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25 results for “STONeuling”
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Stone Blind State Releases Americana-Drenched Irish Rock Single ‘There She Goes’
Photo courtesy of the band.Stone Blind State has released their Americana-drenched Irish Rock single, ‘There She Goes,’ the first offering from their revamped lineup. The track showcases the powerful chemistry between guitarist Mick McDonagh and frontman Martin Furlong, whose songwriting pulls influences from Counting Crows and Irish folk heroes. Built on the unmistakable tone of a Les Paul and wailing slide guitar, the song paints a smokey bar scene and speaks of falling in love across the bar—a testament to the guiding storytelling hand of Springsteen and Vedder.
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Flickers from the Fen – Stoned in Gielinor II Review
By Mystikus Hugebeard
I love dungeon synth, man. It’s the kind of thing I’ll throw on whenever I’m aimlessly scrolling through my Bandcamp collection, and it always hits the spot. It gladdens me to see the smattering of dungeon synth coverage this site has featured over the years,1 but the albums reviewed hence are from the more traditional, spooky scary dungeon synth artists with harsh, raw instrumentation that hearkens to the genre’s roots as an offshoot of black metal.2 Being a powerful wizard, I’ve always been more into medieval tavern gnomecore; the good stuff with comfy synths. What a blessing, then, that the promo Palantír would reveal Stoned in Gielinor II by Flickers from the Fen unto me, a comfy synth album based on the world of the timeless MMORPG Runescape.
This is a cozy album of warm, lush instrumentation, and is a real pleasure to listen to. The album evokes a lively medieval fantasy aesthetic through harpsichords and a live string quartet while maintaining the campy aura of old-school RPG’s with MIDI instruments. The MIDI soundscape of Gielinor II is similar to that of Quest Master, while the string instruments and songwriting lend the music a delightful whimsy akin to The Shakespearean Frog. Look to “For Guthix (Charge!!)” for Gielinor II at its best: a marching drum rhythm propels a triumphant MIDI melody and harpsichords that are somehow both powerful and utterly doofy, like a glorious brigade of funky little polygonal gnomes. The production is pleasantly lo-fi; the MIDI keys and the harpsichords are warm and soft, the strings sound clean and vital, and the drums, notably far back in the mix, are gentle and unobtrusive.
Nostalgia for bygone nights spent eating pizza and gaming runs deep within Gielinor II, but thankfully the music isn’t dependent on nostalgia by cynically asking the listener “man, remember Runescape?” Rather, Gielinor II stands strong due to its joyful songwriting and musicianship. I even logged back into Runescape to compare Gielinor II with the game’s soundtrack, which I have plenty of nostalgia for. Gielinor II is more energetic and richly layered. “Scuzz and Flame” harmonically weaves a harpsichord and MIDI melody together, building into a joyous fanfare. “Silly Beast” is a playful waltz that closes with a stringed instrument refrain that always seems to surprise me with how emotional it makes me. That live-string quartet is such an effective aspect of the music. When the strings are paired with the simple strength of Gielinor II’s melodies in the swelling peaks of “Morning in Catherby,” “All is Not Quite Lost,” and “Halfway to Isafdar,” the album’s nostalgic heart resonates in a way that goes beyond memories of Runescape and strikes a deeper, more profound chord.
Gielinor II is an easy, unassuming listen that doesn’t ask much of you. The album spans an unintimidating 30 minutes, segmented across 14 bite-sized songs, where the longest track doesn’t even break three minutes. No song outstays its welcome, and it’s only a few short moments before the next quaint idea begins if you ever find yourself disengaged from a song. Rarely did I find myself disengaged, but it did happen; the fuzzy bass guitar in “Gaunt’s Chapel” is a singular sonic departure that, while not unpleasant, somewhat clashes with the rest of the album’s vibe. “Gods in the Keller” is perfectly fine whenever I play it alone, but I’ve found my mind often glazes over it, perhaps because it’s the only neutral point in an otherwise stellar second half. This is fairly minor, but I think “Roots in the Rafters” is an unnecessary 21-second prelude to “Gielinor Hardcore” that easily could have been absorbed into the latter and still end up under 2:30. But really, there’s nothing that hurts the overall experience, which has remained consistently positive after many replays.
