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#prerendered — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #prerendered, aggregated by home.social.

  1. Planeo desarrollar Koronome, un clon de Baldi's Basics, como mi primer videojuego comercial. Dado que la creación de gráficos consume la mayor parte del tiempo, no modificaré el código hasta contar con la mayoría de los assets.

    Presento a Lorena.

    #gamedev #solodev #indiedev #indiegames #3D #Blender #prerendered #sprites #originalcharacter #OC #characterdesign #gameart #digitalart #clonegame #Koronome #indiegame #videogamedev #gameassets

  2. Planeo desarrollar Koronome, un clon de Baldi's Basics, como mi primer videojuego comercial. Dado que la creación de gráficos consume la mayor parte del tiempo, no modificaré el código hasta contar con la mayoría de los assets.

    Presento a Lorena.

    #gamedev #solodev #indiedev #indiegames #3D #Blender #prerendered #sprites #originalcharacter #OC #characterdesign #gameart #digitalart #clonegame #Koronome #indiegame #videogamedev #gameassets

  3. Planeo desarrollar Koronome, un clon de Baldi's Basics, como mi primer videojuego comercial. Dado que la creación de gráficos consume la mayor parte del tiempo, no modificaré el código hasta contar con la mayoría de los assets.

    Presento a Lorena.

    #gamedev #solodev #indiedev #indiegames #3D #Blender #prerendered #sprites #originalcharacter #OC #characterdesign #gameart #digitalart #clonegame #Koronome #indiegame #videogamedev #gameassets

  4. Planeo desarrollar Koronome, un clon de Baldi's Basics, como mi primer videojuego comercial. Dado que la creación de gráficos consume la mayor parte del tiempo, no modificaré el código hasta contar con la mayoría de los assets.

    Presento a Lorena.

    #gamedev #solodev #indiedev #indiegames #3D #Blender #prerendered #sprites #originalcharacter #OC #characterdesign #gameart #digitalart #clonegame #Koronome #indiegame #videogamedev #gameassets

  5. Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).

    #gamedev #indiedev #indiegame #blender #lowpoly #prerendered

  6. Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).

    #gamedev #indiedev #indiegame #blender #lowpoly #prerendered

  7. Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).

    #gamedev #indiedev #indiegame #blender #lowpoly #prerendered

  8. Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).

    #gamedev #indiedev #indiegame #blender #lowpoly #prerendered

  9. Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).

    #gamedev #indiedev #indiegame #blender #lowpoly #prerendered