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#cogmind — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cogmind, aggregated by home.social.

  1. #Cogmind Beta 16.1 "Unchained More" is released!

    A followup to round out the previous release, doubling the number of Unchained and refining the systems that drive them. Also you can try to lead a Borg conquest???

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  2. :blobcat_fu_explode: Пока мой самый разрушительный ход в #Cogmind. Красной чертой обозначены логи *одного* хода.

    А что самое смешное, "Клянусь, я случайно" в названии достижения на 100% правда. На меня выпрыгнула засада, мы успели спустить друг на друга всего по паре залпов, пока кто-то из нас (вероятно, я) не зацепил эту хрупкую машинерию, спровоцировав волну взрывов по всему залу.

    И тревогу уже никто не вызывает. Некому. Да и… незачем уже, наверное.

    #videogames #games

  3. Среди >400 достижений #Cogmind по мере их разблокировки образуются небольшие истории. Но из-за того, что в Steam они (вроде бы) не в порядке разблокировки, это истории событий, которых в таком сочетании не было:

  4. Now obviously when you run a podcast on roguelike games, you tend to see the concept everywhere.

    First episode of Severance and I get jumpscared by the main player character from Cogmind!

    (A thematic story parallel too???)

    #cogmind #severance #roguelike #appletv #gaming #steam #indiegame #indiedev

  5. #Cogmind Beta 16 "The Unchained" is released!

    Unique AI, uncanny abilities... greet the Unchained with fury or a whimper, learn upgrades via Scanalyzers, and earn over 200 new achievements covering the last 7 years of content.

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  6. #Cogmind Beta 15 "0bPrime" is released!

    The epic conclusion to the UFD expansion is here, bringing with it a major new map, 100 new items, and Cogmind's 10th unique ending!

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  7. Tomorrow the Plexion and MTF are hosting a "Botcube Brawl" tournament for #Cogmind players, pitting player-created builds against one another in fights to the death through a 32-player bracket. Gonna be fun! Stream time and competition details here: gridsagegames.com/forums/index

  8. #Cogmind Beta 14 "United Federation of Derelicts" is released!

    Huge expansion adds new faction with more robots, map areas and tons of new content including a 50% lore increase and more than 80 new items to build with.

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  9. Great and thorough video on my personal favorite traditional roguelike: Cogmind (developed by @Kyzrati)

    Dosh's video underlines the amazing design detail and accessibility put into Cogmind that you just don't find in older roguelikes from the 90s.

    youtube.com/watch?v=3b11EA6XW3

    #roguelike #cogmind #gaming #steam #indiedev #indiegame #solodev

  10. #Cogmind Vision 2025: A look into the future at free expansions of this year and the next, featuring more maps, factions, and mechanics.
    store.steampowered.com/news/ap
    gridsagegames.com/forums/index

  11. Pampered myself today and got #cogmind. Started a run, taking it slowly to understand how it works (there's plenty of things to master, but it's easy to play) and thought I would die sooner than later. But after an hour I'm three or fours level up and still going! Will hibernate until tomorrow. Wonderful and very straightforward traditional #roguelike

  12. A preliminary look at usage stats from Cogmind's new interface features (map zooming and upscaled UI layouts): patreon.com/posts/100285693
    #accessibility #cogmind

  13. Now that Beta 13 is out, finally had time to go back and do some stats analysis on player-submitted runs from Beta 12: gridsagegames.com/forums/index
    #Cogmind

  14. Decided to finish my latest #Cogmind run on stream today. It got interesting, as usual :D
    youtube.com/watch?v=p9armPEkp5

  15. #Cogmind Beta 13 "Zoom All The Things" is released!

    Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)

    Full release notes and demo images: store.steampowered.com/news/ap
    #roguelike #roguelikedev

  16. #Cogmind SITREP Saturday #55: "Upscaled Modal Interface" - Introducing our second new modal UI layout option: upscaled text/tiles while retaining a large map view. (Releasing next week!)

    store.steampowered.com/news/ap

  17. #Cogmind SITREP Saturday #54: "Map Zoom QoL" - A summary of map zooming features, on top of the fully-upscaled UI layout introduced last week.
    store.steampowered.com/news/ap

  18. In about 11.5 hours (Feb 12, 7:30 PM EST) I'll be streaming some #Cogmind playtesting with one of the new upscaled UI layouts that was recently completed: twitch.tv/kyzrati/

    Design talk, new interface features, doing more with less...

  19. #Cogmind SITREP Saturday #53: "Full UI Upscaling" - Last time I added map zooming, but what if you didn't need to zoom in because *EVERYTHING* is larger?!
    store.steampowered.com/news/ap

  20. "Full UI Upscaling, Part 3: Dynamic Terminal Swapping" - Figuring out how to get #Cogmind's many 60-row ending animations to play nice with a 45-row terminal layout.
    gridsagegames.com/blog/2024/01

  21. Full UI Upscaling, Part 2: Holy Mockups! - Revisiting many of #Cogmind's windows to make adjustments enabling everything to fit into fewer rows for the semi-modal UI layout: gridsagegames.com/blog/2024/01

  22. Cogmind's 10th annual review is in! Larger fonts and map zooming are in the works, and an expansion that got so huge it's being spread spread over multiple versions:
    gridsagegames.com/blog/2023/12

    #Cogmind #roguelikedev #gamedev

  23. It's time to escalate the zoomable map architecture throughout the #Cogmind interface and add support for dynamic toggling, plus larger on-map text!

    Adventures in Map Zooming, Part 3: Implementation
    gridsagegames.com/blog/2023/12

  24. It begins. I've been working on a map zooming feature for #Cogmind, and documenting the process...

    Adventures in Map Zooming, Part 1: Realtime Image Scaling
    gridsagegames.com/blog/2023/11

  25. #Cogmind SITREP Saturday #52: "Zoom In" - An interlude! Yep over 100 new items are complete, but what if... YOU COULD ZOOM THE MAP.

    store.steampowered.com/news/ap