It isn’t lost on me that Gielinor II is a fairly severe departure from the usual AMG fare, and the margin of interest in a hyperspecific genre like Comfy Nerd Synth is probably narrow. It could be said that if you haven’t acquired a taste for dungeon synth, Gielinor II won’t be the album to change your mind, but I invite you to prove me wrong. Gielinor II is a delightful, easily digestible platter of strings, MIDI synths, and whimsy that revels in nostalgia without drowning in it. It’s the perfect soundtrack for 30 minutes of wearing a smile.
Rating: Good!
DR: 7 | Format Reviewed: 320 kbps mp3
Label: Self Release
Websites: Bandcamp | Runescape
Releases Worldwide: September 6th, 2024#2024 #30 #BlackMetal #Blog #comfySynth #DungeonSynth #FlickersFromTheFen #QuestMaster #Review #Reviews #SelfRelease #Sep24 #StonedInGielinorII #TheShakespeareanFrog
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Ich kann es kaum erwarten bis "Stone Kingdoms", ein freies, auf #Löve und #LuaJIT basierendes Projekt um #Stronghold plattformübergreifend spielen zu können, weiter fortgeschritten ist.
Es sieht bereits im jetzigen Zustand richtig gut aus und der stufenlose Zoom macht mich ganz närrisch. Ich will mehr!
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introduce self 10 live acts
leonard cohen
john craigie
pokey lafarge
c w stoneking
jeff simmonds
frenzal rhomb
primus
chris knox
head like a hole
judas priest
soundgarden
weezer
zz topp
#fellas -
Můj první merge request. Už nejsem panic!
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Reviews for Cassiopiea are coming in.
#HeavyPsych #Heavydelic #Psychedelic #PsychMetal #Doom #Sanfrancisco #IndyMusic #TurnMeOnDeadMan
https://stonerking1.blogspot.com/2023/08/turn-me-on-dead-man-cassiopeia-review.html -
Reviews for Cassiopiea are coming in.
#HeavyPsych #Heavydelic #Psychedelic #PsychMetal #Doom #Sanfrancisco #IndyMusic #TurnMeOnDeadMan
https://stonerking1.blogspot.com/2023/08/turn-me-on-dead-man-cassiopeia-review.html -
Reviews for Cassiopiea are coming in.
#HeavyPsych #Heavydelic #Psychedelic #PsychMetal #Doom #Sanfrancisco #IndyMusic #TurnMeOnDeadMan
https://stonerking1.blogspot.com/2023/08/turn-me-on-dead-man-cassiopeia-review.html -
Reviews for Cassiopiea are coming in.
#HeavyPsych #Heavydelic #Psychedelic #PsychMetal #Doom #Sanfrancisco #IndyMusic #TurnMeOnDeadMan
https://stonerking1.blogspot.com/2023/08/turn-me-on-dead-man-cassiopeia-review.html -
Reviews for Cassiopiea are coming in.
#HeavyPsych #Heavydelic #Psychedelic #PsychMetal #Doom #Sanfrancisco #IndyMusic #TurnMeOnDeadMan
https://stonerking1.blogspot.com/2023/08/turn-me-on-dead-man-cassiopeia-review.html -
Stone Blind State Releases Americana-Drenched Irish Rock Single ‘There She Goes’
Photo courtesy of the band.Stone Blind State has released their Americana-drenched Irish Rock single, ‘There She Goes,’ the first offering from their revamped lineup. The track showcases the powerful chemistry between guitarist Mick McDonagh and frontman Martin Furlong, whose songwriting pulls influences from Counting Crows and Irish folk heroes. Built on the unmistakable tone of a Les Paul and wailing slide guitar, the song paints a smokey bar scene and speaks of falling in love across the bar—a testament to the guiding storytelling hand of Springsteen and Vedder.
