#narrativegames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #narrativegames, aggregated by home.social.
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In this screenshot, the player can choose "how to react" rather "what to do" (e.g. getting away from that situation).
We focused on expressing emotions rather than actions, leaving to player the freedom to choose how they feel about what is happening.
Even though the player can also decide what to do in some moments, we preferred to invite them to choose for themselves, rather than picking a "right" decision.
#narrativegames #indiegame #gamedev #writing #emotions #indiedev #gamefeel
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One of the best #narrativegames !
The Blind Prophet is a Point'n'Click adventure and narrative game. Explore the corrupted city of Rotbork, and brave the Great Evil that lurks within.
#adventuregame #pcgames #gameart #madeinfrench #adventuregames #visualnovel -
How can you sound sophisticated on a budget? Kathryn Vinclaire's Adventure X 2025 talk on casting actors for indie games is now available on our YouTube channel.
#adventurex #gamedev #narrativegames #adventuregames #indiegame #indiedev #voiceacting
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If writing about music is like dancing about architecture, what is musical storytelling like? You won't find the answer in Adventure X 2025's panel discussion with games composers, but you will discover plenty about developer and composer collaboration.
#adventurex #gamedev #narrativegames #adventuregames #indiegame #indiedev #music
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It takes two to tango, and to do... other things. Rahul Gandhi's Adventure X 2025 talk is now available on YouTube.
#adventurex #gamedev #narrativegames #adventuregames #indiegame #indiedev
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It's time for a haircut! Sagar Beroshi's Adventure X 2025 talk is now available on the Adventure X YouTube channel.
@adventurex
#adventurex #gamedev #narrativegames #adventuregames #indiegame #indiedev(Thanks to Sagar for confirming that I really do need to add some follow-focuses to the kit order for next year)
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It's #WishlistWednesday and time to enter the dungeon once again!
Talk, clean up, decorate, investigate, explore
🧹💀👻 https://youtu.be/AH3lAQqDzO8
#indiegames #dungeon #narrativegames #adventure #indiedev #madewithgodot
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The first of this year's Adventure X talks is up on YouTube!
@mairispaceship talks about designing puzzles that belong in the world of your game.
Http://youtu.be/XCBCKPpSD-A
#adventurex #narrativegames #adventuregames -
What better than listening to dungeon synth about goblins while writing dungeon stories about goblins? Though ours will be much more goofy. Love this:
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I did a little write-up about attending the #AdventureX last weekend. If you adore narrative games and especially Point & Click adventures - have a look!
https://ratking.de/blog/2025/11/28/adventurex-combine-an-enthusiast-community-with-fun/
#adventure #indiedev #gamedev #pointandclick #narrativegames
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Had an amazing time at AdventureX! Hope y'all found exclusive 'Less Miserables' stickers in your goodie bags and put them to good use!
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The Steam #AdventureX showcase and sale is available for the next 72 hours, featuring Perfect Tides: Station to Station, a game we are currently working on.
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Listen up, fans of adventures, visual novels and narrative games: The @adventurex Steam event is on - and Mops & Mobs is part of it. We feature a reworked demo of our dungeon adventure!
🐸🧹💀 https://store.steampowered.com/sale/adventurex2025
#indiegames #dungeonsanddragons #narrativegames #indiedev #madewithgodot #godotengine #steam #adventuregame
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A little over a week ago I managed to shine in the middle of a strong lineup of indie games and grab an award ✨
#indieGameDev #awardWinning #stunfest #vtuber #narrativeGames -
Dispatch, de los creadores de juegos como The Wolf Among Us, es un videojuego episódico en el que gestionas una oficina de superhéroes.
Tendrás que tomar decisiones a la vez que avanzas en la historia. La narrativa promete ser uno de los puntos fuertes del juego.
Podéis echarle un vistazo en Steam y jugarlo en Linux ya que está verificado para Steam Deck.
