#cortexrpg — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cortexrpg, aggregated by home.social.
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well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
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well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
-
well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
-
well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
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well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
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Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG
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Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG
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Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG
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Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG
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Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG
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@mhd Could do this with the "The Magicians" #CortexRPG hack pretty nicely. It has an enjoyable cumbersome mechanic for acquiring spells that could be tweaked to represent creatures in the wild.
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@mhd Could do this with the "The Magicians" #CortexRPG hack pretty nicely. It has an enjoyable cumbersome mechanic for acquiring spells that could be tweaked to represent creatures in the wild.
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@mhd Could do this with the "The Magicians" #CortexRPG hack pretty nicely. It has an enjoyable cumbersome mechanic for acquiring spells that could be tweaked to represent creatures in the wild.
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@mhd Could do this with the "The Magicians" #CortexRPG hack pretty nicely. It has an enjoyable cumbersome mechanic for acquiring spells that could be tweaked to represent creatures in the wild.
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Preparing to run #TravellerRPG, and I'm missing #CortexRPG and #Ironsworn for their GM support!
The traditional #TTRPG has rules, guides, and character sheets only for the players, leaving GMs with advice that amounts to "do a good job."
Heck, even #5e has the "adventuring day" budget, but nothing beats Cortex's "Doom Pool" for taking a mechanical load off the GM's mind. Likewise, Ironsworn's "Progress Tracks" manage pacing.
But in Traveller, what's stopping me from deploying thirty marines?
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Preparing to run #TravellerRPG, and I'm missing #CortexRPG and #Ironsworn for their GM support!
The traditional #TTRPG has rules, guides, and character sheets only for the players, leaving GMs with advice that amounts to "do a good job."
Heck, even #5e has the "adventuring day" budget, but nothing beats Cortex's "Doom Pool" for taking a mechanical load off the GM's mind. Likewise, Ironsworn's "Progress Tracks" manage pacing.
But in Traveller, what's stopping me from deploying thirty marines?
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Preparing to run #TravellerRPG, and I'm missing #CortexRPG and #Ironsworn for their GM support!
The traditional #TTRPG has rules, guides, and character sheets only for the players, leaving GMs with advice that amounts to "do a good job."
Heck, even #5e has the "adventuring day" budget, but nothing beats Cortex's "Doom Pool" for taking a mechanical load off the GM's mind. Likewise, Ironsworn's "Progress Tracks" manage pacing.
But in Traveller, what's stopping me from deploying thirty marines?
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Preparing to run #TravellerRPG, and I'm missing #CortexRPG and #Ironsworn for their GM support!
The traditional #TTRPG has rules, guides, and character sheets only for the players, leaving GMs with advice that amounts to "do a good job."
Heck, even #5e has the "adventuring day" budget, but nothing beats Cortex's "Doom Pool" for taking a mechanical load off the GM's mind. Likewise, Ironsworn's "Progress Tracks" manage pacing.
But in Traveller, what's stopping me from deploying thirty marines?
-
Preparing to run #TravellerRPG, and I'm missing #CortexRPG and #Ironsworn for their GM support!
The traditional #TTRPG has rules, guides, and character sheets only for the players, leaving GMs with advice that amounts to "do a good job."
Heck, even #5e has the "adventuring day" budget, but nothing beats Cortex's "Doom Pool" for taking a mechanical load off the GM's mind. Likewise, Ironsworn's "Progress Tracks" manage pacing.
But in Traveller, what's stopping me from deploying thirty marines?
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#FateRPG and especially #CortexRPG taught me that character mechanics don't have to be "ability scores" and "skills". Other games might have showed me that games could include other metrics... but these two showed me that that a game doesn't even have to INCLUDE them.
#BarbariansOfLemuria is an old school action-adventure fantasy game about getting rich or dying trying. But what happens when you get rich?
You only get XP for explaining why your PC is poor and hungry again.
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#FateRPG and especially #CortexRPG taught me that character mechanics don't have to be "ability scores" and "skills". Other games might have showed me that games could include other metrics... but these two showed me that that a game doesn't even have to INCLUDE them.
