#dothop — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dothop, aggregated by home.social.
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i made a randomized 'all the dots' theme and threw up a new world - made me lol to see all these themes jammed together.
nice to finally have things running again after a big refactor the last two days
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Some Dot Hop progress! A rough POC for emphasizing possible-next-moves. The real work here was refactoring the game logic to support 'checking' if a move was possible without actually making the move - some fun decoupling.
Next up, the never-ending tweaking and re-art-ing.
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#DotHop is on sale until March 14 (Thursday) - don’t miss that introductory discount!
https://store.steampowered.com/app/2779710/Dot_Hop/
#screenshotsaturday #godotengine #steam #gamedev #puzzlegame
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The excellent budswithnick just played through the first two worlds of #DotHop: https://www.youtube.com/watch?v=DjIH5QFFklg
A longer video (~35min).... maybe these puzzles are really hard?
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A pair of puzzles for you on #ScreenshotSaturday
#DotHop officially launched yesterday - 70 more puzzles like these are ready for you!
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Decided to go ahead and release right now rather than wait until morning. https://store.steampowered.com/app/2779710/Dot_Hop
yay release day! super excited to have finally published my first steam game! Ok going to bed now.
Dot Hop will be on sale for the next two weeks - get it while it's hot, and try to get that "all-teh-puzzles" achievement before i can add more!
#DotHop #Steam #Launch #NewRelease #PuzzleGame #GodotEngine #SoloDev #GameDev #IndieDev #IndieGame
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The latest in my game dev journey, via patreon: https://www.patreon.com/posts/update-21-dot-99469169
In short:#DotHop is launching TOMORROW! Thank you to my patrons for the year+ of support, and good luck getting through the puzzles to see your name in the credits (nevermind that there's a credits button the main menu, that doesn't count).
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#DotHop is launching on Steam and Itch tomorrow!
https://store.steampowered.com/app/2779710/Dot_Hop/
https://russmatney.itch.io/dot-hop
Wishlist today, buy it tomorrow, or clone the repo and try it yourself! https://github.com/russmatney/dothop
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Nothing like refactoring the flow the day before launch! You can now play up to 3 puzzles from each world at a time, and new worlds unlock based on completed-puzzle-count instead of completed-previous-world.
This lets folks see more worlds and puzzles even if they get stuck on some of the early hard ones. The forced linearity had been bugging me, so I'm happy to get this change in before release - feels much more accessible now
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Got Godot Steam working without too much trouble today! https://godotsteam.com/ much thanks to @coaguco for a great tool and great docs.
This video was also a great resource for figuring out how the heck to do it https://www.youtube.com/watch?v=J0GrG-AffCI
Excited I was able to get some achievements into #DotHop before Friday's launch! https://store.steampowered.com/app/2779710/Dot_Hop
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#DotHop is releasing on Steam and Itch this Friday!! (March 1st!)
https://store.steampowered.com/app/2779710/Dot_Hop/
https://russmatney.itch.io/dot-hop
It's also source-available on github: https://github.com/russmatney/dothop
And I have a short devlog covering it's origins on youtube: https://youtu.be/yfdHTPWyWvA
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Added a celebratory moment when a new puzzle-set gets unlocked in #DotHop - hopefully it's not too glitzy! Maybe it needs more?
#ScreenshotSaturday #IndieGame #GameDev #PuzzleGame #PixelArt #GodotEngine
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@godotengine Dot Hop is a connect-the-dots puzzle game launching on March 1!
This is my first trailer and game launch, all feedback is super helpful and much appreciated!
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Just published my first-ever gameplay trailer, for #DotHop (launching march 1st!)
I was pulling my hair out over this one a bit, but Steam requires a trailer to review a build, and I'm holding fast to the upcoming deadline... so, shipping it and moving on!
#soloDev #GodotEngine #gameDev #indieDev #PuzzleGame #PixelArt #LaunchTrailer
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#DotHop is launching on #Steam on March 1st! Here's some of the latest gameplay.
#ScreenshotSaturday #Godot #GodotEngine #GameDev #IndieDev #SoloDev
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My latest #SoloDev update: https://www.patreon.com/posts/update-20-3-dot-97660108
I'm just about ready for #DotHop playtesters, if anyone is interested, let me know! I have steam codes and puzzles of indeterminate quality :)
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Here's a wall of text... at least it's colorized! This is the output of `Log.pr(...args)`, my #godot pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in #DotHop (while also making sure they all _can_ be solved).
My next #devLog will cover the implementation of the pretty-printer, stay tuned for that on Friday!
If you can't wait, it's one static class: https://github.com/russmatney/dothop/blob/1c1cce725a38df3e809c5eb2457a1ea37662bf00/addons/core/Log.gd