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It's #WishlistWednesday!
https://www.youtube.com/watch?v=AH3lAQqDzO8Why not take a stroll through your new workplace:
👻 Monsters you can talk to
⚔️ Card battles
🧹 Dungeon Decoration
👾 Retro Crawling Feel#dungeon #adventure #indiedev #indiegames #narrativegames #dungeonsanddragons #cardgame
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We are THRILLED to announce that MOPS & MOBS is part of the @adventurex selection for this November!! ⚔️ 🧹🧌
🙀 https://www.adventurexpo.org/exhibitors
I wanted to attend the AX for so many years and never couldn't make it. Looking forward to playing the other narrative games and talking to the devs!
#narrativegames #indiedev #visualnovel #dungeonnovel #indiegames #adventure #London
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It's #Screenshotsaturday! The pic of the week comes from the fantastic @Norrimo who does the 3D works for MOPS & MOBS! Chapter 2 with the carpenter's domain.
Dungeon Novel with Cards:
🧹Wishlist on Steam!#indiedev #visualnovel #cozyhorror #gamedev #madewithgodot #narrativegames #MopsundMobs #GameDevLog #storytelling
#cardgame
#dungeoncrawler -
🎮 Habe heute mit dem allerersten „Life is Strange“ angefangen - nachdem ich „True Colors“ durchgespielt habe, bin ich mega gespannt, wie alles begonnen hat. Den Schuldirektor hab ich schon mal angelogen… und kurz davor ein Leben gerettet.
Irgendwelche Tipps?
Welche Entscheidungen hast Du nie bereut?#GamingDad #LifeIsStrange #NintendoSwitch #SwitchGaming #StoryGame #MaxAndChloe #NarrativeGames 🕹️
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„Empathy is a power, not a weakness.“ - Alex Chen
Gerade „Life is Strange: True Colors“ auf der #Nintendo #Switch beendet – und woah! Einige Momente haben mich emotional erwischt. Die Immersion: intensiv. Die Musik: wunderschön & berührend. Werde ich noch paar Tage darüber nachdenken…
Jetzt frage ich mich: Lohnt sich der Blick zurück auf Teil 1 & 2? Wie habt ihr die Reihe erlebt?
#LifeIsStrange #TrueColors #IndieGames #NarrativeGames #EmpathyInGames #GamingDad
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Every choice echoes a memory. Deep beneath an unfamiliar city, Faye and Rich are caught in a living nightmare, twisted subway stations that mirror their hidden past.
🎮 Download the demo today
✨ Add it to your wishlist:
🔗https://tinyurl.com/SiTPWishlist
#indiegamedev #narrativegames #indiegame #PsychologicalHorror
#SteamGames #WishlistNow #indiehorror #duskwavearts #CommunityGaming -
Introducing Odyc.js: the #JavaScript library for folks who dream of making games but can barely code a "Hello, World!" 🙄🎮 Dive into the world of narrative games with this magical tool that promises to transform anyone into a game developer overnight—because who needs actual skills, right? 🧙♂️✨
https://odyc.dev #Odycjs #GameDevelopment #NarrativeGames #Beginners #CodingMagic #HackerNews #ngated -
Look at this extremely cool game jam that's ongoing with plenty of time still left:
Narrative Alchemy Jam 2025
https://itch.io/jam/narrative-alchemy-jam-2025*This is a jam for transformative narrative games of all kinds. It will be judged by me (Chance). Since I prefer to cultivate a collaborative rather than a competitive environment, and since judging is often highly subjective, I have chosen to use the word "Favorite" rather than "Best" for the award categories:
Favorite Educational Game - Open to educators and non-educators, as long as your game teaches something intended to be useful for players' personal growth or learning.
Favorite Therapeutic Game - Please enter only if you're a therapist, social worker, psychologist, counselor, life coach, neurodiversity researcher, etc. Games about therapy or therapeutic topics are allowed in other categories; this category is specifically for games intended for use as part of a therapy session.
Favorite Spiritual or Religious Game - You don't need to be clergy to submit to this category. Religious fundamentalists, including militant atheists, are not welcome.
Favorite Recreational Game - This is for games primarily intended to be fun to play, while also exploring a thought-provoking or emotionally resonant theme / genre.
