#voids-within — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #voids-within, aggregated by home.social.
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Progress report of my Dystopika city with the new update in action.
#citybuilder #dystopika #voidswithin #indiegames #steam #videogames #blog #pcgaming #sandboxhttps://swordofseiros.wordpress.com/2024/11/16/dystopika-update-v1-1/
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Progress report of my Dystopika city with the new update in action.
#citybuilder #dystopika #voidswithin #indiegames #steam #videogames #blog #pcgaming #sandboxhttps://swordofseiros.wordpress.com/2024/11/16/dystopika-update-v1-1/
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Progress report of my Dystopika city with the new update in action.
#citybuilder #dystopika #voidswithin #indiegames #steam #videogames #blog #pcgaming #sandboxhttps://swordofseiros.wordpress.com/2024/11/16/dystopika-update-v1-1/
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Progress report of my Dystopika city with the new update in action.
#citybuilder #dystopika #voidswithin #indiegames #steam #videogames #blog #pcgaming #sandboxhttps://swordofseiros.wordpress.com/2024/11/16/dystopika-update-v1-1/
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Progress report of my Dystopika city with the new update in action.
#citybuilder #dystopika #voidswithin #indiegames #steam #videogames #blog #pcgaming #sandboxhttps://swordofseiros.wordpress.com/2024/11/16/dystopika-update-v1-1/
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Dystopika update v1.1
Just a heads up about my Dystopika city, now appropriately called Olisipo, the name of Lisbon during the Roman Empire. May the old gods have it somewhere preserved in all its glory.
Our dear developers – Voids Within – launched a very cool update (v1.1) with aerial transportation. The ground level is packed and humanity reached for the skies, built highways and monorails connecting different sectors, residential, industrial, and entertainment. It looks nice but it’s still a bit empty in my case. I have to build more areas with their own identities, as I have been doing. They also introduced new props and new ways to customise size, orientation, colour and brightness. Think that you’re chilling in your well isolated apartment and you see a sea of serpents with moving scales, luminescent and vibrating against a night sky packed with smoke, pollution, and a smell of undergang. Perfection!- if not for the reality we’re living in I’d say it could only be appreciated in the realm of fantasy.
We can customise the highways to have the exact same height. They make beautiful parallel lines. In this disordered world, there’s salvation in geometry. Above is a new area I’ve built, with highways at the ground level and, a bit farther away, I went as high as I could! In the middle there’s a little cluster from when I started the game. It’s one of my favourite screenshots because it invokes a sense of calmness amidst the conflicting shapes and lights.
This one resembles a roller coaster! One day, I’ll build a serpentine highway passing over the main buildings. Since I went for maximum height, I wasn’t able to do it this time. I tested how the roads merge and cross each other. I think it looks natural if we’re careful with the placement. They can be extended only so much. We can make several roads connected into a big lane. More ideas for a new city! This area depicts the Joy-me zone and The Sect farther away, to the right. I wrote about them here.
The new monorails are operated by AI. No wonder there’s so many accidents. Few inhabitants use this means of transportation because it’s not secure. It has however many cameras controlling and indexing everyone. If a crime is committed, the perpetrators are included in the “Correction & Adjustment Program” at The Sect. Many have fled to the outskirts of the city, where they contemplate the beautiful lanes from afar and build new communities and new narratives.
Dystopika has beautiful light leaks and it’s wonderful to explore the city from all angles. The rush hour in Olisipo is no joke.
Here’s a new corporate area where I added logos and stock images. We can either use in-game images or add any image from our PC. I like to use screenshots from my favourite games, but this time the original pictures were the best. I wrote Libera Nos on a building, and I think it’s a great name for a place where people sweat for bad pay.
And finally, a new area in the outskirts of the city, with new buildings, satellite dishes, new mounted signs and cable connectors. Farther away there’s an area with illuminated pyramids that I decorated as a tribute to Xenoblade Chronicles. The devs are working on mod support for the game so who knows what the future will bring? I’ll keep working on this city and in the future I’ll build a new one with more ordered choices to establish better rhythms in repetition and harmony between different zones.
