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#spritekit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spritekit, aggregated by home.social.

  1. A few months ago, I started building CiderKit.Tween, a #Swift6 package dedicated to animation and tweening in particular.

    For my fellow #Unity game devs, think DOTween but for #Swift and #SpriteKit.

    Version 0.5.0 has been released with several new additions.

    github.com/chsxf/CiderKit.Tween

    #gamedev

  2. A few months ago, I started building CiderKit.Tween, a #Swift6 package dedicated to animation and tweening in particular.

    For my fellow #Unity game devs, think DOTween but for #Swift and #SpriteKit.

    Version 0.5.0 has been released with several new additions.

    github.com/chsxf/CiderKit.Tween

    #gamedev

  3. My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in #SwiftUI with full undo, wrapping #SpriteKit and recording videos of playback, along with #metal preview.

    Plus using @revenuecat with a home-made paywall for SwiftUI.

    This is one of my #shipaton apps
    so at least one is going to be a completed submission.

    apps.apple.com/au/app/purrticl

  4. My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in #SwiftUI with full undo, wrapping #SpriteKit and recording videos of playback, along with #metal preview.

    Plus using @revenuecat with a home-made paywall for SwiftUI.

    This is one of my #shipaton apps
    so at least one is going to be a completed submission.

    apps.apple.com/au/app/purrticl

  5. My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in #SwiftUI with full undo, wrapping #SpriteKit and recording videos of playback, along with #metal preview.

    Plus using @revenuecat with a home-made paywall for SwiftUI.

    This is one of my #shipaton apps
    so at least one is going to be a completed submission.

    apps.apple.com/au/app/purrticl

  6. My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in with full undo, wrapping and recording videos of playback, along with preview.

    Plus using @revenuecat with a home-made paywall for SwiftUI.

    This is one of my apps
    so at least one is going to be a completed submission.

    apps.apple.com/au/app/purrticl

  7. My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in #SwiftUI with full undo, wrapping #SpriteKit and recording videos of playback, along with #metal preview.

    Plus using @revenuecat with a home-made paywall for SwiftUI.

    This is one of my #shipaton apps
    so at least one is going to be a completed submission.

    apps.apple.com/au/app/purrticl

  8. More tweaks to my invaders-like game experience, so I can practice reading hiragana (and now katakana).

    It is now known as 🍡 Mochi Invaders 🍡 and submitted to the App Store for review 🤞

    #japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie

  9. More tweaks to my invaders-like game experience, so I can practice reading hiragana (and now katakana).

    It is now known as 🍡 Mochi Invaders 🍡 and submitted to the App Store for review 🤞

    #japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie

  10. More tweaks to my invaders-like game experience, so I can practice reading hiragana (and now katakana).

    It is now known as 🍡 Mochi Invaders 🍡 and submitted to the App Store for review 🤞

    #japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie

  11. More tweaks to my invaders-like game experience, so I can practice reading hiragana (and now katakana).

    It is now known as 🍡 Mochi Invaders 🍡 and submitted to the App Store for review 🤞

    #japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie

  12. More tweaks to my invaders-like game experience, so I can practice reading hiragana (and now katakana).

    It is now known as 🍡 Mochi Invaders 🍡 and submitted to the App Store for review 🤞

    #japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie

  13. Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

    #spritekit #gamedev #swift

  14. Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

    #spritekit #gamedev #swift

  15. After having worked for so long on #CiderKit's tech, it's liberating to finally work on the gameplay side of things.

    It was fun, and I learned so much about #SpriteKit along the way, but it's just a different kind of fun.

    #gamedev

  16. After having worked for so long on #CiderKit's tech, it's liberating to finally work on the gameplay side of things.

    It was fun, and I learned so much about #SpriteKit along the way, but it's just a different kind of fun.

    #gamedev

  17. After several months working on other projects, I am slowly coming back to #CiderKit.

    I am currently working on an interactive placement of board pieces during gameplay. That involves ray casting positions on the map and dealing with asynchronous #Swift code (which I discover along the way).

    It's still a mess and a work in progress, but I'm always very pleased with my progress. Lighting even works!

    #gamedev #spritekit

  18. After several months working on other projects, I am slowly coming back to #CiderKit.

    I am currently working on an interactive placement of board pieces during gameplay. That involves ray casting positions on the map and dealing with asynchronous #Swift code (which I discover along the way).

    It's still a mess and a work in progress, but I'm always very pleased with my progress. Lighting even works!

    #gamedev #spritekit

  19. Today represents an important milestone as I started implementing basic interactions within the first game I will make with #CiderKit.

    One step after another, it will eventually allow me to make actual games.

    It's not much, but it's honest work!

    #gamedev #spritekit #swift

  20. Today represents an important milestone as I started implementing basic interactions within the first game I will make with #CiderKit.

    One step after another, it will eventually allow me to make actual games.

    It's not much, but it's honest work!

    #gamedev #spritekit #swift

  21. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  22. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  23. Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

    I'll have to disable anti-aliasing from now on, but that was anticipated.

    Very pleased with the result.

    #SpriteKit #gamedev

  24. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  25. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  26. Spent a few hours this week-end to see if I could use #Blender to generate the custom maps I need for #CiderKit's rendering pipeline.

    I'm not there yet, but for a sunday afternoon, I'm quite pleased with the result. Should help me produce items way faster.

    #gamedev #SpriteKit #screenshotsunday

  27. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  28. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  29. New feature in #CiderKit

    Assets can be flipped horizontally to allow the reuse of the same sprites, including normal maps, for both directions.

    The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.

    #gamedev #SpriteKit #swift #screenshotsaturday

  30. 👷🏼‍♂️When you are shooting a lot of bullets at a very rapid pace in Pong Wars for iOS, your turret will now start to overheat. 🥵🥵

    - Added sparkles (ofcourse ✨)
    - And blend the turret to become red when completely overheated

    #iosdev #indiegame #gamedev #indiedev #spritekit

  31. 👷🏼‍♂️When you are shooting a lot of bullets at a very rapid pace in Pong Wars for iOS, your turret will now start to overheat. 🥵🥵

    - Added sparkles (ofcourse ✨)
    - And blend the turret to become red when completely overheated

    #iosdev #indiegame #gamedev #indiedev #spritekit

  32. 👷🏼‍♂️When you are shooting a lot of bullets at a very rapid pace in Pong Wars for iOS, your turret will now start to overheat. 🥵🥵

    - Added sparkles (ofcourse ✨)
    - And blend the turret to become red when completely overheated

    #iosdev #indiegame #gamedev #indiedev #spritekit