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#bgfx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bgfx, aggregated by home.social.

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  1. r/osdev u/Charming-Designer229 : (2y ago)

    "Is it a crazy idea to create a 3D operating system?"

    u/re-sheosi :

    "UX: How is the user going to interact with this...?

    "Technical:..." #OpenGL #Vulkan #bgfx #dawn #magma #wgpu #Rust

    #raycasting #physics

    reddit.com/r/osdev/s/9uJthASSt

  2. r/osdev u/Charming-Designer229 : (2y ago)

    "Is it a crazy idea to create a 3D operating system?"

    u/re-sheosi :

    "UX: How is the user going to interact with this...?

    "Technical:..." #OpenGL #Vulkan #bgfx #dawn #magma #wgpu #Rust

    #raycasting #physics

    reddit.com/r/osdev/s/9uJthASSt

  3. Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

    Soooo, how was your weekend? :D
    #haxe #bgfx #gamedev
    youtu.be/WHOdqU7gC0Q

  4. Messing with some secret #haxe engine work & one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for #bgfx , #nanovg and mixed it into an engine prototype that lets you live-code :D github.com/dazKind/linc_bgfx

  5. The latest and greatest: BindBC-bgfx 1.0 is coming out very soon! It features a new API based on bgfx’s C++ API with some slight tweaks to make it match the D style better, so it should be a lot nicer to use than before! :) and yes, it’s still auto-generated so it has full documentation!
    I’ve already converted one of my projects to using it and I’m excited to see everyone else getting to try it!