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#graphicsdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #graphicsdev, aggregated by home.social.

  1. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  2. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  3. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  4. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  5. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  6. A question for gamedevs on the fedi out there; when you make a 3d water shader with transparency, how do you output the underwater buffer after fading it out, etc.? I may use the poll result in a blog post about it.

    Please excuse the potential hashtag spam. I'd like to get this to as many relevant people as possible.

    #gamedev #indiedev #fedidev #graphicsdev #shader #vfx #godotengine #unityengine #unity3d #unrealengine.