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#vrdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vrdev, aggregated by home.social.

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  1. And yeah, I did get adb via WiFi to run, but it's a pain since that also dies when the PC connection dies and then you have to connect the Quest via cable first to establish the TCP/IP connection again. So to go wireless, you need to connect a wire first. What is this, 2005? Oh right, it's (probably) the world's best-selling VR headset.
    And why does Unreal have to build the APK again every time I want to run it?!
    #VRdev

  2. No work progress today, just some new insights. The Quest 3 still has that problem where it disconnects from the PC when you're not in your VR space. How am I supposed to be both in my safeguarded obstacle-free VR space and connected to my PC via the 50 cm long cable? Said cable doesn't even charge the damn thing so by noon, I had to stop working on that project because the Quest's battery was empty.
    Also, did I mention I hate C++? Researched some libraries today. Unreadable shit.
    #rant #VRdev

  3. Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.

    This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>

    #vrchat #gamedev #vrdev

  4. Still working on the core dynamics and themes for Demonic Critters.

    I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.

    Feedback welcome, join me on the discord channel if you want to contribute. bit.ly/DemonicCritters

    #Gamedev #VRDev #InvasionOfTheDemonicCrittersFromHell

    youtube.com/shorts/YKNvWakeJJQ