaign start with the PCs having to go through the immigration offices together...).

    And, of course, the PCs got into their first fight! They _thought_ they were protecting an innocent merchant from an assassination attempt, but when they later interrogated one of the goons, they learned that this was really an organized crime hit against one of the suppliers of a rival drug gang. Which put a bit of a damper on the characters' mood, but the _players_ had fun.

    #ttrpg

  45. Six days until the first session of my #Ptolus #5e game.

    I've decided to lean on the trope of having the group meet in a tavern.

    Except the tavern is on fire and actively being attacked by undead. Roll initiative.

  46. Six days until the first session of my #Ptolus #5e game.

    I've decided to lean on the trope of having the group meet in a tavern.

    Except the tavern is on fire and actively being attacked by undead. Roll initiative.

  47. Six days until the first session of my #Ptolus #5e game.

    I've decided to lean on the trope of having the group meet in a tavern.

    Except the tavern is on fire and actively being attacked by undead. Roll initiative.

  48. Six days until the first session of my #Ptolus #5e game.

    I've decided to lean on the trope of having the group meet in a tavern.

    Except the tavern is on fire and actively being attacked by undead. Roll initiative.

  49. @[email protected] Yeah, my slight personal preference would have been for #Pathfinder 2E, but the players outvoted me.

    Though I have to admit it makes running a #Ptolus campaign easier, since it already has 5E support.

  50. @[email protected] Yeah, my slight personal preference would have been for #Pathfinder 2E, but the players outvoted me.

    Though I have to admit it makes running a #Ptolus campaign easier, since it already has 5E support.