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#hex24 — Public Fediverse posts

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  1. Found a new-to-me blog with a couple posts to further delve into later on.

    Posting to share, too, but mostly to bookmark for myself:

    #stuff25, and what i have learned from #dungeon23 and #hex24 | chasing daisies...

    daisychase.net/blog/2025/02/01

  2. When I look at my hex24, I finished the first map around the beginning of April, and that was getting to be a bit of a struggle before then, so the three month split seems like it would work.

    During #dungeon23 and #hex24 I got bored doing either rooms or hexes all the time and constantly wanted to switch - my hex24 has various "hexes" which are actually dungeon rooms because I was too bored with hexes. So I'm planning on the basis that I will want to do different things.

  3. For next year's project I'm thinking of a mix of #dungeon23 and #hex24, which I'm tentatively calling #season25; I have a plan to divide it into four based on the season I'm writing bits in.

    A days work will be a location, which could be a journey, a place that doesn't need much elaboration, a particular shop or tavern, down to a room in a "dungeon" (or other discrete site).

    A season is 13 weeks and has an overall theme which should keep me going even if I do various different things in it.

  4. I have now finished this section of #hex24 - I was using the method from Sandbox Generator but I don't think it works as well as the section you create increases in size, and this is already too big, so I won't make it bigger.

    That makes 351 hexes done this year though some of that count includes dungeon rooms and other bits and bobs I did along the way. So 14 more and I've done the year. Maybe I could do a small island or wavecrawl map for a change.

  5. Folding lamp to let me do #hex24 in poorly lit pubs.

    Have now done a three deep hex flower for the latest map, using Sandbox Generator and #knave2e tables. My general flow is to roll up the contents with SG and then also roll some area traits on the Knave 2e tables, then mush those together to produce weirdness.

  6. So I have now caught up on my backlog of #hex24 hexes, partly with the help of the (great) Sandbox Generator, which lets me spec out a hex much faster than if I had to come up with contents from scratch. Though it does produce one in six hexes having a proper sized dungeon, which I do not have time to generate.

    2025 approaches and I'm wondering whether to go back and do #dungeon25, filling in all the rooms in the megadungeon that this thing is producing. I will do some sort of stuff25 though.

  7. I made a Tiny #Hexcrawl workbook in pocketmod format, based on some things I've learned from #hex24. The prototype has a little map on the front and then seven pages with prompts for hexes.

    So far I went with hex name (every hex should have a name), keywords (I've found these useful), landmarks/hidden things (refers to the "Landmark, Hidden, Secret" principle diyanddragons.blogspot.com/201), threats/rewards, and then space for notes.

    Just an initial list, would love to hear any suggestions here.

  8. People who are interested in #hex24 or similar hex mapping projects (#hex25 would be more appropriate) might be interested in this Kickstarter for a 2025 hexcrawl daily workbook - no affiliation, just saw it and thought it looked cool. I will probably not do #hex25 myself but if you were thinking about it... kickstarter.com/projects/third

  9. Given that I've finished the previous map for my #hex24 but still have a backlog to clear and a load of days left this year, I'm at a bit of a loose end.

    I'm now running #starfinder2e and will probably be doing so all year and don't want to be distracted from this. But I dont need a hex map for it right now, and IME I use hexmaps a lot less in #starfinder anyway.

    So I decided I'll just do high level details of planets (counting as one hex) then dive deeper into locations there if inspired.

  10. @trantion honestly the major reason I had it hexmap-based was because I have been doing #hex24 this year and wrote up details for the whole region and it would have been a shame to waste all that.

  11. Finally finished the current #hex24 map. I'm still somewhat behind though and there are many more days left in the year so well I guess it's time for a new map. Probably something for #starfinder2e.

  12. Me: "I should make these #hex24 entries less weird"

    Also me: "so in this one there is an orchard of apples that when picked, an eye opens on them and watches you. If you still go ahead and eat the apple, it's delicious, but every time you go to sleep now you grow a non-functioning eye in an inconvenient place, which is still as sensitive to pain as your real eyes."

  13. As we pass the autumn equinox and hurtle downwards towards the winter solstice, I like the darker mornings but dislike the fact that I can't do my #hex24 in a paper notebook in the evenings, because apparently it's illegal to have a well lit public establishment open past like 5pm in the U.K. - well, a library, but you can't buy beer in any library I've been to.

  14. In a coffee shop and going to try a full analog #hex24 before work. I have the #knave2e book and some tiny dice. (Normally I use the knave lookup tables I made on my phone in #obsidian, and the Pip app when I need dice.)

  15. I picked up my #hex24 a bit after a period of doldrums. I'm doing 12 mile hexes in #pathfinder hexploration style though it doesn't really matter. I have a 10x10 grid of the area to the west of the current campaign and roll 2d10 for each one, then get some keywords from the #knave2e tables, and just bang something out.

    Ideally something good but better crap than not at all: one of my recent ones was basically "lot of worms here, a keep too, you know what's in it? MASSIVE WORM".

  16. @jsled admittedly I am not convinced the ability to swat arrows out of the air with their tail is based on archaeological evidence, but that's definitely a relatively giant beaver

    The context is me doing some hexes for #hex24 and one is on the Verduran Fork btw and beavers came up. I decided that there were giant beavers trying to dam the river there and also a camp of people dismantling the dams because you can't have that.

  17. I had a lot of trouble keeping up my #hex24 project after finishing the map I was using in my #pathfinder game. I tried two different themes for new projects and just wasn't grabbed by either. Granted I'm a mess at the moment which doesn't help.

    I decided to do some hexes for the area to the west of the campaign map (the edges of which are the dashed lines on the right). These are 12 mile hexes which is standard for PF2 and I thought was too big until I realised how frickin huge Golarion was.

  18. It finally happened - my Opus 88 Omar #fountainpen (well, eyedropper) ran out of ink after using it for my whole #hex24 this year. It is a big pen and the body is almost all ink reservoir, apparently holding 4ml, plus I was using an EF nib. I have never before used all of the ink before getting bored and changing inks. Noodlers Black in this one hence it looking a bit filthy.

    Luckily I have my Kaweco Sport piston filler as backup. A lot smaller of course.

    Yes this is really just a pen post.