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#freemint — Public Fediverse posts

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  1. The (animated)png encoder library is now compiled. Tomorrow, let's code GFA to use them and read/write apng.

    Purpose is to use png to store tiles in just one file for MapEdit. Have to implement this first in Make_MAP (that may be GIF slicer but also PNG slicer).

    #atarist #freemint #ldg

  2. Implementing hindrance notion in my MapEdit gamedev tool.
    Hindrance is here encoded as boolean (move permited vs blocked) for tiles. But if encoded as byte, it can handle values 2 to 255. User will be able to set tiles with quality such as slow, speed, or shapes for fine movements in the tile.

    #gamedev #atarist #v4sa #freemint