#BarbariansOfLemuria is an old school action-adventure fantasy game about getting rich or dying trying. But what happens when you get rich?
You only get XP for explaining why your PC is poor and hungry again.
-
#FateRPG and especially #CortexRPG taught me that character mechanics don't have to be "ability scores" and "skills". Other games might have showed me that games could include other metrics... but these two showed me that that a game doesn't even have to INCLUDE them.
#BarbariansOfLemuria is an old school action-adventure fantasy game about getting rich or dying trying. But what happens when you get rich?
You only get XP for explaining why your PC is poor and hungry again.
-
#FateRPG and especially #CortexRPG taught me that character mechanics don't have to be "ability scores" and "skills". Other games might have showed me that games could include other metrics... but these two showed me that that a game doesn't even have to INCLUDE them.
#BarbariansOfLemuria is an old school action-adventure fantasy game about getting rich or dying trying. But what happens when you get rich?
You only get XP for explaining why your PC is poor and hungry again.
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If you're at #BigBadCon, and not booked solid, come check out pirateROBO, my post-apocalyptic guerrilla mech #CortexRPG session: https://www.bigbadcon.com/events/piraterobo-2/
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If you're at #BigBadCon, and not booked solid, come check out pirateROBO, my post-apocalyptic guerrilla mech #CortexRPG session: https://www.bigbadcon.com/events/piraterobo-2/
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If you're at #BigBadCon, and not booked solid, come check out pirateROBO, my post-apocalyptic guerrilla mech #CortexRPG session: https://www.bigbadcon.com/events/piraterobo-2/
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If you're at #BigBadCon, and not booked solid, come check out pirateROBO, my post-apocalyptic guerrilla mech #CortexRPG session: https://www.bigbadcon.com/events/piraterobo-2/
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One aspect of #CortexRPG that I love is you can put anything you really want in the text of a trait, but it will always have the weight it's assigned in accordance with the appropriate stat distribution.
The result is that you can have Superman go up against J. Jonah Jameson and it will be a fairly matched fight— not because J. Jonah Jameson is a physical match for Superman, but because in the story he is of equal narrative importance.
3/6 -
One aspect of #CortexRPG that I love is you can put anything you really want in the text of a trait, but it will always have the weight it's assigned in accordance with the appropriate stat distribution.
The result is that you can have Superman go up against J. Jonah Jameson and it will be a fairly matched fight— not because J. Jonah Jameson is a physical match for Superman, but because in the story he is of equal narrative importance.
3/6 -
One aspect of #CortexRPG that I love is you can put anything you really want in the text of a trait, but it will always have the weight it's assigned in accordance with the appropriate stat distribution.
The result is that you can have Superman go up against J. Jonah Jameson and it will be a fairly matched fight— not because J. Jonah Jameson is a physical match for Superman, but because in the story he is of equal narrative importance.
3/6 -
One aspect of #CortexRPG that I love is you can put anything you really want in the text of a trait, but it will always have the weight it's assigned in accordance with the appropriate stat distribution.
The result is that you can have Superman go up against J. Jonah Jameson and it will be a fairly matched fight— not because J. Jonah Jameson is a physical match for Superman, but because in the story he is of equal narrative importance.
3/6 -
One aspect of #CortexRPG that I love is you can put anything you really want in the text of a trait, but it will always have the weight it's assigned in accordance with the appropriate stat distribution.
The result is that you can have Superman go up against J. Jonah Jameson and it will be a fairly matched fight— not because J. Jonah Jameson is a physical match for Superman, but because in the story he is of equal narrative importance.
3/6 -
If you can make it to the #SanFrancisco #SF #BayArea and like playing #TTRPGs and live action games, join me at #BigBadCon24 October 24th — October 27th!
I'll be running a #CortexRPG game called pirateROBO in which you play as giant fighting robot pilots at the end of the world. Come be at my table!
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If you can make it to the #SanFrancisco #SF #BayArea and like playing #TTRPGs and live action games, join me at #BigBadCon24 October 24th — October 27th!
I'll be running a #CortexRPG game called pirateROBO in which you play as giant fighting robot pilots at the end of the world. Come be at my table!