Favorite Serious Game - This is for games intended to be thought-provoking, emotionally intense, or culturally important, but not necessarily fun or light-hearted.
Entering multiple categories is allowed, as long as it makes sense for your game. The only two categories that are mutually exclusive are "Favorite Recreational Game" and "Favorite Serious Game".
Since I'm a TTRPG and LARP designer with academic training in transformative role-playing game design, this jam is primarily geared toward analog, physical games. But if you're a CRPG or visual novel designer with an idea that fits, go for it! Some of my favorite transformative narrative games are computer games (e.g. The Longest Journey, The Talos Principle, I Have No Mouth and I Must Scream, Disco Elysium).*
#GameJam #narrativeGames #TTRPG #CRPG #VisualNovel #transformativeGames
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I released a small Twine game, the Passing of Autumn, an adaptation of a short story I wrote 20 years ago, and this is the feedback I've gotten so far:
➕ evocative description
➕ interesting setting
➕ well adapted to interactivity
➖ too long
➖ too repetitive if you want to replay
➖ not enough background on the dyadI will keep these in mind for the future!
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Until Dawn and Vampire Survivors (PS5)
With the unstable weather outside and my health constantly playing tricks on me, I decided to stay home playing video games. I was missing playing on my Playstation 5 which has been gathering dust for months. No console should gather dust! Even though PS5 has a lot of jrpgs, I felt that I needed a break. I play almost exclusively jrpgs and despite being my favourite genre, sometimes the experience doesn’t bring the same level of satisfaction or meaning even. Fun fact: by mistake, I renewed my PS+ Extra subscription for 2025. Fun times await! I have some games in the library that aren’t available in the subscription anymore (so why can’t I delete them??) but games I added since I bought the console, like Until Dawn, are still available to play.
Until Dawn1 plays like an interactive movie and it’s a game centered in multiple choices affecting the outcome of the story, with allusions to the fascinating butterfly effect even if ever so slightly. It’s a horror story in a setting all too familiar to me. Middle of the woods, cold as hell, everything covered in snow, windy, stormy, you name it. Familiar. The story takes place in the Blackwood Mountain lodge where a group of friends played a prank on one of their own. On that fateful night, two sisters died. The group decided to gather after a year to pay their respects and remember their friends. However, nothing went as planned, and everything about the story is a big horror movie trope. The group of friends isn’t relatable and easily forgettable. Their worries, passions, interests are very superficial and since you, the player, are supposed to save them, it would be nice to have some emotional connection. I used morality instead. The scenes at the sanatorium and mines were my favourite, where I found myself in the middle of intense QTE action to escape the wendigos – cursed humans turned into agile, spidery looking creatures, after having eaten other humans during a cave-in at the mines. The mutation they went through gave them very thick and resistant skin, extremely sharp reflexes and powerful hearing. They were also completely blind.
As we’re exploring we should pick up clues because most of the story is told through documents and commentary coming from those who find them, trying to make sense of the tragedy involving their friends and the mine workers. We play from the point of view of everyone, pretty much, and the interactions between the character we’re playing as and others will decide their final outcomes. I think the game is well crafted in those connections and the in way we can piece together the story bits. It is however painful to get through. Any person who has a taste for visual novels knows that in every game with multiple endings and variations you should be able to save(!!) skip or fast-forward every previously watched scene. The skip should automatically stop at unseen text/scenes or at new choices. Another feature that helps the player is an indication of paths previously taken, so that we aren’t left scratching our heads at easily forgettable choices like keep running or hide. After my first playthrough I became aware that if I were to explore other interactions, other endings, or gather all collectibles, I’d have to put up with the cast over and over again.
Enter Vampire Survivors. I played it right when it came out when I still had GamePass and an Xbox. The game didn’t have as many DLC or other features as it does now, at least as far as I remember. I decided to add it to my collection on PS5 and since I started playing I just couldn’t stop! I love to see those upgraded weapon effects in action and mixing and matching different weapon types with items to reduce their cooldowns or affect their damage output. The best part is when the screen is so full of everything that you can’t even see your character anymore. If there’s traps on the floor, you can’t see them. It’s a jumble of enemies approaching you at different speeds and getting annihilated.
