#graphicsdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #graphicsdev, aggregated by home.social.
-
This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
-
This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
-
This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
-
This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
-
This walkthrough demystifies Mesa NIR’s memory optimization pipeline, including SSA promotion, deref analysis, copy propagation, and store elimination, and shows how it reduces memory traffic to boost GPU performance.
https://www.collabora.com/news-and-blog/blog/2026/05/07/optimizing-memory-access-in-nir/
#Mesa #NIR #ShaderCompiler #GPUDrivers #GraphicsDev #ShaderOptimization #Vulkan #OpenSource
-
• The start of graphics programming: Omg I wanna make super cool shaders.
• The first turn: Here is my realtime pathtracer with denoiser and PBR shader support
• The second turn: Okay but what if I got this to render on a potatoe? Just gotta draw some texture mapped triangles using the CPU right?
• The conclusion: Epic! ... now... why did I do any of this again ? .... Oooohhhh yeah. I wanted some simple PSX shaders to add to my submission to the PSX Horror gamejam ....
I FORGOR 💀 -
A question for gamedevs on the fedi out there; when you make a 3d water shader with transparency, how do you output the underwater buffer after fading it out, etc.? I may use the poll result in a blog post about it.
Please excuse the potential hashtag spam. I'd like to get this to as many relevant people as possible.
#gamedev #indiedev #fedidev #graphicsdev #shader #vfx #godotengine #unityengine #unity3d #unrealengine.
-
Hey #graphicsdev people: I remember seeing some trick a while back of encoding a pair of (RGB, no alpha) colors in a single RGBA value, and I cannot seem to find it. Does that ring any bells for anyone?
-
It's not pretty, but if you disable IK and shadows, #PortalFoxesTD can run on a toaster now. #gamedev #graphicsdev
-
I added multisampling and mipmapping, and softened my shadows. The recording doesn't do it justice, but it's so smooth. #gamedev #graphicsdev
-
The Bosch FGS-4000 is the same computer used to render the "Money For Nothing" music video. Here's a little sizzle reel of early 3D motion graphics that it helped put on TV screens: https://www.youtube.com/watch?v=9oyGaEu7D7s
#retrocomputing #retrocomputer #graphicsdev -
Any of you #graphicsdev folk out there have any good recommendations for a "write once, use anywhere" shader setup? I'd love something that I could drop into a build pipeline to have a single shader file that I could then build for (minimally) D3D11 and GL, although D3D12 and Vulkan would be nice to support as well.
-
Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?
-
Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?
-
Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?
-
Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?
-
Is there a well-adopted hashtag for graphics programming threads? #graphicsprogramming is a bit of a mouthful. #graphicsdev? #grpr?