#applesoft — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #applesoft, aggregated by home.social.
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Programmed entirely in #Applesoft #BASIC on a vintage 1979 Apple ][+ with 48K of RAM, a computer so old it has no hard drive or mouse and only types in capitals.
You can download the code and run it yourself as well. #music
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Programmed entirely in #Applesoft #BASIC on a vintage 1979 Apple ][+ with 48K of RAM, a computer so old it has no hard drive or mouse and only types in capitals.
You can download the code and run it yourself as well. #music
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Programmed entirely in #Applesoft #BASIC on a vintage 1979 Apple ][+ with 48K of RAM, a computer so old it has no hard drive or mouse and only types in capitals.
You can download the code and run it yourself as well. #music
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Programmed entirely in #Applesoft #BASIC on a vintage 1979 Apple ][+ with 48K of RAM, a computer so old it has no hard drive or mouse and only types in capitals.
You can download the code and run it yourself as well. #music
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Programmed entirely in #Applesoft #BASIC on a vintage 1979 Apple ][+ with 48K of RAM, a computer so old it has no hard drive or mouse and only types in capitals.
You can download the code and run it yourself as well. #music
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After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
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After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
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After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
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After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
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After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
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Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working. -
Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working. -
Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working. -
Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working. -
Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working. -
Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
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Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
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Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
-
Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
-
Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
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#emulation #retrogaming #ThrowBackThursday
Finally got around to imaging some very old SCSI hard drives from my #apple2 gs which contains some of my very early programming work. Figured I'd upload it to #github for posterity. This #videogame is called Swamp Land written in #applesoft #BASIC and was inspired by #BeagleBros text character animation based games like TextTrain. I wrote it over a weekend back around 1980 and was the first thing I was really proud of.
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#emulation #retrogaming #ThrowBackThursday
Finally got around to imaging some very old SCSI hard drives from my #apple2 gs which contains some of my very early programming work. Figured I'd upload it to #github for posterity. This #videogame is called Swamp Land written in #applesoft #BASIC and was inspired by #BeagleBros text character animation based games like TextTrain. I wrote it over a weekend back around 1980 and was the first thing I was really proud of.
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@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
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@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
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@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
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@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
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@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
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"A program in #AppleSoft #BASIC to draw a happy face" — again, no bugs, but no face
10 PRINT "O"
20 PRINT "|"
30 PRINT "o"
40 PRINT "|"
50 PRINT "-"
60 PRINT "/ \\"
70 PRINT
80 END -
"A program in #AppleSoft #BASIC to draw a happy face" — again, no bugs, but no face
10 PRINT "O"
20 PRINT "|"
30 PRINT "o"
40 PRINT "|"
50 PRINT "-"
60 PRINT "/ \\"
70 PRINT
80 END -
"A program in #AppleSoft #BASIC to draw a happy face" — again, no bugs, but no face
10 PRINT "O"
20 PRINT "|"
30 PRINT "o"
40 PRINT "|"
50 PRINT "-"
60 PRINT "/ \\"
70 PRINT
80 END -
"A program in #AppleSoft #BASIC to draw a happy face" — again, no bugs, but no face
10 PRINT "O"
20 PRINT "|"
30 PRINT "o"
40 PRINT "|"
50 PRINT "-"
60 PRINT "/ \\"
70 PRINT
80 END -
"A program in #AppleSoft #BASIC to draw a happy face" — again, no bugs, but no face
10 PRINT "O"
20 PRINT "|"
30 PRINT "o"
40 PRINT "|"
50 PRINT "-"
60 PRINT "/ \\"
70 PRINT
80 END -
Is #OpenAI any better at #AppleSoft #BASIC? "A program in AppleSoft BASIC to draw a maze" gave me code with no error!. But also not a very good maze
10 PRINT CHR$(147)
20 REM Draw the maze walls
30 FOR X=1 TO 40
40 FOR Y=1 TO 25
50 IF X=1 OR X=40 OR Y=1 OR Y=25 THEN PRINT CHR$(35);: GOTO 70
60 IF X MOD 2=0 AND Y MOD 2=0 THEN PRINT CHR$(35);: GOTO 70
70 NEXT Y
80 PRINT
90 NEXT X
100 PRINT CHR$(147)
110 END -
Is #OpenAI any better at #AppleSoft #BASIC? "A program in AppleSoft BASIC to draw a maze" gave me code with no error!. But also not a very good maze
10 PRINT CHR$(147)
20 REM Draw the maze walls
30 FOR X=1 TO 40
40 FOR Y=1 TO 25
50 IF X=1 OR X=40 OR Y=1 OR Y=25 THEN PRINT CHR$(35);: GOTO 70
60 IF X MOD 2=0 AND Y MOD 2=0 THEN PRINT CHR$(35);: GOTO 70
70 NEXT Y
80 PRINT
90 NEXT X
100 PRINT CHR$(147)
110 END -
Is #OpenAI any better at #AppleSoft #BASIC? "A program in AppleSoft BASIC to draw a maze" gave me code with no error!. But also not a very good maze
10 PRINT CHR$(147)
20 REM Draw the maze walls
30 FOR X=1 TO 40
40 FOR Y=1 TO 25
50 IF X=1 OR X=40 OR Y=1 OR Y=25 THEN PRINT CHR$(35);: GOTO 70
60 IF X MOD 2=0 AND Y MOD 2=0 THEN PRINT CHR$(35);: GOTO 70
70 NEXT Y
80 PRINT
90 NEXT X
100 PRINT CHR$(147)
110 END -
Is #OpenAI any better at #AppleSoft #BASIC? "A program in AppleSoft BASIC to draw a maze" gave me code with no error!. But also not a very good maze
10 PRINT CHR$(147)
20 REM Draw the maze walls
30 FOR X=1 TO 40
40 FOR Y=1 TO 25
50 IF X=1 OR X=40 OR Y=1 OR Y=25 THEN PRINT CHR$(35);: GOTO 70
60 IF X MOD 2=0 AND Y MOD 2=0 THEN PRINT CHR$(35);: GOTO 70
70 NEXT Y
80 PRINT
90 NEXT X
100 PRINT CHR$(147)
110 END -
Is #OpenAI any better at #AppleSoft #BASIC? "A program in AppleSoft BASIC to draw a maze" gave me code with no error!. But also not a very good maze
10 PRINT CHR$(147)
20 REM Draw the maze walls
30 FOR X=1 TO 40
40 FOR Y=1 TO 25
50 IF X=1 OR X=40 OR Y=1 OR Y=25 THEN PRINT CHR$(35);: GOTO 70
60 IF X MOD 2=0 AND Y MOD 2=0 THEN PRINT CHR$(35);: GOTO 70
70 NEXT Y
80 PRINT
90 NEXT X
100 PRINT CHR$(147)
110 END -
I’ve seen some vintage Apple pictures on here and I just felt compelled to say playing with Beagle Bros software and anything connected to their branding and aesthetic brings back immense feelings of whimsy and joy. #AppleSoft #Apple #VintageApple #appleiie #BeagleBros
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I’ve seen some vintage Apple pictures on here and I just felt compelled to say playing with Beagle Bros software and anything connected to their branding and aesthetic brings back immense feelings of whimsy and joy. #AppleSoft #Apple #VintageApple #appleiie #BeagleBros
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I’ve seen some vintage Apple pictures on here and I just felt compelled to say playing with Beagle Bros software and anything connected to their branding and aesthetic brings back immense feelings of whimsy and joy. #AppleSoft #Apple #VintageApple #appleiie #BeagleBros
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I’ve seen some vintage Apple pictures on here and I just felt compelled to say playing with Beagle Bros software and anything connected to their branding and aesthetic brings back immense feelings of whimsy and joy. #AppleSoft #Apple #VintageApple #appleiie #BeagleBros
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Okay - here's the deal.
The #Apple II #Pascal experiment was a bust. I can't get the compiler to work with multiple file source code which seriously limits programming. I want to translate the adventure game from the book I'm using (see prior posts) into other languages and machines AND I want to start with the Apple II. So, I'm going to learn #6502 #Assembly. "But wait!", you say. "Why not go to #AppleSoft #BASIC first?" Well, because I've never worked in an assembler and now I have a reason!
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Okay - here's the deal.
The #Apple II #Pascal experiment was a bust. I can't get the compiler to work with multiple file source code which seriously limits programming. I want to translate the adventure game from the book I'm using (see prior posts) into other languages and machines AND I want to start with the Apple II. So, I'm going to learn #6502 #Assembly. "But wait!", you say. "Why not go to #AppleSoft #BASIC first?" Well, because I've never worked in an assembler and now I have a reason!
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Okay - here's the deal.
The #Apple II #Pascal experiment was a bust. I can't get the compiler to work with multiple file source code which seriously limits programming. I want to translate the adventure game from the book I'm using (see prior posts) into other languages and machines AND I want to start with the Apple II. So, I'm going to learn #6502 #Assembly. "But wait!", you say. "Why not go to #AppleSoft #BASIC first?" Well, because I've never worked in an assembler and now I have a reason!
-
Okay - here's the deal.
The #Apple II #Pascal experiment was a bust. I can't get the compiler to work with multiple file source code which seriously limits programming. I want to translate the adventure game from the book I'm using (see prior posts) into other languages and machines AND I want to start with the Apple II. So, I'm going to learn #6502 #Assembly. "But wait!", you say. "Why not go to #AppleSoft #BASIC first?" Well, because I've never worked in an assembler and now I have a reason!