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1000 results for “Adorable_Sergal”

  1. Hello again, Portfolio Day! I'm an adorable sergal, and I do most anything: characters, concepts, texture work, level design, and more!

    (tossing this into the void, but if you want to post or quote with your own portfolio, go ahead and I will boost!)

    #PortfolioDay #art #mastoart #gamedev #leveldesign #conceptart

  2. New area, new colours! Also, every good map should have a Secret High Spot where you can grab a cool weapon.

    hachyderm.io/@Adorable_Sergal/

  3. This place is way different from when I last logged in, and now I'm thinking of a new year's party at the quaketown bar

    hachyderm.io/@Adorable_Sergal/

    #Quake2 #QuakeTown

  4. #doom3 #idtech4 #mapping #mapjam #mappingjam
    @Adorable_Sergal has hosted an idtech4/doom3 mappingjam event over on itch.io... itch.io/jam/doom3-spookyjam-20 .
    As a longtime doom3 player, i sure would love it if d3 mapmaking would become even half as active as #quake2 !

  5. Well, that wraps up another #SolarPunkSunday. TY to @MaQuest , @BrambleBearGrrrauwling , @Adorable_Sergal and @jblue for their posts with the hashtag, and a big thank you to everyone who posted such great content and discussions! Not sure what we'll post about next week, but we'll figure it out. Meanwhile, #StayCool!

  6. some asshole drank the last of the root beer, wonder who it was

    #art #sergal

  7. CW: sergal lady touching herself

    Can't say what I really want to say so instead I'm gonna post a porn WIP

    #nsfw #furry #sergal #furryart #art #wip

  8. Fun fact: you can locate Outer Wilds fans by playing this music in a public space and observing who in the crowd desperately seeks out sliding ball puzzles to solve.

    youtu.be/WVGlXbApOCs

    #outerwilds

  9. Shot in the dark, but does anyone know what this coffee maker's brand actually was? Is it based off a real product, or was it kinda bashed together?

    #WhatIsIt

  10. I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.

    If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.

    But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list

    There doesn't seem to be any way other than this to convince NRC to use proper defs

    More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.

  11. Still no realtime lighting preview, sadly. I really wish DarkRadiant handled Q4 assets better than it currently does, which is to say not really well at all.

    "Shader not found" everywhere!

  12. I don't think it's appreciated enough that in Doom 3's mission pack, Resurrection of Evil, you're introduced to Annoying Little Flying Shits a few seconds in, but like a minute later you're given a tool that lets you insta-delete the fuckers when they appear for the rest of the game.

    #doom3

  13. Been playing more Quake 4 lately for inspo, and am sad I slept on the game's multiplayer.

    It's amazing what mappers created with a tweaked Doom 3 engine, like I feel like some might have passed on the game because of the perception it was still a grimy corridor shooter engine, but it's got range!

    #quake4 #doom3 #leveldesign