-
If you can make it to the #SanFrancisco #SF #BayArea and like playing #TTRPGs and live action games, join me at #BigBadCon24 October 24th — October 27th!
I'll be running a #CortexRPG game called pirateROBO in which you play as giant fighting robot pilots at the end of the world. Come be at my table!
-
If you can make it to the #SanFrancisco #SF #BayArea and like playing #TTRPGs and live action games, join me at #BigBadCon24 October 24th — October 27th!
I'll be running a #CortexRPG game called pirateROBO in which you play as giant fighting robot pilots at the end of the world. Come be at my table!
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Ok, if you'd like to play a #TTRPG I'm running, I'm going to do a couple sessions of pirateROBO, a post-apocalyptic mecha game. It's going to be equal parts combat and social encounters, but don't worry about the mechanics: the #CortexRPG system is just handfuls of dice plucked from your character sheet. It's more cinematic, and less tactical.
Ping me if you want to play; I'm PST, but I'm flexible.
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Ok, if you'd like to play a #TTRPG I'm running, I'm going to do a couple sessions of pirateROBO, a post-apocalyptic mecha game. It's going to be equal parts combat and social encounters, but don't worry about the mechanics: the #CortexRPG system is just handfuls of dice plucked from your character sheet. It's more cinematic, and less tactical.
Ping me if you want to play; I'm PST, but I'm flexible.
-
Ok, if you'd like to play a #TTRPG I'm running, I'm going to do a couple sessions of pirateROBO, a post-apocalyptic mecha game. It's going to be equal parts combat and social encounters, but don't worry about the mechanics: the #CortexRPG system is just handfuls of dice plucked from your character sheet. It's more cinematic, and less tactical.
Ping me if you want to play; I'm PST, but I'm flexible.
-
Ok, if you'd like to play a #TTRPG I'm running, I'm going to do a couple sessions of pirateROBO, a post-apocalyptic mecha game. It's going to be equal parts combat and social encounters, but don't worry about the mechanics: the #CortexRPG system is just handfuls of dice plucked from your character sheet. It's more cinematic, and less tactical.
Ping me if you want to play; I'm PST, but I'm flexible.
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@domen Another aspect aat play here is that for the last 2 years the only game I've been running is #CortexRPG, specifically using the Doom Pool mod to set all difficulties from on one dice pool that shrinks and grows as a function of the PCs successes and failures. So I haven't needed to deal with statblocks or encounter composition, and I have grown complacent.
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@domen Another aspect aat play here is that for the last 2 years the only game I've been running is #CortexRPG, specifically using the Doom Pool mod to set all difficulties from on one dice pool that shrinks and grows as a function of the PCs successes and failures. So I haven't needed to deal with statblocks or encounter composition, and I have grown complacent.
-
@domen Another aspect aat play here is that for the last 2 years the only game I've been running is #CortexRPG, specifically using the Doom Pool mod to set all difficulties from on one dice pool that shrinks and grows as a function of the PCs successes and failures. So I haven't needed to deal with statblocks or encounter composition, and I have grown complacent.
-
@domen Another aspect aat play here is that for the last 2 years the only game I've been running is #CortexRPG, specifically using the Doom Pool mod to set all difficulties from on one dice pool that shrinks and grows as a function of the PCs successes and failures. So I haven't needed to deal with statblocks or encounter composition, and I have grown complacent.
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I would love to play a #TTRPG of #MicroscopeRPG that used #CortexRPG for its **scenes**. Cortex games aren't "balanced," and there's hardly any power progression at all. Instead, characters might change how they prioritize values, skills, or relationships over time. Microscope games span centuries, though, so there would be few repeat characters anyway. Instead, players would stat out a new PC for every scene, which could happen three or four times per session.
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I would love to play a #TTRPG of #MicroscopeRPG that used #CortexRPG for its **scenes**. Cortex games aren't "balanced," and there's hardly any power progression at all. Instead, characters might change how they prioritize values, skills, or relationships over time. Microscope games span centuries, though, so there would be few repeat characters anyway. Instead, players would stat out a new PC for every scene, which could happen three or four times per session.
