#cogmind — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cogmind, aggregated by home.social.
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#Cogmind Beta 16.1 "Unchained More" is released!
A followup to round out the previous release, doubling the number of Unchained and refining the systems that drive them. Also you can try to lead a Borg conquest???
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/494967984678241183
#roguelike #roguelikedev -
:blobcat_fu_explode: Пока мой самый разрушительный ход в #Cogmind. Красной чертой обозначены логи *одного* хода.
А что самое смешное, "Клянусь, я случайно" в названии достижения на 100% правда. На меня выпрыгнула засада, мы успели спустить друг на друга всего по паре залпов, пока кто-то из нас (вероятно, я) не зацепил эту хрупкую машинерию, спровоцировав волну взрывов по всему залу.
И тревогу уже никто не вызывает. Некому. Да и… незачем уже, наверное.
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Среди >400 достижений #Cogmind по мере их разблокировки образуются небольшие истории. Но из-за того, что в Steam они (вроде бы) не в порядке разблокировки, это истории событий, которых в таком сочетании не было:
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Now obviously when you run a podcast on roguelike games, you tend to see the concept everywhere.
First episode of Severance and I get jumpscared by the main player character from Cogmind!
(A thematic story parallel too???)
#cogmind #severance #roguelike #appletv #gaming #steam #indiegame #indiedev
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#Cogmind Beta 16 "The Unchained" is released!
Unique AI, uncanny abilities... greet the Unchained with fury or a whimper, learn upgrades via Scanalyzers, and earn over 200 new achievements covering the last 7 years of content.
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/547875764461109250
#roguelike #roguelikedev -
#Cogmind Beta 15 "0bPrime" is released!
The epic conclusion to the UFD expansion is here, bringing with it a major new map, 100 new items, and Cogmind's 10th unique ending!
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/520838311548289252
#roguelike #roguelikedev -
Tomorrow the Plexion and MTF are hosting a "Botcube Brawl" tournament for #Cogmind players, pitting player-created builds against one another in fights to the death through a 32-player bracket. Gonna be fun! Stream time and competition details here: https://www.gridsagegames.com/forums/index.php?topic=1772.0
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#Cogmind Beta 14 "United Federation of Derelicts" is released!
Huge expansion adds new faction with more robots, map areas and tons of new content including a 50% lore increase and more than 80 new items to build with.
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/4353376861562155423
#roguelike #roguelikedev -
Great and thorough video on my personal favorite traditional roguelike: Cogmind (developed by @Kyzrati)
Dosh's video underlines the amazing design detail and accessibility put into Cogmind that you just don't find in older roguelikes from the 90s.
https://www.youtube.com/watch?v=3b11EA6XW3w
#roguelike #cogmind #gaming #steam #indiedev #indiegame #solodev
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#Cogmind Vision 2025: A look into the future at free expansions of this year and the next, featuring more maps, factions, and mechanics.
https://store.steampowered.com/news/app/722730/view/4213753858522073701
https://www.gridsagegames.com/forums/index.php?topic=1724.0 -
Pampered myself today and got #cogmind. Started a run, taking it slowly to understand how it works (there's plenty of things to master, but it's easy to play) and thought I would die sooner than later. But after an hour I'm three or fours level up and still going! Will hibernate until tomorrow. Wonderful and very straightforward traditional #roguelike
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A preliminary look at usage stats from Cogmind's new interface features (map zooming and upscaled UI layouts): https://www.patreon.com/posts/100285693
#accessibility #cogmind -
Now that Beta 13 is out, finally had time to go back and do some stats analysis on player-submitted runs from Beta 12: https://www.gridsagegames.com/forums/index.php?topic=205.msg10578#msg10578
#Cogmind -
#Cogmind expansion, price increase coming soon!
https://www.gridsagegames.com/forums/index.php?topic=1712.0
https://store.steampowered.com/news/app/722730/view/4109043267632264430 -
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Decided to finish my latest #Cogmind run on stream today. It got interesting, as usual :D
https://www.youtube.com/watch?v=p9armPEkp5I -
#Cogmind Beta 13 "Zoom All The Things" is released!
Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/4158581595047422071
#roguelike #roguelikedev -
#Cogmind SITREP Saturday #55: "Upscaled Modal Interface" - Introducing our second new modal UI layout option: upscaled text/tiles while retaining a large map view. (Releasing next week!)
https://store.steampowered.com/news/app/722730/view/4158581595050603129
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#Cogmind SITREP Saturday #54: "Map Zoom QoL" - A summary of map zooming features, on top of the fully-upscaled UI layout introduced last week.
https://store.steampowered.com/news/app/722730/view/6356337676018782780 -
In about 11.5 hours (Feb 12, 7:30 PM EST) I'll be streaming some #Cogmind playtesting with one of the new upscaled UI layouts that was recently completed: https://www.twitch.tv/kyzrati/
Design talk, new interface features, doing more with less...
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#Cogmind SITREP Saturday #53: "Full UI Upscaling" - Last time I added map zooming, but what if you didn't need to zoom in because *EVERYTHING* is larger?!
https://store.steampowered.com/news/app/722730/view/4015590568643280491 -
"Full UI Upscaling, Part 3: Dynamic Terminal Swapping" - Figuring out how to get #Cogmind's many 60-row ending animations to play nice with a 45-row terminal layout.
https://www.gridsagegames.com/blog/2024/01/full-ui-upscaling-part-3-dynamic-terminal-swapping/ -
Full UI Upscaling, Part 2: Holy Mockups! - Revisiting many of #Cogmind's windows to make adjustments enabling everything to fit into fewer rows for the semi-modal UI layout: https://www.gridsagegames.com/blog/2024/01/full-ui-upscaling-part-2-holy-mockups/
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Cogmind's 10th annual review is in! Larger fonts and map zooming are in the works, and an expansion that got so huge it's being spread spread over multiple versions:
https://www.gridsagegames.com/blog/2023/12/year-10-of-the-cogmind/ -
Streamed the first #Cogmind map zooming playtest yesterday: https://www.youtube.com/watch?v=eB4NV3UzyaY
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It's time to escalate the zoomable map architecture throughout the #Cogmind interface and add support for dynamic toggling, plus larger on-map text!
Adventures in Map Zooming, Part 3: Implementation
https://www.gridsagegames.com/blog/2023/12/adventures-in-map-zooming-part-3-implementation/ -
It begins. I've been working on a map zooming feature for #Cogmind, and documenting the process...
Adventures in Map Zooming, Part 1: Realtime Image Scaling
https://www.gridsagegames.com/blog/2023/11/adventures-in-map-zooming-part-1-realtime-image-scaling/ -
#Cogmind SITREP Saturday #52: "Zoom In" - An interlude! Yep over 100 new items are complete, but what if... YOU COULD ZOOM THE MAP.
https://store.steampowered.com/news/app/722730/view/3856832085213745450
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#GTKM Get to Know Me from some of my favorite #videogames :
#dwarffortress
#DungeonCrawlStoneSoup
#factorio
#thebindingofisaac
#SpaceStation13
#supermeatboy
#rimworld
#distantworlds2
#prisonarchitect
#cogmind
#neoscavenger
#ultimaonline
#CrusaderKingsIII
#CommandOps2
#Dominions5
#Mushihimesama
#supermetroid
#legendofzeldaalinktothepastSee my 2000 Designer Plays #SteamCurator reviews at https://store.steampowered.com/curator/6856591-Designer-Plays/