#lightmaps — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lightmaps, aggregated by home.social.
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Bakery v1.97 is live on the Asset Store!
https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.
🥨
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Bakery v1.97 is live on the Asset Store!
https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.
🥨
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We added LIGHTMAPS to our game engine! Hopefully this will allow our artists to really go wild with creating dark and moody maps! #indiedev #indiegamedev #indiegame #lightmaps
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We added LIGHTMAPS to our game engine! Hopefully this will allow our artists to really go wild with creating dark and moody maps! #indiedev #indiegamedev #indiegame #lightmaps
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Dear #UnrealEngine #Lighting experts! Which UVs are better for #lightmaps?
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Dear #UnrealEngine #Lighting experts! Which UVs are better for #lightmaps?
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After 11 hours of making uv lightmaps I feel a bit dizzy. Hopefully someone will find them useful. Still quite a few to do 😅
#ue4 #ue5 #lightmaps #staticlighting #b3d #3dart #gameassets
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After 11 hours of making uv lightmaps I feel a bit dizzy. Hopefully someone will find them useful. Still quite a few to do 😅
#ue4 #ue5 #lightmaps #staticlighting #b3d #3dart #gameassets
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Someone used our blender lightmapping tool to lightmap their animated music video 😅
it is cool to see people use it in more ways than we intended (adding support for this usecase was pretty easy as well - just adding a button to apply the per object uv transform offset to the uv once, which in threejs we do in the shader)
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Someone used our blender lightmapping tool to lightmap their animated music video 😅
it is cool to see people use it in more ways than we intended (adding support for this usecase was pretty easy as well - just adding a button to apply the per object uv transform offset to the uv once, which in threejs we do in the shader)