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I would love to play a #TTRPG of #MicroscopeRPG that used #CortexRPG for its **scenes**. Cortex games aren't "balanced," and there's hardly any power progression at all. Instead, characters might change how they prioritize values, skills, or relationships over time. Microscope games span centuries, though, so there would be few repeat characters anyway. Instead, players would stat out a new PC for every scene, which could happen three or four times per session.
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I would love to play a #TTRPG of #MicroscopeRPG that used #CortexRPG for its **scenes**. Cortex games aren't "balanced," and there's hardly any power progression at all. Instead, characters might change how they prioritize values, skills, or relationships over time. Microscope games span centuries, though, so there would be few repeat characters anyway. Instead, players would stat out a new PC for every scene, which could happen three or four times per session.
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I would love to play a #TTRPG of #MicroscopeRPG that used #CortexRPG for its **scenes**. Cortex games aren't "balanced," and there's hardly any power progression at all. Instead, characters might change how they prioritize values, skills, or relationships over time. Microscope games span centuries, though, so there would be few repeat characters anyway. Instead, players would stat out a new PC for every scene, which could happen three or four times per session.
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In #CortexRPG:
> When a player rolls a hitch (a 1) on any of their dice, the GM can hand over a ● to create a complication. This doesn’t affect the success or failure of the roll—a complication means something else has gone wrong, making life difficult.
1/6 -
In #CortexRPG:
> When a player rolls a hitch (a 1) on any of their dice, the GM can hand over a ● to create a complication. This doesn’t affect the success or failure of the roll—a complication means something else has gone wrong, making life difficult.
1/6 -
In #CortexRPG:
> When a player rolls a hitch (a 1) on any of their dice, the GM can hand over a ● to create a complication. This doesn’t affect the success or failure of the roll—a complication means something else has gone wrong, making life difficult.
1/6 -
WE. ARE. LIVE!!!
Xine Two: https://xineink.itch.io/v1e2
Manual of Monsters, Minions, and Mountebanks: https://ljrstudiosouth.itch.io/monstersBoth are free to download (or PWYW if you wanna support us), so dig in and I'd love to hear what you all think! :)
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
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WE. ARE. LIVE!!!
Xine Two: https://xineink.itch.io/v1e2
Manual of Monsters, Minions, and Mountebanks: https://ljrstudiosouth.itch.io/monstersBoth are free to download (or PWYW if you wanna support us), so dig in and I'd love to hear what you all think! :)
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
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WE. ARE. LIVE!!!
Xine Two: https://xineink.itch.io/v1e2
Manual of Monsters, Minions, and Mountebanks: https://ljrstudiosouth.itch.io/monstersBoth are free to download (or PWYW if you wanna support us), so dig in and I'd love to hear what you all think! :)
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
-
WE. ARE. LIVE!!!
Xine Two: https://xineink.itch.io/v1e2
Manual of Monsters, Minions, and Mountebanks: https://ljrstudiosouth.itch.io/monstersBoth are free to download (or PWYW if you wanna support us), so dig in and I'd love to hear what you all think! :)
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
-
WE. ARE. LIVE!!!
Xine Two: https://xineink.itch.io/v1e2
Manual of Monsters, Minions, and Mountebanks: https://ljrstudiosouth.itch.io/monstersBoth are free to download (or PWYW if you wanna support us), so dig in and I'd love to hear what you all think! :)
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
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Folks, there are so many freakin monsters and beasts and antagonists in this thing. It is a gold mine of Cortex goodness, all of it ready to roll in your home game.
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
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Folks, there are so many freakin monsters and beasts and antagonists in this thing. It is a gold mine of Cortex goodness, all of it ready to roll in your home game.
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters
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Folks, there are so many freakin monsters and beasts and antagonists in this thing. It is a gold mine of Cortex goodness, all of it ready to roll in your home game.
#rpg #ttrpg #rpgs #ttrpgs #Cortex #CortexPrime #CortexRPG #dnd #fantasy #roleplaying #monster #monsters