home.social

#graphicsdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #graphicsdev, aggregated by home.social.

  1. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  2. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  3. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  4. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  5. This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.

    collabora.com/news-and-blog/bl

    #Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource

  6. • The start of graphics programming: Omg I wanna make super cool shaders.

    • The first turn: Here is my realtime pathtracer with denoiser and PBR shader support

    • The second turn: Okay but what if I got this to render on a potatoe? Just gotta draw some texture mapped triangles using the CPU right?

    • The conclusion: Epic! ... now... why did I do any of this again ? .... Oooohhhh yeah. I wanted some simple PSX shaders to add to my submission to the PSX Horror gamejam ....
    I FORGOR 💀

    #graphicsdev

  7. A question for gamedevs on the fedi out there; when you make a 3d water shader with transparency, how do you output the underwater buffer after fading it out, etc.? I may use the poll result in a blog post about it.

    Please excuse the potential hashtag spam. I'd like to get this to as many relevant people as possible.

    #gamedev #indiedev #fedidev #graphicsdev #shader #vfx #godotengine #unityengine #unity3d #unrealengine.

  8. Hey #graphicsdev people: I remember seeing some trick a while back of encoding a pair of (RGB, no alpha) colors in a single RGBA value, and I cannot seem to find it. Does that ring any bells for anyone?

  9. It's not pretty, but if you disable IK and shadows, #PortalFoxesTD can run on a toaster now. #gamedev #graphicsdev

  10. I added multisampling and mipmapping, and softened my shadows. The recording doesn't do it justice, but it's so smooth. #gamedev #graphicsdev

  11. The Bosch FGS-4000 is the same computer used to render the "Money For Nothing" music video. Here's a little sizzle reel of early 3D motion graphics that it helped put on TV screens: https://www.youtube.com/watch?v=9oyGaEu7D7s

    #retrocomputing #retrocomputer #graphicsdev
  12. Any of you #graphicsdev folk out there have any good recommendations for a "write once, use anywhere" shader setup? I'd love something that I could drop into a build pipeline to have a single shader file that I could then build for (minimally) D3D11 and GL, although D3D12 and Vulkan would be nice to support as well.

  13. Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?

  14. Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?

  15. Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?

  16. Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?

  17. Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?