home.social

#gdevelopjam — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gdevelopjam, aggregated by home.social.

fetched live
  1. Grapple Tower took 11th place overall in #GDevelopJam, placing 2nd for Theme and getting an Honourable Mention in the results stream!

    I feel as though graphics have often been one of my lower categories in these jams so I think I'll really focus on that next time. Other people got a lot of mileage out of my crayon assets so maybe I'll literally just doodle stuff on paper? I think it's probably more important to be distinctive than good.
    #gamedev #GameJam #game #games #GDevelop

  2. Grapple Tower took 11th place overall in #GDevelopJam, placing 2nd for Theme and getting an Honourable Mention in the results stream!

    I feel as though graphics have often been one of my lower categories in these jams so I think I'll really focus on that next time. Other people got a lot of mileage out of my crayon assets so maybe I'll literally just doodle stuff on paper? I think it's probably more important to be distinctive than good.
    #gamedev #GameJam #game #games #GDevelop

  3. The #GDevelopJam results stream is just about to start! Grapple Tower took #1 for fun in the other jam I entered it into, so if you tune into this there's a chance you'll see it get a mention.
    #gamedev #GameJam #GDevelop #game #games
    m.youtube.com/watch?v=Q2XbNgBw

  4. The #GDevelopJam results stream is just about to start! Grapple Tower took #1 for fun in the other jam I entered it into, so if you tune into this there's a chance you'll see it get a mention.
    #gamedev #GameJam #GDevelop #game #games
    m.youtube.com/watch?v=Q2XbNgBw

  5. Looking forward to another jam results stream, this time for #GDevelopJam. The only problem is that YouTube says it "Premieres in 2 hours" at 19:00. I checked just after 4pm. So either the YouTube countdown rounds down to the nearest hour, or the jam is based on a different timezone, or my VPN is altering MY timezone, or...
    #GameJam #YouTube #game #games #gamedev
    youtube.com/watch?v=Q2XbNgBw9_

  6. Looking forward to another jam results stream, this time for #GDevelopJam. The only problem is that YouTube says it "Premieres in 2 hours" at 19:00. I checked just after 4pm. So either the YouTube countdown rounds down to the nearest hour, or the jam is based on a different timezone, or my VPN is altering MY timezone, or...
    #GameJam #YouTube #game #games #gamedev
    youtube.com/watch?v=Q2XbNgBw9_

  7. New ~animated~ cover image for Grapple Tower. I had to optimise it quite a bit for itch, but you're getting the full quality version.

    Also the game now has an optional leaderboard and a handful of other last-minute tweaks.

    #game #GameJam #GDevelop #GDevelopJam #gamedev
    damonwakes.itch.io/grapple-tow

  8. New ~animated~ cover image for Grapple Tower. I had to optimise it quite a bit for itch, but you're getting the full quality version.

    Also the game now has an optional leaderboard and a handful of other last-minute tweaks.

    #game #GameJam #GDevelop #GDevelopJam #gamedev
    damonwakes.itch.io/grapple-tow

  9. I'm wondering if I should add high scores to Grapple Tower (based on time to complete it). The first run through relies on a certain amount of trial and error, so that's not ideal, but it would be nice to add a little replayability.
    #game #GameJam #GDevelop #GDevelopJam #gamedev
    damonwakes.itch.io/grapple-tow

  10. I'm wondering if I should add high scores to Grapple Tower (based on time to complete it). The first run through relies on a certain amount of trial and error, so that's not ideal, but it would be nice to add a little replayability.
    #game #GameJam #GDevelop #GDevelopJam #gamedev
    damonwakes.itch.io/grapple-tow

  11. Anyway, Grapple Tower is now available to play - possibly in full - with six days, 19 hours of the jam still to go. Please do give it a try and let me know if you have any suggestions! I wanted to get the bulk of it done this weekend because I'm expecting a busy week, but may still have a little time to tinker.
    #gamedev #GameJam #GDevelopJam #game #games
    damonwakes.itch.io/grapple-tow