-
Stone Blind State Releases Americana-Drenched Irish Rock Single ‘There She Goes’
Photo courtesy of the band.Stone Blind State has released their Americana-drenched Irish Rock single, ‘There She Goes,’ the first offering from their revamped lineup. The track showcases the powerful chemistry between guitarist Mick McDonagh and frontman Martin Furlong, whose songwriting pulls influences from Counting Crows and Irish folk heroes. Built on the unmistakable tone of a Les Paul and wailing slide guitar, the song paints a smokey bar scene and speaks of falling in love across the bar—a testament to the guiding storytelling hand of Springsteen and Vedder.
-
Stone Blind State Releases Americana-Drenched Irish Rock Single ‘There She Goes’
Photo courtesy of the band.Stone Blind State has released their Americana-drenched Irish Rock single, ‘There She Goes,’ the first offering from their revamped lineup. The track showcases the powerful chemistry between guitarist Mick McDonagh and frontman Martin Furlong, whose songwriting pulls influences from Counting Crows and Irish folk heroes. Built on the unmistakable tone of a Les Paul and wailing slide guitar, the song paints a smokey bar scene and speaks of falling in love across the bar—a testament to the guiding storytelling hand of Springsteen and Vedder.
-
Stone Blind State Releases Americana-Drenched Irish Rock Single ‘There She Goes’
Photo courtesy of the band.Stone Blind State has released their Americana-drenched Irish Rock single, ‘There She Goes,’ the first offering from their revamped lineup. The track showcases the powerful chemistry between guitarist Mick McDonagh and frontman Martin Furlong, whose songwriting pulls influences from Counting Crows and Irish folk heroes. Built on the unmistakable tone of a Les Paul and wailing slide guitar, the song paints a smokey bar scene and speaks of falling in love across the bar—a testament to the guiding storytelling hand of Springsteen and Vedder.
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Na ihr linuxliebenden Lümmel/innen, Lust auf eine Runde Burgenbau mit #Stronghold nativ unter Linux? So ganz kann diesem Wunsch (noch) nicht entsprochen werden aber Stone Kingdoms legt bereits einen soliden Grundstein, lässt sich kostenfrei sowie mit wenig Umstand unter #Linux starten und macht schon richtig Spaß!
Was euch erwartet seht ihr im neuen #KurzAngespielt Video von #Holarse für euch.
https://www.youtube.com/watch?v=4vz5vkJTXdY
Viel Spaß!
Feedback wie immer willkommen. -
Been playing a ton of Star Stable and even more WoW these past couple weeks mostly because of the holiday events. ^.-.^ I even logged on my hunter to tame the Dreaming Festive Reindeer in the Old Hillsbrad Foothills dungeon and reset the instance until the red-nosed version spawned. I named my new normal-nosed reindeer Rodney and the red-nosed reindeer Rudy. (Pictured: I do /lay when I hearth and I set my location on top of this mug in Stonelight Rest, Dornogal... So, I am basically planking on the mug and my new reindeer is standing on top of me. lol) 🤣🎅🎄🦌 #Warcraft #WinterVeil
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Been playing a ton of Star Stable and even more WoW these past couple weeks mostly because of the holiday events. ^.-.^ I even logged on my hunter to tame the Dreaming Festive Reindeer in the Old Hillsbrad Foothills dungeon and reset the instance until the red-nosed version spawned. I named my new normal-nosed reindeer Rodney and the red-nosed reindeer Rudy. (Pictured: I do /lay when I hearth and I set my location on top of this mug in Stonelight Rest, Dornogal... So, I am basically planking on the mug and my new reindeer is standing on top of me. lol) 🤣🎅🎄🦌 #Warcraft #WinterVeil
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Been playing a ton of Star Stable and even more WoW these past couple weeks mostly because of the holiday events. ^.-.^ I even logged on my hunter to tame the Dreaming Festive Reindeer in the Old Hillsbrad Foothills dungeon and reset the instance until the red-nosed version spawned. I named my new normal-nosed reindeer Rodney and the red-nosed reindeer Rudy. (Pictured: I do /lay when I hearth and I set my location on top of this mug in Stonelight Rest, Dornogal... So, I am basically planking on the mug and my new reindeer is standing on top of me. lol) 🤣🎅🎄🦌 #Warcraft #WinterVeil
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"We speak for those who cannot speak. We have a duty to tell the stories for those who do not have the advantages that we have to tell stories. We must not speak falsely. The stories that we are entrusted to tell are stories of our tribes, or the tribes into which we have been initiated." — Billy Marshall Stoneking — — — #BillyMarshallStoneking #quote #quotes #speak #disadvantaged #stories #tribe #tribes #representation #underserved #entrust #truth
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Flickers from the Fen – Stoned in Gielinor II Review
By Mystikus Hugebeard
I love dungeon synth, man. It’s the kind of thing I’ll throw on whenever I’m aimlessly scrolling through my Bandcamp collection, and it always hits the spot. It gladdens me to see the smattering of dungeon synth coverage this site has featured over the years,1 but the albums reviewed hence are from the more traditional, spooky scary dungeon synth artists with harsh, raw instrumentation that hearkens to the genre’s roots as an offshoot of black metal.2 Being a powerful wizard, I’ve always been more into medieval tavern gnomecore; the good stuff with comfy synths. What a blessing, then, that the promo Palantír would reveal Stoned in Gielinor II by Flickers from the Fen unto me, a comfy synth album based on the world of the timeless MMORPG Runescape.
This is a cozy album of warm, lush instrumentation, and is a real pleasure to listen to. The album evokes a lively medieval fantasy aesthetic through harpsichords and a live string quartet while maintaining the campy aura of old-school RPG’s with MIDI instruments. The MIDI soundscape of Gielinor II is similar to that of Quest Master, while the string instruments and songwriting lend the music a delightful whimsy akin to The Shakespearean Frog. Look to “For Guthix (Charge!!)” for Gielinor II at its best: a marching drum rhythm propels a triumphant MIDI melody and harpsichords that are somehow both powerful and utterly doofy, like a glorious brigade of funky little polygonal gnomes. The production is pleasantly lo-fi; the MIDI keys and the harpsichords are warm and soft, the strings sound clean and vital, and the drums, notably far back in the mix, are gentle and unobtrusive.
Nostalgia for bygone nights spent eating pizza and gaming runs deep within Gielinor II, but thankfully the music isn’t dependent on nostalgia by cynically asking the listener “man, remember Runescape?” Rather, Gielinor II stands strong due to its joyful songwriting and musicianship. I even logged back into Runescape to compare Gielinor II with the game’s soundtrack, which I have plenty of nostalgia for. Gielinor II is more energetic and richly layered. “Scuzz and Flame” harmonically weaves a harpsichord and MIDI melody together, building into a joyous fanfare. “Silly Beast” is a playful waltz that closes with a stringed instrument refrain that always seems to surprise me with how emotional it makes me. That live-string quartet is such an effective aspect of the music. When the strings are paired with the simple strength of Gielinor II’s melodies in the swelling peaks of “Morning in Catherby,” “All is Not Quite Lost,” and “Halfway to Isafdar,” the album’s nostalgic heart resonates in a way that goes beyond memories of Runescape and strikes a deeper, more profound chord.
Gielinor II is an easy, unassuming listen that doesn’t ask much of you. The album spans an unintimidating 30 minutes, segmented across 14 bite-sized songs, where the longest track doesn’t even break three minutes. No song outstays its welcome, and it’s only a few short moments before the next quaint idea begins if you ever find yourself disengaged from a song. Rarely did I find myself disengaged, but it did happen; the fuzzy bass guitar in “Gaunt’s Chapel” is a singular sonic departure that, while not unpleasant, somewhat clashes with the rest of the album’s vibe. “Gods in the Keller” is perfectly fine whenever I play it alone, but I’ve found my mind often glazes over it, perhaps because it’s the only neutral point in an otherwise stellar second half. This is fairly minor, but I think “Roots in the Rafters” is an unnecessary 21-second prelude to “Gielinor Hardcore” that easily could have been absorbed into the latter and still end up under 2:30. But really, there’s nothing that hurts the overall experience, which has remained consistently positive after many replays.
It isn’t lost on me that Gielinor II is a fairly severe departure from the usual AMG fare, and the margin of interest in a hyperspecific genre like Comfy Nerd Synth is probably narrow. It could be said that if you haven’t acquired a taste for dungeon synth, Gielinor II won’t be the album to change your mind, but I invite you to prove me wrong. Gielinor II is a delightful, easily digestible platter of strings, MIDI synths, and whimsy that revels in nostalgia without drowning in it. It’s the perfect soundtrack for 30 minutes of wearing a smile.
Rating: Good!
DR: 7 | Format Reviewed: 320 kbps mp3
Label: Self Release
Websites: Bandcamp | Runescape
Releases Worldwide: September 6th, 2024#2024 #30 #BlackMetal #Blog #comfySynth #DungeonSynth #FlickersFromTheFen #QuestMaster #Review #Reviews #SelfRelease #Sep24 #StonedInGielinorII #TheShakespeareanFrog
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Flickers from the Fen – Stoned in Gielinor II Review
By Mystikus Hugebeard
I love dungeon synth, man. It’s the kind of thing I’ll throw on whenever I’m aimlessly scrolling through my Bandcamp collection, and it always hits the spot. It gladdens me to see the smattering of dungeon synth coverage this site has featured over the years,1 but the albums reviewed hence are from the more traditional, spooky scary dungeon synth artists with harsh, raw instrumentation that hearkens to the genre’s roots as an offshoot of black metal.2 Being a powerful wizard, I’ve always been more into medieval tavern gnomecore; the good stuff with comfy synths. What a blessing, then, that the promo Palantír would reveal Stoned in Gielinor II by Flickers from the Fen unto me, a comfy synth album based on the world of the timeless MMORPG Runescape.
This is a cozy album of warm, lush instrumentation, and is a real pleasure to listen to. The album evokes a lively medieval fantasy aesthetic through harpsichords and a live string quartet while maintaining the campy aura of old-school RPG’s with MIDI instruments. The MIDI soundscape of Gielinor II is similar to that of Quest Master, while the string instruments and songwriting lend the music a delightful whimsy akin to The Shakespearean Frog. Look to “For Guthix (Charge!!)” for Gielinor II at its best: a marching drum rhythm propels a triumphant MIDI melody and harpsichords that are somehow both powerful and utterly doofy, like a glorious brigade of funky little polygonal gnomes. The production is pleasantly lo-fi; the MIDI keys and the harpsichords are warm and soft, the strings sound clean and vital, and the drums, notably far back in the mix, are gentle and unobtrusive.
Nostalgia for bygone nights spent eating pizza and gaming runs deep within Gielinor II, but thankfully the music isn’t dependent on nostalgia by cynically asking the listener “man, remember Runescape?” Rather, Gielinor II stands strong due to its joyful songwriting and musicianship. I even logged back into Runescape to compare Gielinor II with the game’s soundtrack, which I have plenty of nostalgia for. Gielinor II is more energetic and richly layered. “Scuzz and Flame” harmonically weaves a harpsichord and MIDI melody together, building into a joyous fanfare. “Silly Beast” is a playful waltz that closes with a stringed instrument refrain that always seems to surprise me with how emotional it makes me. That live-string quartet is such an effective aspect of the music. When the strings are paired with the simple strength of Gielinor II’s melodies in the swelling peaks of “Morning in Catherby,” “All is Not Quite Lost,” and “Halfway to Isafdar,” the album’s nostalgic heart resonates in a way that goes beyond memories of Runescape and strikes a deeper, more profound chord.
Gielinor II is an easy, unassuming listen that doesn’t ask much of you. The album spans an unintimidating 30 minutes, segmented across 14 bite-sized songs, where the longest track doesn’t even break three minutes. No song outstays its welcome, and it’s only a few short moments before the next quaint idea begins if you ever find yourself disengaged from a song. Rarely did I find myself disengaged, but it did happen; the fuzzy bass guitar in “Gaunt’s Chapel” is a singular sonic departure that, while not unpleasant, somewhat clashes with the rest of the album’s vibe. “Gods in the Keller” is perfectly fine whenever I play it alone, but I’ve found my mind often glazes over it, perhaps because it’s the only neutral point in an otherwise stellar second half. This is fairly minor, but I think “Roots in the Rafters” is an unnecessary 21-second prelude to “Gielinor Hardcore” that easily could have been absorbed into the latter and still end up under 2:30. But really, there’s nothing that hurts the overall experience, which has remained consistently positive after many replays.
It isn’t lost on me that Gielinor II is a fairly severe departure from the usual AMG fare, and the margin of interest in a hyperspecific genre like Comfy Nerd Synth is probably narrow. It could be said that if you haven’t acquired a taste for dungeon synth, Gielinor II won’t be the album to change your mind, but I invite you to prove me wrong. Gielinor II is a delightful, easily digestible platter of strings, MIDI synths, and whimsy that revels in nostalgia without drowning in it. It’s the perfect soundtrack for 30 minutes of wearing a smile.
Rating: Good!
DR: 7 | Format Reviewed: 320 kbps mp3
Label: Self Release
Websites: Bandcamp | Runescape
Releases Worldwide: September 6th, 2024#2024 #30 #BlackMetal #Blog #comfySynth #DungeonSynth #FlickersFromTheFen #QuestMaster #Review #Reviews #SelfRelease #Sep24 #StonedInGielinorII #TheShakespeareanFrog
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Как не перепутать мечту, портфолио и вторую работу
У разработчиков игр есть довольно странная профессиональная болезнь, когда после рабочего дня, проведенного за тасками и кодом хочется открыть ноутбук и снова писать код, только уже «для себя». Большинство моих коллег по цеху, придя домой тратят 1+ часов чтобы: поделать свой движок или переписать/помодить/любимую/старую/новую/другую (нужное подчеркнуть) игру или собрать какую-нибудь библиотеку, или починить инструмент, который всех раздражает. Не знаю, может эта заразно и гуляет по студиям, а может это просто кусочек творческой атмосферы, который ты уносишь из офиса, и он некоторое время живет вне этого пространства. Часто бывает что маленький проект, который был на "пару вечеров" внезапно превращается в несколько лет жизни. Я много раз видел это снаружи и изнутри: СorsixTH , 0AD , Akhenaten , Cytopia , StoneKingdoms , (тут больше open-source-games) очень разные проекты (из тех куда я комитил), но все они хорошо показывают одну и ту же вещь, что пет-проект почти никогда не остаётся «просто маленькой штукой». Он либо умирает, либо начинает требовать от автора взрослого отношения и тянет за собой архитектуру, поддержку, документациу, общение с коллегами по цеху и теми кто просто играет, разбора багов, релизов и неприятных компромиссов. И главный вопрос тут не «как найти мотивацию», а точно ли тебе это нужно?
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Как не перепутать мечту, портфолио и вторую работу
У разработчиков игр есть довольно странная профессиональная болезнь, когда после рабочего дня, проведенного за тасками и кодом хочется открыть ноутбук и снова писать код, только уже «для себя». Большинство моих коллег по цеху, придя домой тратят 1+ часов чтобы: поделать свой движок или переписать/помодить/любимую/старую/новую/другую (нужное подчеркнуть) игру или собрать какую-нибудь библиотеку, или починить инструмент, который всех раздражает. Не знаю, может эта заразно и гуляет по студиям, а может это просто кусочек творческой атмосферы, который ты уносишь из офиса, и он некоторое время живет вне этого пространства. Часто бывает что маленький проект, который был на "пару вечеров" внезапно превращается в несколько лет жизни. Я много раз видел это снаружи и изнутри: СorsixTH , 0AD , Akhenaten , Cytopia , StoneKingdoms , (тут больше open-source-games) очень разные проекты (из тех куда я комитил), но все они хорошо показывают одну и ту же вещь, что пет-проект почти никогда не остаётся «просто маленькой штукой». Он либо умирает, либо начинает требовать от автора взрослого отношения и тянет за собой архитектуру, поддержку, документациу, общение с коллегами по цеху и теми кто просто играет, разбора багов, релизов и неприятных компромиссов. И главный вопрос тут не «как найти мотивацию», а точно ли тебе это нужно?
-
Как не перепутать мечту, портфолио и вторую работу
У разработчиков игр есть довольно странная профессиональная болезнь, когда после рабочего дня, проведенного за тасками и кодом хочется открыть ноутбук и снова писать код, только уже «для себя». Большинство моих коллег по цеху, придя домой тратят 1+ часов чтобы: поделать свой движок или переписать/помодить/любимую/старую/новую/другую (нужное подчеркнуть) игру или собрать какую-нибудь библиотеку, или починить инструмент, который всех раздражает. Не знаю, может эта заразно и гуляет по студиям, а может это просто кусочек творческой атмосферы, который ты уносишь из офиса, и он некоторое время живет вне этого пространства. Часто бывает что маленький проект, который был на "пару вечеров" внезапно превращается в несколько лет жизни. Я много раз видел это снаружи и изнутри: СorsixTH , 0AD , Akhenaten , Cytopia , StoneKingdoms , (тут больше open-source-games) очень разные проекты (из тех куда я комитил), но все они хорошо показывают одну и ту же вещь, что пет-проект почти никогда не остаётся «просто маленькой штукой». Он либо умирает, либо начинает требовать от автора взрослого отношения и тянет за собой архитектуру, поддержку, документациу, общение с коллегами по цеху и теми кто просто играет, разбора багов, релизов и неприятных компромиссов. И главный вопрос тут не «как найти мотивацию», а точно ли тебе это нужно?
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Как не перепутать мечту, портфолио и вторую работу
У разработчиков игр есть довольно странная профессиональная болезнь, когда после рабочего дня, проведенного за тасками и кодом хочется открыть ноутбук и снова писать код, только уже «для себя». Большинство моих коллег по цеху, придя домой тратят 1+ часов чтобы: поделать свой движок или переписать/помодить/любимую/старую/новую/другую (нужное подчеркнуть) игру или собрать какую-нибудь библиотеку, или починить инструмент, который всех раздражает. Не знаю, может эта заразно и гуляет по студиям, а может это просто кусочек творческой атмосферы, который ты уносишь из офиса, и он некоторое время живет вне этого пространства. Часто бывает что маленький проект, который был на "пару вечеров" внезапно превращается в несколько лет жизни. Я много раз видел это снаружи и изнутри: СorsixTH , 0AD , Akhenaten , Cytopia , StoneKingdoms , (тут больше open-source-games) очень разные проекты (из тех куда я комитил), но все они хорошо показывают одну и ту же вещь, что пет-проект почти никогда не остаётся «просто маленькой штукой». Он либо умирает, либо начинает требовать от автора взрослого отношения и тянет за собой архитектуру, поддержку, документациу, общение с коллегами по цеху и теми кто просто играет, разбора багов, релизов и неприятных компромиссов. И главный вопрос тут не «как найти мотивацию», а точно ли тебе это нужно?