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#isometricgame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #isometricgame, aggregated by home.social.

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  1. 🔗 UrlRoulette URL of the Day #443! 🌟

    ISOCOASTER
    Open-source isometric simulation games built with Next.js, TypeScript, and HTML5 Canvas.

    This is our URL of the day 👉 urlroulette.net/ui/4fUW614Prbpg 🚀

    #isometricgame

  2. 🔗 UrlRoulette URL of the Day #443! 🌟

    ISOCOASTER
    Open-source isometric simulation games built with Next.js, TypeScript, and HTML5 Canvas.

    This is our URL of the day 👉 urlroulette.net/ui/4fUW614Prbpg 🚀

    #isometricgame

  3. the map is not finished yet, but we are slowly keep implementing it.
    now, finally the river divides the two parts of the game. the rain is only in the dark part, because I liked the idea of ​​having rain only on half the playing field. the waterfalls are not very beautiful and they are not even definitive, but for now let's leave them as they are

    #game #opensource #open_source #opensource_game #godot_engine #godot #battle_for_the_noxalor #moba #mobagame #isometric #isometricgame #isometric_game

  4. the map is not finished yet, but we are slowly keep implementing it.
    now, finally the river divides the two parts of the game. the rain is only in the dark part, because I liked the idea of ​​having rain only on half the playing field. the waterfalls are not very beautiful and they are not even definitive, but for now let's leave them as they are

    #game #opensource #open_source #opensource_game #godot_engine #godot #battle_for_the_noxalor #moba #mobagame #isometric #isometricgame #isometric_game

  5. the map is not finished yet, but we are slowly keep implementing it.
    now, finally the river divides the two parts of the game. the rain is only in the dark part, because I liked the idea of ​​having rain only on half the playing field. the waterfalls are not very beautiful and they are not even definitive, but for now let's leave them as they are

    #game #opensource #open_source #opensource_game #godot_engine #godot #battle_for_the_noxalor #moba #mobagame #isometric #isometricgame #isometric_game

  6. the map is not finished yet, but we are slowly keep implementing it.
    now, finally the river divides the two parts of the game. the rain is only in the dark part, because I liked the idea of ​​having rain only on half the playing field. the waterfalls are not very beautiful and they are not even definitive, but for now let's leave them as they are

  7. I'm unsure what is right in this case.

    In an #isometric game that is controlled with keyboard. When you press the "DOWN" key, would you expect the player to move...

    A) Down the screen?
    or
    B) Down the Isometric line in a 45° angle?

    Is there a norm for this?

    #gamedev #indiedev #godotengine #godot #isometricgame #gaming

  8. I'm unsure what is right in this case.

    In an #isometric game that is controlled with keyboard. When you press the "DOWN" key, would you expect the player to move...

    A) Down the screen?
    or
    B) Down the Isometric line in a 45° angle?

    Is there a norm for this?

    #gamedev #indiedev #godotengine #godot #isometricgame #gaming

  9. I'm unsure what is right in this case.

    In an #isometric game that is controlled with keyboard. When you press the "DOWN" key, would you expect the player to move...

    A) Down the screen?
    or
    B) Down the Isometric line in a 45° angle?

    Is there a norm for this?

    #gamedev #indiedev #godotengine #godot #isometricgame #gaming

  10. I'm unsure what is right in this case.

    In an #isometric game that is controlled with keyboard. When you press the "DOWN" key, would you expect the player to move...

    A) Down the screen?
    or
    B) Down the Isometric line in a 45° angle?

    Is there a norm for this?

    #gamedev #indiedev #godotengine #godot #isometricgame #gaming

  11. I'm unsure what is right in this case.

    In an #isometric game that is controlled with keyboard. When you press the "DOWN" key, would you expect the player to move...

    A) Down the screen?
    or
    B) Down the Isometric line in a 45° angle?

    Is there a norm for this?

    #gamedev #indiedev #godotengine #godot #isometricgame #gaming