#cityBuilders #cozyGames #cyberpunk #dark #dystopika #gaming #pcGames #relaxing #report #sandbox #simulation #steam #VideoGames #videogames #voidsWithin
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Dystopika update v1.1
Just a heads up about my Dystopika city, now appropriately called Olisipo, the name of Lisbon during the Roman Empire. May the old gods have it somewhere preserved in all its glory.
Our dear developers – Voids Within – launched a very cool update (v1.1) with aerial transportation. The ground level is packed and humanity reached for the skies, built highways and monorails connecting different sectors, residential, industrial, and entertainment. It looks nice but it’s still a bit empty in my case. I have to build more areas with their own identities, as I have been doing. They also introduced new props and new ways to customise size, orientation, colour and brightness. Think that you’re chilling in your well isolated apartment and you see a sea of serpents with moving scales, luminescent and vibrating against a night sky packed with smoke, pollution, and a smell of undergang. Perfection!- if not for the reality we’re living in I’d say it could only be appreciated in the realm of fantasy.
We can customise the highways to have the exact same height. They make beautiful parallel lines. In this disordered world, there’s salvation in geometry. Above is a new area I’ve built, with highways at the ground level and, a bit farther away, I went as high as I could! In the middle there’s a little cluster from when I started the game. It’s one of my favourite screenshots because it invokes a sense of calmness amidst the conflicting shapes and lights.
This one resembles a roller coaster! One day, I’ll build a serpentine highway passing over the main buildings. Since I went for maximum height, I wasn’t able to do it this time. I tested how the roads merge and cross each other. I think it looks natural if we’re careful with the placement. They can be extended only so much. We can make several roads connected into a big lane. More ideas for a new city! This area depicts the Joy-me zone and The Sect farther away, to the right. I wrote about them here.
The new monorails are operated by AI. No wonder there’s so many accidents. Few inhabitants use this means of transportation because it’s not secure. It has however many cameras controlling and indexing everyone. If a crime is committed, the perpetrators are included in the “Correction & Adjustment Program” at The Sect. Many have fled to the outskirts of the city, where they contemplate the beautiful lanes from afar and build new communities and new narratives.
Dystopika has beautiful light leaks and it’s wonderful to explore the city from all angles. The rush hour in Olisipo is no joke.
Here’s a new corporate area where I added logos and stock images. We can either use in-game images or add any image from our PC. I like to use screenshots from my favourite games, but this time the original pictures were the best. I wrote Libera Nos on a building, and I think it’s a great name for a place where people sweat for bad pay.
And finally, a new area in the outskirts of the city, with new buildings, satellite dishes, new mounted signs and cable connectors. Farther away there’s an area with illuminated pyramids that I decorated as a tribute to Xenoblade Chronicles. The devs are working on mod support for the game so who knows what the future will bring? I’ll keep working on this city and in the future I’ll build a new one with more ordered choices to establish better rhythms in repetition and harmony between different zones.
#cityBuilders #cozyGames #cyberpunk #dark #dystopika #gaming #pcGames #relaxing #report #sandbox #simulation #steam #VideoGames #videogames #voidsWithin
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Dystopika update v1.1
Just a heads up about my Dystopika city, now appropriately called Olisipo, the name of Lisbon during the Roman Empire. May the old gods have it somewhere preserved in all its glory.
Our dear developers – Voids Within – launched a very cool update (v1.1) with aerial transportation. The ground level is packed and humanity reached for the skies, built highways and monorails connecting different sectors, residential, industrial, and entertainment. It looks nice but it’s still a bit empty in my case. I have to build more areas with their own identities, as I have been doing. They also introduced new props and new ways to customise size, orientation, colour and brightness. Think that you’re chilling in your well isolated apartment and you see a sea of serpents with moving scales, luminescent and vibrating against a night sky packed with smoke, pollution, and a smell of undergang. Perfection!- if not for the reality we’re living in I’d say it could only be appreciated in the realm of fantasy.