  12. Anyway, Grapple Tower is now available to play - possibly in full - with six days, 19 hours of the jam still to go. Please do give it a try and let me know if you have any suggestions! I wanted to get the bulk of it done this weekend because I'm expecting a busy week, but may still have a little time to tinker.
    #gamedev #GameJam #GDevelopJam #game #games
    damonwakes.itch.io/grapple-tow

  13. Holy moley! There are over 2000 people signed up to this jam, and I was among the first 12 to submit.

    I knew I was early, but I didn't realise I was THAT early.
    #gamedev #GameJam #GDevelopJam #game #games

  14. Holy moley! There are over 2000 people signed up to this jam, and I was among the first 12 to submit.

    I knew I was early, but I didn't realise I was THAT early.
    #gamedev #GameJam #GDevelopJam #game #games

  15. I've added a black outline to the layer with the basic walls and whatnot on it, and it's amazing how much more readable the whole thing is now.
    #gamedev #GameJam #GDevelop #GDevelopJam

  16. I've added a black outline to the layer with the basic walls and whatnot on it, and it's amazing how much more readable the whole thing is now.
    #gamedev #GameJam #GDevelop #GDevelopJam

  17. Okay! Grappling hook arms are now working nicely. This feels good enough that I think I could probably just focus on building the tower into a little playground for now and worry about adding any extra mechanics later.
    #gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

  18. Okay! Grappling hook arms are now working nicely. This feels good enough that I think I could probably just focus on building the tower into a little playground for now and worry about adding any extra mechanics later.
    #gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

  19. Tackling what I thought would be a simple little project for the GDevelop BIG Game Jam. Accidental popping and locking works pretty well so far. The intended grappling hook arm gameplay? Not so much.
    #gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

  20. Tackling what I thought would be a simple little project for the GDevelop BIG Game Jam. Accidental popping and locking works pretty well so far. The intended grappling hook arm gameplay? Not so much.
    #gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

  21. The results for GDevelop Big Game Jam #8 have been released, and "Don't Let Them Take Control!" came in 23rd out of 352 overall! I'm super happy with the result, especially considering that the game made it into the top ten in multiple subcategories.
    damonwakes.itch.io/dont-let-th
    #game #games #GameJam #GDevelop #GDevelopJam #gamedev

  22. The results for GDevelop Big Game Jam #8 have been released, and "Don't Let Them Take Control!" came in 23rd out of 352 overall! I'm super happy with the result, especially considering that the game made it into the top ten in multiple subcategories.
    damonwakes.itch.io/dont-let-th
    #game #games #GameJam #GDevelop #GDevelopJam #gamedev

  23. I've got a new game out! In "Don't Let Them Take Control!" you play as a penguin throwing rocks at windows to prevent them yoinking the buttons that allow you to do anything. It is most certainly just a silly game about a penguin and some windows and not a paper-thin analogy for something nerdy.
    #GameJam #game #GDevelop #GDevelopJam
    damonwakes.itch.io/dont-let-th

  24. I've got a new game out! In "Don't Let Them Take Control!" you play as a penguin throwing rocks at windows to prevent them yoinking the buttons that allow you to do anything. It is most certainly just a silly game about a penguin and some windows and not a paper-thin analogy for something nerdy.
    #GameJam #game #GDevelop #GDevelopJam
    damonwakes.itch.io/dont-let-th

  25. New game! Steambot Struggle is the project I've been working on for the past nine days, for GDevelop BIG Game Jam 6. The theme was "Fix It!" and the game had to include online multiplayer. This is easily the most complex thing of its sort I've ever made.
    #GDevelopJam #GDevelop #gamedev #GameJam #game #videogames
    damonwakes.itch.io/steambot-st

  26. New game! Steambot Struggle is the project I've been working on for the past nine days, for GDevelop BIG Game Jam 6. The theme was "Fix It!" and the game had to include online multiplayer. This is easily the most complex thing of its sort I've ever made.
    #GDevelopJam #GDevelop #gamedev #GameJam #game #videogames
    damonwakes.itch.io/steambot-st

