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#ciderkit — Public Fediverse posts

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  1. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  2. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  3. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  4. Finally managed to make #ciderkit animation system work with its custom lighting pipeline in #spritekit

    Required a lot of refactoring as my first animation system was absolutely not up to the task, but really glad of this milestone.

    #screenshotsaturday

  5. Now that 2023 is here, I wrote a quick retrospective of the progress of my personal projects in 2022. Mostly #gamedev, #ciderkit and #spritekit

    Next stop: My 2023 roadmap.

    Enjoy!

    chsxf.dev/2023/01/08/7-a-look-