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#gamedevprogress — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedevprogress, aggregated by home.social.

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  1. If you want to try the commandable units on my game Shatterpoint, just check out my itch page.

    I did upload the update yesterday. Right now I do work on special modifiers you can select if you reach wave 5/10/15/...

    After I implemented that feature I need to start with the meta progression of the game and add more content.

    #Godot #Godot4 #GameDev #Development #GameDevProgress

  2. If you want to try the commandable units on my game Shatterpoint, just check out my itch page.

    I did upload the update yesterday. Right now I do work on special modifiers you can select if you reach wave 5/10/15/...

    After I implemented that feature I need to start with the meta progression of the game and add more content.

    #Godot #Godot4 #GameDev #Development #GameDevProgress

  3. I did implement some animations, energy and a sound system.

    It already feels much more like a game. I need to write down which features I want to implement to call it a prototype, ready to be on itch for feedback.

    #Godot4 #Godot #GameDev #GameDevelopment #GameDevProgress #Developer

  4. I did implement some animations, energy and a sound system.

    It already feels much more like a game. I need to write down which features I want to implement to call it a prototype, ready to be on itch for feedback.

    #Godot4 #Godot #GameDev #GameDevelopment #GameDevProgress #Developer

  5. So I did rework the build menu the old one could only store buildings which where build by the build manager.

    The new building menu does hold a "tool" per button, those tools can do different things. Each tool is an own resource object with an "valid" and "execute" method telling the build manager if it can be used and allows triggering from the outside.

    Also some gameloop is already there.

    youtu.be/2b496T_N20g

    #Godot4 #Godot #GameDev #GameDevProgress #TimeToSleep

  6. So I did rework the build menu the old one could only store buildings which where build by the build manager.

    The new building menu does hold a "tool" per button, those tools can do different things. Each tool is an own resource object with an "valid" and "execute" method telling the build manager if it can be used and allows triggering from the outside.

    Also some gameloop is already there.

    youtu.be/2b496T_N20g

    #Godot4 #Godot #GameDev #GameDevProgress #TimeToSleep

  7. I changed the water for the new game by using a shader. I do like the movement it add's to the image.

    The shader has been placed on the tilemaplayer as a material, working via a mask.

    #Godot #Godot4 #GameDev #GameDevProgress #GameDevScreenshot

  8. I changed the water for the new game by using a shader. I do like the movement it add's to the image.

    The shader has been placed on the tilemaplayer as a material, working via a mask.

    #Godot #Godot4 #GameDev #GameDevProgress #GameDevScreenshot

  9. Here's a quick look at the gameplay for the first area, the Alchemist's Library, alongside an enchanting preview of its theme composed by
    @_ManuelComposer
    .🎶🦇🧙‍♀️

    #IndieGameDev #Metroidvania #PixelArt #GameMusic #VampiresVeil #GameDevProgress #探索アクション #ゲーム音楽 #ドット絵

  10. Here's a quick look at the gameplay for the first area, the Alchemist's Library, alongside an enchanting preview of its theme composed by
    @_ManuelComposer
    .🎶🦇🧙‍♀️

    #IndieGameDev #Metroidvania #PixelArt #GameMusic #VampiresVeil #GameDevProgress #探索アクション #ゲーム音楽 #ドット絵