  27. I'm a little concerned that my game may struggle to perform at a decent framerate, but at the same time the thing is really coming together. If I can find a way to prevent unit pathfinding from becoming too demanding, I think this will work really well!
    #GDevelop #GDevelopJam #GameJam #games #videogames #RTS

  28. I'm a little concerned that my game may struggle to perform at a decent framerate, but at the same time the thing is really coming together. If I can find a way to prevent unit pathfinding from becoming too demanding, I think this will work really well!
    #GDevelop #GDevelopJam #GameJam #games #videogames #RTS

  29. I've found a spare minute to start scraping together something for the big GDevelop BIG Game Jam, which this time around is entirely focused on online multiplayer. It's been a bit of a struggle so far - getting the basics together before wrestling with even more players - but the bones of the game are there!
    #GDevelop #GameJam #GDevelopJam #ScreenshotSaturday #games #videogames

  30. I've found a spare minute to start scraping together something for the big GDevelop BIG Game Jam, which this time around is entirely focused on online multiplayer. It's been a bit of a struggle so far - getting the basics together before wrestling with even more players - but the bones of the game are there!
    #GDevelop #GameJam #GDevelopJam #ScreenshotSaturday #games #videogames

  31. Right-Turn Rally got 19th place in GDevelop Weekend Game Jam #3 (out of 104 entries)! It was also super close to winning the "highest rated online multiplayer" side-contest. Definitely hoping to expand this into a full game when I've got some time.
    #GameJam #GDevelopJam #GDevelop #gamejam #racing #videogames #games
    damonwakes.itch.io/right-turn-

  32. Right-Turn Rally got 19th place in GDevelop Weekend Game Jam #3 (out of 104 entries)! It was also super close to winning the "highest rated online multiplayer" side-contest. Definitely hoping to expand this into a full game when I've got some time.
    #GameJam #GDevelopJam #GDevelop #gamejam #racing #videogames #games
    damonwakes.itch.io/right-turn-

  33. It's done! Right-Turn Rally is complete, and I managed to submit it to the jam with minutes to spare! Try and finish three laps as fast as possible in a car that can't steer left, or get some friends together to compete in up to four-way online multiplayer (also in cars that can't steer left).
    #GDevelop #GDevelopJam #videogames #game #gamedev #multiplayer #cars #racing
    damonwakes.itch.io/right-turn-

  34. It's done! Right-Turn Rally is complete, and I managed to submit it to the jam with minutes to spare! Try and finish three laps as fast as possible in a car that can't steer left, or get some friends together to compete in up to four-way online multiplayer (also in cars that can't steer left).
    #GDevelop #GDevelopJam #videogames #game #gamedev #multiplayer #cars #racing
    damonwakes.itch.io/right-turn-

  35. Back working on Right-Turn Rally, my racing game inspired by those cheap RC cars that can only drive forwards and turn in one direction. Today I've got checkpoints/laps working, added some juice to accelerating/turning, and colour-coded the countdown/lap text to hint at which car you're controlling. I like how it plays overall!
    #GDevelop #GDevelopJam #game #videogames #gamedev #racing #multiplayer #car #cars #video

  36. Back working on Right-Turn Rally, my racing game inspired by those cheap RC cars that can only drive forwards and turn in one direction. Today I've got checkpoints/laps working, added some juice to accelerating/turning, and colour-coded the countdown/lap text to hint at which car you're controlling. I like how it plays overall!
    #GDevelop #GDevelopJam #game #videogames #gamedev #racing #multiplayer #car #cars #video

  37. I'm quite happy with the track layout (which will likely be the only track for the jam version due to time constraints). The main issue at the moment is that it's quite easy to "outrun" the camera when accelerating in a straight line. I'm hoping to keep all cars in view at all times, but concerned that it might mean zooming out too far if they're on opposite sides of the track.
    #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #racing #multiplayer

  38. I'm quite happy with the track layout (which will likely be the only track for the jam version due to time constraints). The main issue at the moment is that it's quite easy to "outrun" the camera when accelerating in a straight line. I'm hoping to keep all cars in view at all times, but concerned that it might mean zooming out too far if they're on opposite sides of the track.
    #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #racing #multiplayer