We can customise the highways to have the exact same height. They make beautiful parallel lines. In this disordered world, there’s salvation in geometry. Above is a new area I’ve built, with highways at the ground level and, a bit farther away, I went as high as I could! In the middle there’s a little cluster from when I started the game. It’s one of my favourite screenshots because it invokes a sense of calmness amidst the conflicting shapes and lights.
This one resembles a roller coaster! One day, I’ll build a serpentine highway passing over the main buildings. Since I went for maximum height, I wasn’t able to do it this time. I tested how the roads merge and cross each other. I think it looks natural if we’re careful with the placement. They can be extended only so much. We can make several roads connected into a big lane. More ideas for a new city! This area depicts the Joy-me zone and The Sect farther away, to the right. I wrote about them here.
The new monorails are operated by AI. No wonder there’s so many accidents. Few inhabitants use this means of transportation because it’s not secure. It has however many cameras controlling and indexing everyone. If a crime is committed, the perpetrators are included in the “Correction & Adjustment Program” at The Sect. Many have fled to the outskirts of the city, where they contemplate the beautiful lanes from afar and build new communities and new narratives.
Dystopika has beautiful light leaks and it’s wonderful to explore the city from all angles. The rush hour in Olisipo is no joke.
Here’s a new corporate area where I added logos and stock images. We can either use in-game images or add any image from our PC. I like to use screenshots from my favourite games, but this time the original pictures were the best. I wrote Libera Nos on a building, and I think it’s a great name for a place where people sweat for bad pay.
And finally, a new area in the outskirts of the city, with new buildings, satellite dishes, new mounted signs and cable connectors. Farther away there’s an area with illuminated pyramids that I decorated as a tribute to Xenoblade Chronicles. The devs are working on mod support for the game so who knows what the future will bring? I’ll keep working on this city and in the future I’ll build a new one with more ordered choices to establish better rhythms in repetition and harmony between different zones.
#cityBuilders #cozyGames #cyberpunk #dark #dystopika #gaming #pcGames #relaxing #report #sandbox #simulation #steam #VideoGames #videogames #voidsWithin
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Dystopika update v1.1
Just a heads up about my Dystopika city, now appropriately called Olisipo, the name of Lisbon during the Roman Empire. May the old gods have it somewhere preserved in all its glory.
Our dear developers – Voids Within – launched a very cool update (v1.1) with aerial transportation. The ground level is packed and humanity reached for the skies, built highways and monorails connecting different sectors, residential, industrial, and entertainment. It looks nice but it’s still a bit empty in my case. I have to build more areas with their own identities, as I have been doing. They also introduced new props and new ways to customise size, orientation, colour and brightness. Think that you’re chilling in your well isolated apartment and you see a sea of serpents with moving scales, luminescent and vibrating against a night sky packed with smoke, pollution, and a smell of undergang. Perfection!- if not for the reality we’re living in I’d say it could only be appreciated in the realm of fantasy.
We can customise the highways to have the exact same height. They make beautiful parallel lines. In this disordered world, there’s salvation in geometry. Above is a new area I’ve built, with highways at the ground level and, a bit farther away, I went as high as I could! In the middle there’s a little cluster from when I started the game. It’s one of my favourite screenshots because it invokes a sense of calmness amidst the conflicting shapes and lights.
This one resembles a roller coaster! One day, I’ll build a serpentine highway passing over the main buildings. Since I went for maximum height, I wasn’t able to do it this time. I tested how the roads merge and cross each other. I think it looks natural if we’re careful with the placement. They can be extended only so much. We can make several roads connected into a big lane. More ideas for a new city! This area depicts the Joy-me zone and The Sect farther away, to the right. I wrote about them here.
The new monorails are operated by AI. No wonder there’s so many accidents. Few inhabitants use this means of transportation because it’s not secure. It has however many cameras controlling and indexing everyone. If a crime is committed, the perpetrators are included in the “Correction & Adjustment Program” at The Sect. Many have fled to the outskirts of the city, where they contemplate the beautiful lanes from afar and build new communities and new narratives.
Dystopika has beautiful light leaks and it’s wonderful to explore the city from all angles. The rush hour in Olisipo is no joke.
Here’s a new corporate area where I added logos and stock images. We can either use in-game images or add any image from our PC. I like to use screenshots from my favourite games, but this time the original pictures were the best. I wrote Libera Nos on a building, and I think it’s a great name for a place where people sweat for bad pay.
And finally, a new area in the outskirts of the city, with new buildings, satellite dishes, new mounted signs and cable connectors. Farther away there’s an area with illuminated pyramids that I decorated as a tribute to Xenoblade Chronicles. The devs are working on mod support for the game so who knows what the future will bring? I’ll keep working on this city and in the future I’ll build a new one with more ordered choices to establish better rhythms in repetition and harmony between different zones.
#cityBuilders #cozyGames #cyberpunk #dark #dystopika #gaming #pcGames #relaxing #report #sandbox #simulation #steam #VideoGames #videogames #voidsWithin
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I’ve always enjoyed city builders but there were invariably some restrictions imposed on the player. Resources, money, time, workers, stats, you name it. It’s the game part of a video game and it was fine. However, sometimes it’s just nice to build away without thinking about how to get materials to construct or upgrade buildings. I didn’t know such a game existed until I found Dystopika. Created by Voids Within (and Matt) it identifies as a cosy game, even though it has a pungent dark cyberpunk atmosphere. The player is given an area to build, an assortment of building collections and base decoration elements. After building something, further decorations and holograms can be unlocked. After this point we can keep building and customising ads, logos, build transportation hubs, and animate the minor buildings with a lighting brush tool. All the decorations with the logo ABC, in vertical or horizontal position, can be customised with our own text. The same goes for any image we have on our PC. Any image can be imported to the game. I started by building smaller clusters and trying to give them their own personality. I imagined a little story behind each one.
The core area for the corps. Behind is the Alpha Corp area. Left is Joy-me and right is The Sect (not pictured). Still needs some work with lights, decorations and words.There’s the central cluster where most corporations are based, with a medium sized pyramid at the centre to mark the bustling area. Skyscrapers surrounding the corps are where rich people live. A bit further away I created a cluster with references to video games and romance. It’s the Joy-me zone. It was a pleasure to build it and I enjoyed how the buildings are positioned in apparent (and totally random) harmony. Exactly on the opposite end there’s the Church Quarter. It’s called The Sect and has a hologram monk marking the place. It consists of two full-sized pyramids with “Sectarianism welcomes you” written on the side.
Joy-me with romance and video games.To the right of the church there’s a smaller populated cluster which is mostly the outskirts, farther away from the city centre, and even farther away from Joy-me. It’s where the residential cheaper area is, although some signs of gentrification are already showing. To the left of the church, in the northernmost part, there’s an industrial area dominated by the Alpha Corp (native to the game). It’s sad, dark, cold, and people who live there have a job and it’s all they have. To the south from the city centre there’s another noble area I’m working on, this time without the little pyramid. It was the area where I started the game but it wasn’t working for me so I abandoned it and will get to it later. Maybe I’ll place a row of connected buildings to make an avenue. We can’t make roads or paths, so it’s the buildings that dictate the sense of direction.
I enjoy the atmosphere of The Sect but it still looks a bit barren in-game.For my first city I decided to go for a more organic city planning to place the buildings more freely and see how they matched together. Even though it’s still very bare-bones, I’m enjoying being the architect of a cyberpunk city as part of a dark, polluted and foggy area very much inspired by Cyberpunk’s Night City that I loved so much. Considering the vast area we have to expand, I thought that we could have more building variety to make the different areas more unique. However, it’s still possible to do much with what we have, especially when going for more geometrical configurations.
https://swordofseiros.wordpress.com/2024/08/22/dystopika-a-work-in-progress/
#blaugust #blaugust2024 #cityBuilders #cozyGames #cyberpunk #dark #dystopika #gaming #pcGames #pcGaming #relaxing #report #simulation #steam #videoGames #videogames #voidsWithin #writing