#vrdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vrdev, aggregated by home.social.
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And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
And why does Unreal have to build the APK again every time I want to run it?!
#VRdev -
No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
#rant #VRdev -
And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
And why does Unreal have to build the APK again every time I want to run it?!
#VRdev -
No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
#rant #VRdev -
And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
And why does Unreal have to build the APK again every time I want to run it?!
#VRdev -
No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
#rant #VRdev -
And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
And why does Unreal have to build the APK again every time I want to run it?!
#VRdev -
No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
#rant #VRdev -
And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
And why does Unreal have to build the APK again every time I want to run it?!
#VRdev -
No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
#rant #VRdev -
It’s been a year since we started developing Grab Your Friends.
And yeah… about 50% of the team definitely thought it would be done way faster (aka one of us 😅)But that’s game development: tasks take longer than expected, and good gameplay needs time.
Now though? It’s finally starting to look really good.…right? 👀✨
#gamedev #indiedev #vrgame #vrdev #gamedevelopment #indiegames #behindthescenes #workinprogress #gamestudio #devlife -
Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.
This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>
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Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.
This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>
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Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.
This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>
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Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.
This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>
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Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.
This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>
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Prototype table top AR racing game.
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Prototype table top AR racing game.
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Prototype table top AR racing game.
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Prototype table top AR racing game.
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Prototype table top AR racing game.
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Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
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Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
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Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
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Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
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Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
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Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
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Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
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You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
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You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
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You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
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You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
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#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
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#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
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#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
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#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
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Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)
https://www.youtube.com/watch?v=dYHQMjiFLfo
#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering
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Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)
https://www.youtube.com/watch?v=dYHQMjiFLfo
#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering