#zenimate — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #zenimate, aggregated by home.social.
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Have you used zenimate yet? It runs, and from the looks of it, it walks!
https://github.com/ha1tch/zenimate -
Have you used zenimate yet? It runs, and from the looks of it, it walks!
https://github.com/ha1tch/zenimate -
Have you used zenimate yet? It runs, and from the looks of it, it walks!
https://github.com/ha1tch/zenimate -
Have you used zenimate yet? It runs, and from the looks of it, it walks!
https://github.com/ha1tch/zenimate -
Have you used zenimate yet? It runs, and from the looks of it, it walks!
https://github.com/ha1tch/zenimate -
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Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.
Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.
#zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart
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Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.
Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.
#zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart
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Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.
Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.
#zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart
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Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.
Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.
#zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart
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Nothing too fancy, but zenimate is gaining a few new tools without which it wouldn't be very usable.
Version 1.0 for ZX Spectrum classic is around the corner. The next big effort will be to make it usable for ZX Spectrum Next art, by version 2.0. But that's going to take a while.
#zenimate #ZXSpectrum #Spectrum #speccy #foss #golang #retrocomputing #pixelart
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zenimate supports sprites of up to 32x24 cells (256x192) which is the size of a standard Spectrum screen, and it can import png, jpeg, and gif images (best fit, centre, and stretch modes). Conceivably, you could draw interesting animations to use in your own Spectrum software. Which is a good reason to work on screen compression with fast decompression and exports that you can drop in your game code. Status: being designed for an upcoming release.
https://github.com/ha1tch/zenimate/releases/tag/v0.6.1
#ZxSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #pixelart #zenimate
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zenimate supports sprites of up to 32x24 cells (256x192) which is the size of a standard Spectrum screen, and it can import png, jpeg, and gif images (best fit, centre, and stretch modes). Conceivably, you could draw interesting animations to use in your own Spectrum software. Which is a good reason to work on screen compression with fast decompression and exports that you can drop in your game code. Status: being designed for an upcoming release.
https://github.com/ha1tch/zenimate/releases/tag/v0.6.1
#ZxSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #pixelart #zenimate
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A few mandatory features have been added to zenimate 0.6.1 if you would like to get the update.
-- Drag frames to reorder them, right click on frame to insert, duplicate, delete, etc.
-- UI elements such as file chooser, option dialogues, and popup menus are being generalised as a Go package under pkg/zenui. Ready to profit by other apps who might like to save themselves headaches and time reusing the Speccy-adjacent look and feel instead of Raylib's more spartan default feature set.https://github.com/ha1tch/zenimate/releases/tag/v0.6.1
#ZXSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #zenimate
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A few mandatory features have been added to zenimate 0.6.1 if you would like to get the update.
-- Drag frames to reorder them, right click on frame to insert, duplicate, delete, etc.
-- UI elements such as file chooser, option dialogues, and popup menus are being generalised as a Go package under pkg/zenui. Ready to profit by other apps who might like to save themselves headaches and time reusing the Speccy-adjacent look and feel instead of Raylib's more spartan default feature set.https://github.com/ha1tch/zenimate/releases/tag/v0.6.1
#ZXSpectrum #spectrum #speccy #retrocomputing #retrogaming #golang #foss #zenimate
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In case you haven't tried it yet, or you haven't discovered all of zenimate's features yet (as of v0.6.0), this is a little video demoing a very basic animation.
Feedback is appreciated.
Binaries available for: Linux amd64, Linux arm64, Windows amd64, macOS arm64, macOS amd64.
https://github.com/ha1tch/zenimate
#zenimate #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #pixelart #gamedev
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In case you haven't tried it yet, or you haven't discovered all of zenimate's features yet (as of v0.6.0), this is a little video demoing a very basic animation.
Feedback is appreciated.
Binaries available for: Linux amd64, Linux arm64, Windows amd64, macOS arm64, macOS amd64.
https://github.com/ha1tch/zenimate
#zenimate #ZXSpectrum #Spectrum #speccy #retrocomputing #retrogaming #pixelart #gamedev