Search
400 results for “Stark9837”
-
Often the first thing to calibrate by many is the z-offset. This is not wrong, but because I already have my z-offset so well tuned for my 0.4mm nozzle at 0.21mm, it isn't too wrong to just use this for my 0.6mm nozzle.
Some would notice that 0.21 is just more than half of 0.4, so 0.3 or something in that range could work for a 0.6mm nozzle.
Could be, but I have found that z-offset is no perfect science and it is just one of those things that you need to test.
But because of the effects and improvements due to #LinearAdvance, I like to tune it first. Because, on a single line you would not notice an incorrect z-offset at all, except if it is completely wrong and you get no bed adhesion at all.
So by eliminating that factor, you can then safely tune the z-offset after Linear Advance
First layer and z-offset by #TeachingTech on #YouTube
https://teachingtechyt.github.io/calibration.html#firstlayer
-
Often the first thing to calibrate by many is the z-offset. This is not wrong, but because I already have my z-offset so well tuned for my 0.4mm nozzle at 0.21mm, it isn't too wrong to just use this for my 0.6mm nozzle.
Some would notice that 0.21 is just more than half of 0.4, so 0.3 or something in that range could work for a 0.6mm nozzle.
Could be, but I have found that z-offset is no perfect science and it is just one of those things that you need to test.
But because of the effects and improvements due to #LinearAdvance, I like to tune it first. Because, on a single line you would not notice an incorrect z-offset at all, except if it is completely wrong and you get no bed adhesion at all.
So by eliminating that factor, you can then safely tune the z-offset after Linear Advance
First layer and z-offset by #TeachingTech on #YouTube
https://teachingtechyt.github.io/calibration.html#firstlayer
-
One fun feature I discovered running it for the last few hours is the ability to build furniture that hasn't been constructed yet. I just love this. It allows me to build all my bedrooms and then move on the next stuff and then it is slowly completed in the background. Such a nice quality of life feature.
You are also able to build engrave slabs and filter them when placing them, removing the struggle of placing the correct one.
I now see what you mean how it just adds to the game. But I can also see I've barely touched the surface of it.
It is really nice that the UI follows the style of the game and it feels as if it is actually part of the game and not a mod!
-
I think it is because you have so much more and they aren't easily selectable. With #Rimworld, you often select and control a single pawn where you don't do this at all in #Dwarffortress. So I think it is mostly due to me still transitioning between the two games.
I recently played way too much Rimworld, clocked like 200 hours in a few weeks, so I am taking a break noe and feel it it a perfect time to get into Dwarffortress.
-
I actually don't experience this because, for me in #Dwarffortress, my dwarves are basically an afterthought. I don't have a personal relationship and connection to everyone, like I would have in #Rimworld. But that is simply due to how the game works.
That's why I also struggle to get into the lore and story because I never click on individual characters.
-
I found this now by #BlindIRL on #Youtube. It is a long playlist of many short videos explaining the simple things that you need to understand before you can start doing the more complex things:
https://www.youtube.com/watch?v=LYw2go17SqI&list=PLcOt9GXNrkgiFBTcz_kMycm6fvnYsn9XG&pp=iAQB
-
That's great, so the installation is now very easy, and it will just magically work!
-
Hahha! The student becomes the master! Yeah, it is the more complex mechanics, sometimes resulting in simpler stuff not working correctly.
-
If I don't have that, then my Bookkeeper is probably not working correctly?
-
Yeah, but if you want to set up a work-order to make 10 doors at all times and you want the same material to be used, you must first leave the screen and go check out your stockpile to see what you have.
The UI should show what each door will look like night to its name in the work order screen and also show whether you actually have the material available.
-
Also having coffers and chests. Besically the same thing, why do we have one thing with 2 different names? Like rock jug and wooden mug? Infeel some of the items are named differently simply due to the material that they are made of, which is very confusing to new players.
-
One thing that is, however, frsutrating me, coming from #Rimworld to #Dwarffortress is the sheer amount of materials.
I just want to make 10 doors. With Rimworld, I can immediately just place 10 wooden doors. With Dwarffortress, I first need to make them in a workshop.
To ensure that the doors all look the same, I need to change the work order to use the same wood. But the UI doesn't show what I actually have available.
-
#TeachingTech on Youtube has a video for #Creality #CR6SE style leveling, which is what I have, for the #Ender3
Load cell leveling is great, I use it, but it can have its quirks. Just make sure that the bowden tube doesn't mess with the sensor. If you have a direct drive, then I think it would be one of the best solutions if you don't have the flexibility of a #Voron #Stealthburner.
-
#TeachingTech on Youtube has a video for #Creality #CR6SE style leveling, which is what I have, for the #Ender3
Load cell leveling is great, I use it, but it can have its quirks. Just make sure that the bowden tube doesn't mess with the sensor. If you have a direct drive, then I think it would be one of the best solutions if you don't have the flexibility of a #Voron #Stealthburner.
-
#TeachingTech on Youtube has a video for #Creality #CR6SE style leveling, which is what I have, for the #Ender3
Load cell leveling is great, I use it, but it can have its quirks. Just make sure that the bowden tube doesn't mess with the sensor. If you have a direct drive, then I think it would be one of the best solutions if you don't have the flexibility of a #Voron #Stealthburner.
-
#TeachingTech on Youtube has a video for #Creality #CR6SE style leveling, which is what I have, for the #Ender3
Load cell leveling is great, I use it, but it can have its quirks. Just make sure that the bowden tube doesn't mess with the sensor. If you have a direct drive, then I think it would be one of the best solutions if you don't have the flexibility of a #Voron #Stealthburner.
-
@alcea @stux is why #groups are a good idea. @atomicpoet mentioned it first, I think.
It allows for moderation as well as users being associated with groups and topics. People can be banned and blocked. Also by mentioning #botaccounts and connecting your posts in that manner allows for other fun things.
-
@alcea @stux is why #groups are a good idea. @atomicpoet mentioned it first, I think.
It allows for moderation as well as users being associated with groups and topics. People can be banned and blocked. Also by mentioning #botaccounts and connecting your posts in that manner allows for other fun things.
-
@[email protected] @stux is why #groups are a good idea. @atomicpoet mentioned it first, I think.
It allows for moderation as well as users being associated with groups and topics. People can be banned and blocked. Also by mentioning #botaccounts and connecting your posts in that manner allows for other fun things.
-
I used it when I was busy with my #datastructures course. All of the #JetBrains software has advanced debugging tools.
So I used #PyCharm for #Python, #CLion for C++ and #InteliJ for #Java. It allowed me to debug connections and relationships in data structures.
Today, I wouldn't personally use it because I know those stuff now, and I have my own workflow now. I never step through code anymore, I don't even use the debugging in #VScode anymore.
When required, I am a degenerate "console.log" debugger.
-
I used it when I was busy with my #datastructures course. All of the #JetBrains software has advanced debugging tools.
So I used #PyCharm for #Python, #CLion for C++ and #InteliJ for #Java. It allowed me to debug connections and relationships in data structures.
Today, I wouldn't personally use it because I know those stuff now, and I have my own workflow now. I never step through code anymore, I don't even use the debugging in #VScode anymore.
When required, I am a degenerate "console.log" debugger.
-
I used it when I was busy with my #datastructures course. All of the #JetBrains software has advanced debugging tools.
So I used #PyCharm for #Python, #CLion for C++ and #InteliJ for #Java. It allowed me to debug connections and relationships in data structures.
Today, I wouldn't personally use it because I know those stuff now, and I have my own workflow now. I never step through code anymore, I don't even use the debugging in #VScode anymore.
When required, I am a degenerate "console.log" debugger.
-
I used it when I was busy with my #datastructures course. All of the #JetBrains software has advanced debugging tools.
So I used #PyCharm for #Python, #CLion for C++ and #InteliJ for #Java. It allowed me to debug connections and relationships in data structures.
Today, I wouldn't personally use it because I know those stuff now, and I have my own workflow now. I never step through code anymore, I don't even use the debugging in #VScode anymore.
When required, I am a degenerate "console.log" debugger.
-
I used it when I was busy with my #datastructures course. All of the #JetBrains software has advanced debugging tools.
So I used #PyCharm for #Python, #CLion for C++ and #InteliJ for #Java. It allowed me to debug connections and relationships in data structures.
Today, I wouldn't personally use it because I know those stuff now, and I have my own workflow now. I never step through code anymore, I don't even use the debugging in #VScode anymore.
When required, I am a degenerate "console.log" debugger.