  39. Online multiplayer is well and truly working now. Here's four Damons crashing around simultaneously(ish). Apologies for the slightly glitchy video - I don't think my computer liked running/recording all of this at once. #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #Kenney #Multiplayer

  40. Online multiplayer is well and truly working now. Here's four Damons crashing around simultaneously(ish). Apologies for the slightly glitchy video - I don't think my computer liked running/recording all of this at once. #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #Kenney #Multiplayer

  41. The GDevelop Weekend Game Jam is on at the moment, and though there are a million other things I should be doing I've decided to tackle an online multiplayer racing game.
    #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #Kenney #multiplayer

  42. The GDevelop Weekend Game Jam is on at the moment, and though there are a million other things I should be doing I've decided to tackle an online multiplayer racing game.
    #ScreenshotSaturday #GDevelop #GDevelopJam #game #gamedev #Kenney #multiplayer

  43. @alienmelon Hi! I remember your feedback on Nine Hole Ninja saying you hoped I'd keep on making games, so thought you might like to see Gorzog the Colossal Needs a Place To Park. It's another slightly janky #GDevelopJam game with FMV elements. damonwakes.itch.io/gorzog-the-

  44. @alienmelon Hi! I remember your feedback on Nine Hole Ninja saying you hoped I'd keep on making games, so thought you might like to see Gorzog the Colossal Needs a Place To Park. It's another slightly janky #GDevelopJam game with FMV elements. damonwakes.itch.io/gorzog-the-

  45. If you've got a minute, I'd really like to check that the high scores on my #GDevelopJam game are working! So far mine's the only one, and I can't tell if there are technical issues behind that or if the game is just too hard. (If the latter, let me know!) Retoots would be appreciated to reach more potential mech pilots. #gamedev damonwakes.itch.io/gorzog-the-

  46. If you've got a minute, I'd really like to check that the high scores on my #GDevelopJam game are working! So far mine's the only one, and I can't tell if there are technical issues behind that or if the game is just too hard. (If the latter, let me know!) Retoots would be appreciated to reach more potential mech pilots. #gamedev damonwakes.itch.io/gorzog-the-

  47. It's finally done! Play Gorzog the Colossal Needs a Place To Park in your browser now, and enjoy my janky first attempt at 3D #gamedev (and janky second attempt at FMV game nonsense). #GDevelopJam #GDevelop #mech #simulator damonwakes.itch.io/gorzog-the-

  48. One last #ScreenshotSaturday update for Gorzog the Colossal Needs a Place To Park: a behind-the-scenes photo of my #greenscreen setup. That's right! I've been sitting on a hilariously small children's chair to film this FMV stuff. #GDevelopJam #GDevelop #gamedev

  49. And here it is in context! I'm not sure I'll be able to make use of everything I recorded in the time still available, but even this little driver view seems to make the whole thing a bit more lively. #ScreenshotSaturday #GDevelop #GDevelopJam #Linux #greenscreen

  50. The greenscreen stuff ended up coming through without audio because I was counting on a #Windows laptop to record it and - as ever - that was a mistake. I've got enough video to start cramming Gorzog himself into the game, though! #GDevelopJam #GDevelop #Linux #gamedev #gamejam

  51. I've been making progress with my #GDevelopJam project - Gorzog the Colossal Needs a Place To Park - over the past week. At this point the bones of the gameplay are there, and I've recorded some greenscreen goodness to get the story across. Just need to work that video in somehow! #ScreenshotSaturday #gamedev #GDevelop #Linux

  52. I've been making progress with my #GDevelopJam project - Gorzog the Colossal Needs a Place To Park - over the past week. At this point the bones of the gameplay are there, and I've recorded some greenscreen goodness to get the story across. Just need to work that video in somehow! #ScreenshotSaturday #gamedev #GDevelop #Linux

  53. It just occurred to me that a video would probably be a better way to get across the gameplay for Gorzog the Colossal Needs a Place To Park. #GDevelopJam #gamedev #GDevelop #ScreenshotSaturday