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#gamefeel — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamefeel, aggregated by home.social.

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  1. Step 2: The bat enemies. I can't express how much this adds to the #gamefeel for me! It will be a bit of work to add this to all enemies, but it will be worth it! #gamedev #indiegame #solodev

  2. Added a proper scoring system! As you clear groups and chain completed lines you see the score on the left side: sum of squares of blocks in a group, multiplied by number of lines, chain length and x2 if it was a hard drop. I also animated it all to make it look nicer. #gamefeel #notTetris #prototype #gamedev

  3. In this screenshot, the player can choose "how to react" rather "what to do" (e.g. getting away from that situation).

    We focused on expressing emotions rather than actions, leaving to player the freedom to choose how they feel about what is happening.

    Even though the player can also decide what to do in some moments, we preferred to invite them to choose for themselves, rather than picking a "right" decision.

    #narrativegames #indiegame #gamedev #writing #emotions #indiedev #gamefeel

  4. ok, any recommendations for a game that ticks these boxes?

    - #mmo, either instanced hubs or shared #openworld
    - #runescape like progression & systems
    - novel #art direction
    - super #juicy #gamefeel / UX / UI

    really the last item where I haven't been able to find a game that satisfies.

    contemporary #gamedev techniques around game-feel seem overlooked in Runescape-likes. maybe the target audience wants to min-max more than anything?

    would love to hear from y'all #indiedev folks especially 💛