The game starts a bit slow and it takes some time to make evolved weapons. My go-to is Poe Ratcho because of Garlic. Also, the King Bible. Anything that can protect the area around our fighter so they can go around and have a leeway while still doing damage. The other starter characters were harder to use, especially if I didn’t get any weapon with an area of effect around me. One thing I didn’t know is that the gold coins earned on a DLC also show up in the main game. I could buy a lot of upgrades to get stronger and unlock more characters. The DLC characters and weapons also transfer to the main game. There was a level that should be completed with a starter character in order to unlock a secret room. I had to look it up. I eventually beat the boss in Moongolow, something I did’t think was possible, and unlocked a funny trophy where all secret items show up on the map. Sweet!
The funniest moment was when I was on Stage 3 for the second time just to upgrade some weapons. I looked at the map and there were some rings – one right above my character and another one below. I got to the first ring and didn’t see what it did. By the first upgrade I pressed the button a bit too fast and could only take a glimpse at something-something buffing the enemies. Would it be possible to get to the other ring in time to see what it was? Maybe it was something good to buff me? I risked it, with my slow movement and almost at the 30 minute mark I got the ring, and wouldn’t you know it, yes, it was a buff for my character which I used when my entire screen was full of mechs trying to kill me. Wonderful game!
For now, I’m exploring Bonus, Special, and Challenge maps in the main game. I currently have the DLCs Legacy of Moonspell, Emergency Meeting, and Operation Guns. I finished the first one today. The final fight was very exciting, but there’s a hidden character that I haven’t unlocked yet. I’m still braving through Cappella Magna without much luck. Death keeps coming after me with the intent to overflow the chapel with bubbly water! All enemies are tanky and I’m constantly getting pushed farther away from the bottom of the map which means no gems or reward chests to level up. There’s still a lot to do before giving it another try. Anyway, did I say wonderful game? I say it again.
- When I was looking for an image to illustrate the game (it was impossible to take screenshots for some reason) I found an article called Integrative Complexity, Horror, and Gender: A Linguistic Case Study of Until Dawn by Hayley McCullough. Just a curiosity to those interested in gender and video games. ↩︎
#cinematic #horrorGames #multipleEndings #narrativeGames #playstation5 #poncleLtd_ #roguelike #shootEmUp #supermassiveGames #untilDawn #vampireSurvivors #VideoGames
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If you haven't watched/played #BlackMirror: Bandersnatch, now's your last chance, it was super cool and it's a pity #Netflix is planning to delist all their interactive shows including #Minecraft: Story Mode.
Edit: this article was a bit inaccurate, see my comment below.
#ChooseYourOwnAdventure #InteractiveStories #InteractiveFiction #NarrativeGames
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In Man from the High Castle, they were trying to get to Denver.
I think about that a lot.
Denver is also the largest city more than 100 miles from the U.S. border.
Outside of the mandate of the 2025 CBP.
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Tomorrow, 9:30 pm CET, there'll be finally another installment of the deep stream! Join me as I'll
continue to work on #EgoVenture and, if there's still time, my game #Safehouse with #Escoria #MadeWithGodot. See you around.https://twitch.tv/deepentertains
#twitch #gamedev #streaming #narrativeGames #pointAndClickGames
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Adding hashtags to my #introduction post to include more of my (many, many) interests!
You may find me posting about:
#Writer #AmWriting #Ephemera #History #Folklore #Cats
#FolkHorror #FolkHorrorRevival
#GothicRomance#Immersive #InstallationArt #SiteSpecific #ARGs #EscapeRooms #Puzzles #AlternateRealityGames #Mysteries
#Solarpunk #Sustainability #CERT #Community #EmergencyPreparedness
#IndieGames #GameDesign #Narrative #NarrativeDesign #NarrativeGames #AltGames #AltCtrl #PuzzleGames