#graphicsdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #graphicsdev, aggregated by home.social.
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This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
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This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
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This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
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This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
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This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
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A question for gamedevs on the fedi out there; when you make a 3d water shader with transparency, how do you output the underwater buffer after fading it out, etc.? I may use the poll result in a blog post about it.
Please excuse the potential hashtag spam. I'd like to get this to as many relevant people as possible.
#gamedev #indiedev #fedidev #graphicsdev #shader #vfx #godotengine #unityengine #unity3d #unrealengine.