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#castleofdoom — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #castleofdoom, aggregated by home.social.

  1. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  2. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  3. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  4. #textbasedgames #ShellProgramming #bashgames considering to upload #CastleOfDoom on #github just in case anyone could find it interesting. Has been 3 weeks of frantically coding what now feels like a #DnD session on your linux terminal.

  5. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  6. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  7. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  8. #textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
    Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.

  9. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  10. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  11. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.

  12. #textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
    Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
    More work added on randomization of the game.