home.social

#lightmaps — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lightmaps, aggregated by home.social.

fetched live
  1. Bakery v1.97 is live on the Asset Store!
    assetstore.unity.com/packages/

    Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.

    🥨

    #gamedev #raytracing #lightmaps

  2. Bakery v1.97 is live on the Asset Store!
    assetstore.unity.com/packages/

    Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.

    🥨

    #gamedev #raytracing #lightmaps

  3. We added LIGHTMAPS to our game engine! Hopefully this will allow our artists to really go wild with creating dark and moody maps! #indiedev #indiegamedev #indiegame #lightmaps

  4. We added LIGHTMAPS to our game engine! Hopefully this will allow our artists to really go wild with creating dark and moody maps! #indiedev #indiegamedev #indiegame #lightmaps

  5. After 11 hours of making uv lightmaps I feel a bit dizzy. Hopefully someone will find them useful. Still quite a few to do 😅

    #ue4 #ue5 #lightmaps #staticlighting #b3d #3dart #gameassets

  6. After 11 hours of making uv lightmaps I feel a bit dizzy. Hopefully someone will find them useful. Still quite a few to do 😅

    #ue4 #ue5 #lightmaps #staticlighting #b3d #3dart #gameassets

  7. Someone used our blender lightmapping tool to lightmap their animated music video 😅

    it is cool to see people use it in more ways than we intended (adding support for this usecase was pretty easy as well - just adding a button to apply the per object uv transform offset to the uv once, which in threejs we do in the shader)

    youtu.be/dwlDIUvgdmw?si=XqkjTZ

    #blender #lightmaps #rendering

  8. Someone used our blender lightmapping tool to lightmap their animated music video 😅

    it is cool to see people use it in more ways than we intended (adding support for this usecase was pretty easy as well - just adding a button to apply the per object uv transform offset to the uv once, which in threejs we do in the shader)

    youtu.be/dwlDIUvgdmw?si=XqkjTZ

    #blender #lightmaps #rendering