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#simulator — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #simulator, aggregated by home.social.

  1. I present to you a #Newtonian #gravity #physics #simulator that can simulate gravity for up to 30 bodies and their rings... a result of my farting around with #Claude, who loves doing the UI rendering/shading code and coordinate transformations that I hate doing. It's not serious #science or #astronomy, nor is it novel. It's just #hacking with #python, but it's been #fun. #opensource gitlab.com/opalmirror/stellar-

  2. I present to you a #Newtonian #gravity #physics #simulator that can simulate gravity for up to 30 bodies and their rings... a result of my farting around with #Claude, who loves doing the UI rendering/shading code and coordinate transformations that I hate doing. It's not serious #science or #astronomy, nor is it novel. It's just #hacking with #python, but it's been #fun. #opensource gitlab.com/opalmirror/stellar-

  3. I present to you a that can simulate gravity for up to 30 bodies and their rings... a result of my farting around with , who loves doing the UI rendering/shading code and coordinate transformations that I hate doing. It's not serious or , nor is it novel. It's just with , but it's been . gitlab.com/opalmirror/stellar-

  4. I present to you a #Newtonian #gravity #physics #simulator that can simulate gravity for up to 30 bodies and their rings... a result of my farting around with #Claude, who loves doing the UI rendering/shading code and coordinate transformations that I hate doing. It's not serious #science or #astronomy, nor is it novel. It's just #hacking with #python, but it's been #fun. #opensource gitlab.com/opalmirror/stellar-

  5. I present to you a #Newtonian #gravity #physics #simulator that can simulate gravity for up to 30 bodies and their rings... a result of my farting around with #Claude, who loves doing the UI rendering/shading code and coordinate transformations that I hate doing. It's not serious #science or #astronomy, nor is it novel. It's just #hacking with #python, but it's been #fun. #opensource gitlab.com/opalmirror/stellar-

  6. Open vs. locked differential. A locked differential forces both drive wheels to rotate at the same rate, which can improve traction on slippery terrain. With an open differential, if one wheel loses traction, the available drive torque is limited by that wheel, so both wheels effectively lose tractive capability.

    #MadeWithUnity #Physics #Simulator #TireSimulation #Showcase #Unity #IndieDev #GameDev #GamePhysics

  7. A visual explanation of the Anchor property in Vehicle Physics Pro’s Wheel Collider.

    The anchor position defines the point in the suspension travel where the suspension is anchored to the vehicle. It does not change the suspension’s properties, only the ride height.

    #VPPDev #Physics #Simulator #Simracing #Unity #MadeWithUnity #IndieDev #GameDev #GamePhysics

  8. # Blast of the past

    This is a rare photograph composed on film of my Commodore 64 computing station. Naturally this photograph was taken many decades ago. The building has been demolished many decades ago also. The sweet memories remain

    The 1571 FDD was not installed at the moment of capture

    #RetroComputing #RetroTechnology #C64 #VIC #SID #1541_FDD #Amiga #no #programming #assembly #Jim #Butterfield #Flight #Simulator #Sublogic

  9. ALL ABOARD THE ESSEX EXPRESS
    from 06:30 GMT we’re firing up Fernbus Coach Simulator & taking @ThumbSoldiers on a sunrise shift across the roads of Europe.

    Essex Tea.
    Welcoming vibes.
    Zero stress.
    Maximum conversation.

    Twitch.tv/xChesterCopperpotx

    #Gaming #Essex #Twitch #Simulator #Flixbus

  10. Absolutely adoring Fernbus Coach Simulator.
    Perfect chill, exploration driving Sim game for me at the moment
    #Fernbus #FlixBus #Simulator #gaming

  11. Comparing 424 to Max Verstappen’s 2025 pole lap in the Silverstone circuit. 424 is around 5 seconds slower, but this is very close to F1 race pace. The main differentiator is mass:

    424: ~950 kg F1 (qualifying): ~800 kg

    The 424 is simulated with Vehicle Physics Pro using the most recent engineering data available. EV racing is expected to keep improving in the coming years.

    #PERRINN #Engineering #ElectricVehicle #Simulator #Silverstone #Unity #MadeWithUnity #Simracing #Racing #Motorsport

  12. Besuch bei der #Modellbahnanlage in #SpitalAmPyhrn - mit selbst gebautem #Simulator auf Basis von Teilen einer ausgemusterten #ÖBB 4030, #Seilbahn und viel Interaktivität, ehrenamtlich betrieben von einer engagierten Gruppe von Enthusiasten. Heute letzter Fahrtag vor der Frühlingspause, im Mai geht es wieder weiter. Immer wieder einen Besuch wert.

    modellbahnclub-spital-am-pyhrn

  13. sleepy fight time #gaming #rimworld #streaming #scifi #simulation #win #timer #simulator #videogames #owncast #loops

    I've been putting this off for so long, it barely took 40 seconds to wrap it up.

    PS I didnt count the pauses but they didn't do much to effect the raid, have a cow about it in the replies.

    Check out my livestream: dingusmacdongle.live

    youtube.com/shorts/cm0ya2ZCSlE

  14. Now this is good mesh density for a racing track 3D model.

    ~10,000 triangles for a single 60 m patch. The full circuit comes in at nearly 1 million (~960,000) triangles, split into around 96 individual meshes for optimal physics processing.

    #VPPDev #Physics #GamePhysics #Simulator #Simracing #Motorsport #IndieDev #GameDev #Blender

  15. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C

  16. 🧠 New paper by Deistler et al: #JAXLEY: differentiable #simulation for large-scale training of detailed #biophysical #models of #NeuralDynamics.

    They present a #differentiable #GPU accelerated #simulator that trains #morphologically detailed biophysical #neuron models with #GradientDescent. JAXLEY fits intracellular #voltage and #calcium data, scales to 1000s of compartments, trains biophys. #RNNs on #WorkingMemory tasks & even solves #MNIST.

    🌍 doi.org/10.1038/s41592-025-028

    #Neuroscience #CompNeuro

  17. 🧠 New paper by Deistler et al: #JAXLEY: differentiable #simulation for large-scale training of detailed #biophysical #models of #NeuralDynamics.

    They present a #differentiable #GPU accelerated #simulator that trains #morphologically detailed biophysical #neuron models with #GradientDescent. JAXLEY fits intracellular #voltage and #calcium data, scales to 1000s of compartments, trains biophys. #RNNs on #WorkingMemory tasks & even solves #MNIST.

    🌍 doi.org/10.1038/s41592-025-028

    #Neuroscience #CompNeuro