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#hex23 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hex23, aggregated by home.social.

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  1. I'm sharing my "Medieval Demographics for hex-describe" tool here if you want to look at it.

    This is WIP. You'll see me futzing with it, probably.

    Make a copy.

    I've put instructions and a beginning FAQ in it.

    I can't say this enough - this is tuned for my campaign. You should tweak this for your own campaign.

    I should make this into a blog post.

    #ttrpg #dmtip #tools #dnd #hexdescribe #hex23 #hexmap #hexmaps #randomgeneration

    docs.google.com/spreadsheets/d

  2. And here is Room 15: The Supply Room. Here we get close enough to Zenda that the PCs may encounter her! There is a random table dictating Where's Zenda? at any given moment from here onward.

    rubicon4.obsidianportal.com/ad

    #Dungeon23 #Hex23 #SwordAndPlanet #ScienceFantasy
    #Rubicon4

  3. Room 10: Dangerous Corridor
    • A 20' deep Pit trap opens 20' from the corner if any organic lifeform over 50 pounds crosses the floor, triggering a silent alarm summoning guard-bots.
    • Dried husks of several 4' long insectoid creatures litter the floor of the pit.
    Guard-Bots arrive on each side of the pit in 1d3 rounds (coming from areas 9 and 11).

    #TTRPG #Dungeon23 #Hex23 #ScienceFantasy #SwordAndPlanet

  4. 7: Guard Barracks
    • Weapons Locker: Magnetic controls carried by Durax Overseers can open. May contain the PCs' missing equipment. Also contains 8 Laser Pistols, 8 Mono-Swords (sabers), 4 Vibro-Axes (2H). If an alarm has been called, guards will have rushed here to grab this equipment.
    • 24 Bunks. Some extra-large. Some guards have to sleep in shifts.
    • 6 Ketra Guards and 2 Rubiconian Swordsmen. Asleep and unarmed if no alarm has been raised.

    #dungeon23 #ScienceFantasy #hex23

  5. 6: Gym; Summary:
    • Training Area: mirrored wall, wrestling mat, wooden training weapons, weights, benches. Lots of improvised weapons, creative footwork, and dirty fighting.
    ○ There are 4 Rubiconian Swordsmen sparring with a Training-Bot. The Bot had been set to nonlethal, but one of the guards can order it "set to kill unauthorized personnel".
    ○ Swordsmen each carry a Vibro-Sword (rapier) and the Training-Bot has four short swords.
    • Sonic showers & Privies x8
    #Dungeon23 #hex23 #ttrpg

  6. Room 5: Galley
    • Food for guards and prisoners is prepared here. Kitchen has knives, stoves, water, and sacks of food.
    • Metal tables, benches, trays, bowls of porridge. Plenty of things to use as cover, improvised weapons, or dirty fighting.
    1 Chef-bot and 4 Ketra guards, and 1 Durax Overseer are here eating.

    Chef-Bot has four arms, each holding a kitchen knife, and is programmed to cook and fight.

    #ttrpg #SwordAndPlanet #Dungeon23 #Hex23

  7. Room 4: Orichalcum Mine

    Summary: large chamber filled with pink dust where prisoners mine pink crystal. 8' tall Durax overseers with electrowhips and shock staves keep emaciated prisoners working. A smelting machine makes toxic red gas which does not seem to bother the overseers or the short and stocky Durg prisoners working in that section. Ingots of red metal pile into levitating mine carts for removal. Room lit by portable flood lights.

    #Dungeon23 #Hex23 #SwordAndPlanet #ttrpg

  8. So I've been making good progress on my #Dungeon23 #Hex23 mashup "Red Suns over Rubicon 4". But not sure how best to share it. Character limit here seems to be a real limitation, and posting images has a character limit on the image descriptors. Multi-posting is also tedious. My guess is I will need to upload these somewhere else and just share the links. But where would be the best place to post it?

  9. #Dungeon23 #Hex23 Room 1:
    1: The Cell
    Your awaken with blurry vision and a pounding headache. Looking around, you see three walls of reddish stone and a set of iron bars before you. You are wearing plain, roughspun clothing. You’ve no idea how you got here, but you appear to be in some sort of prison. You do not recognize your cellmates but are surprised to discover you all seem to speak the same language.
    1/3