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#ciderkit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ciderkit, aggregated by home.social.

  1. Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

    #spritekit #gamedev #swift

  2. Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

    #spritekit #gamedev #swift

  3. After having worked for so long on #CiderKit's tech, it's liberating to finally work on the gameplay side of things.

    It was fun, and I learned so much about #SpriteKit along the way, but it's just a different kind of fun.

    #gamedev

  4. After having worked for so long on #CiderKit's tech, it's liberating to finally work on the gameplay side of things.

    It was fun, and I learned so much about #SpriteKit along the way, but it's just a different kind of fun.

    #gamedev

  5. After several months working on other projects, I am slowly coming back to #CiderKit.

    I am currently working on an interactive placement of board pieces during gameplay. That involves ray casting positions on the map and dealing with asynchronous #Swift code (which I discover along the way).

    It's still a mess and a work in progress, but I'm always very pleased with my progress. Lighting even works!

    #gamedev #spritekit

  6. After several months working on other projects, I am slowly coming back to #CiderKit.

    I am currently working on an interactive placement of board pieces during gameplay. That involves ray casting positions on the map and dealing with asynchronous #Swift code (which I discover along the way).

    It's still a mess and a work in progress, but I'm always very pleased with my progress. Lighting even works!

    #gamedev #spritekit

  7. Today represents an important milestone as I started implementing basic interactions within the first game I will make with #CiderKit.

    One step after another, it will eventually allow me to make actual games.

    It's not much, but it's honest work!

    #gamedev #spritekit #swift

  8. Today represents an important milestone as I started implementing basic interactions within the first game I will make with #CiderKit.

    One step after another, it will eventually allow me to make actual games.

    It's not much, but it's honest work!

    #gamedev #spritekit #swift

  9. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  10. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  11. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  12. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  13. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  14. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  15. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  16. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  17. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday