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  1. I fixed the problem with the energy 😅

    I also ported the code to use f64 everywhere instead of f32 for physics.

    2^14 spheres this time ✨

    I also made the repository public but it will not be published as a library. It is just my educational progress with my thesis:
    codeberg.org/mo8it/master-thes

  2. Progress with my physics from scratch in 😇

    I was asked to simulate one sphere and plot its energy to validate my physics implementation.
    But since I use , I thought why not simulate 10000 spheres instead? 😂

    I don't understand the energy spike at the beginning, but at least the energy is stable later.

  3. I am following this fantastic tutorial in by @johanhelsing and I highly recommend it after learning some of the basics of Bevy 😍

    johanhelsing.studio/posts/bevy

    The tutorial isn't complete yet, but the first 6 parts are already a lot of material!

    The attached GIF is the result of the first part ✨

    @johanhelsing thank you for this treasure 🥰

    PS: I know there is the physics library bevy_xpbd, but I want to implement XPBD from scratch for learning :D

  4. Been going on a tear with #pico8. Here's an XPBD library with 4 little demo scenes.

    lexaloffle.com/bbs/?tid=54905 #xpbd

  5. square go squashy-squish

    A little thing I'm playing with in
    #pico8. #xpbd

  6. @chrisbiscardi Well documented cautionary tales like these are extremely helpful.
    Thank you for posting them!

    #rust #rustlang #CautionaryTale #BevyEngine #xpbd

  7. I'm making my own bevy_ecs-based (#xpbd) physics engine for cargo space. Wrote a post about tilemap collision, one-way platforms and how I implemented and optimized the collision broadphase.

    johanhelsing.studio/posts/carg

    #cargospace #gamedev #rustlang #bevyengine

  8. DANZA

    WIP on new #GenerativeArt animation inspired by:

    - American Beauty (plastic bag scene)
    - Betta fish
    - Ribbon gymnastics
    - X-ray luggage scans
    - Halftone & Moiré patterns
    - Reaction-diffusion
    - Cellular automata
    - Dots/single shape only

    This piece lives from motion, so a little video... To save file size I re-encoded as 30fps, though actually runs at 60, even on iPhone 11...

    Tech details: 68k particles, 122k springs, #XPBD #ziglang #WebAssembly #WebGL2 #ThingUmbrella #DANZA