#visionosdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #visionosdev, aggregated by home.social.
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July update: I added visionOS support to Microsoft's vcpkg C++ dependency manager and completed major feature work on the Mac version of the Cyan's open source game engine. #visionosdev #macdev
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#iosdev Ever wonder what the actual point sizes are for TextStyle fonts (.headline, .body, .caption1, etc.) and how they vary with Dynamic Type changes? I just found this: https://developer.apple.com/design/human-interface-guidelines/typography#iOS-iPadOS-Dynamic-Type-sizes
There's a ton of useful font related info on that page for all #AppleDeveloper platforms: #ipadosdev #tvosdev #macosdev #visionosdev #watchosdev
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I’ll be attending the #AppleVisionPro developer labs in #Munich on April 2nd & 3rd. Anyone else who’ll be around? 👀
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I'm trying to join the Indie App Sale, but I'm not seeing an obvious way to download the visionOS icon for my game.
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For the sake of not only complaining today, visionOS 1.1 fixes the WebKit memory leak that kept crashing my device. So, whoever at Apple was responsible for fixing that, thank you from the bottom of my heart.
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New app incoming! 👀 🚀
Can you guess what it’s about? -
Thank you @Mecid for featuring my "Migrate to VisionOS in 2 hours" article in #SwiftUIWeekly! 🙏
Without newsletters like this, I would have missed out on many learnings discovered by our community.
Read my article for my learnings on #visionOS:
https://www.fline.dev/migrating-my-swiftui-app-to-visionos/ -
Just uploaded the demo video of my @PostersApp to YouTube, hoping that some people will discover it there. 🤞
Give it a like if you have a minute! 🙏
https://www.youtube.com/watch?v=B2C6uoAz8lU -
Celebrating 1 month of #AppleVisionPro with an article summarizing my key learnings on #migrating my #SwiftUI app to #visionOS in ~2 hours! 🥳🎓
Read if you haven't ported your app yet! Gives you a good idea of what steps need to be taken:
https://www.fline.dev/migrating-my-swiftui-app-to-visionos/?ref=iosdev.space -
Part two of my ~2-hour migration to #visionOS up: 👇
https://www.youtube.com/watch?v=zSe-zkAZQs8If you're an iOS Developer and curious how easy or hard it is to migrate your SwiftUI app to #AppleVisionPro, and what hurdles await when doing so, this is for you! 👀
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If you want to see how I migrated @CrossCraftApp to #visionOS in ~2 hours & what I learned along the way:
I just uploaded the first hour of the live-stream without all the chat-talk & build-waits, just the coding part: ▶️
https://www.youtube.com/watch?v=snLZXfMQJic -
I blogged some answers to a few visionOS window and glass questions that I keep seeing: https://blog.overdesigned.net/posts/2024-02-29-visionos-window-basics
#visionOS #visionOSDev -
One of my learnings when I tried to place posters on the wall inside the #visionOS Simulator for @PostersApp:
You can hold ⇧ Shift while moving a window to move it backwards in space! Together with the shadow on the ground, you can tell when you reach a wall. 👍
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I've made @judoapp SDK and demo app run on visionOS, which makes me an Apple Vision Pro Certified developer now. The v7 update is just around the corner! #visionosdev #iosdev
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This update fixes some audio related issues that some visionOS users were experiencing.
- Pauses audio when app is closed
- Max synth volume is lower
- Default synth volume is lowerhttps://apps.apple.com/us/app/lights-off-game-log/id1537672338
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"Removed from App Store” sounds ominous, hopefully it just hasn't made it all the way through their system yet. #iOSDev #visionOSDev
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is there a way to view visionOS only apps on macOS? I just had a visionOS app approved, but it looks like I can't even view the App Store page. #visionOSDev
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I remembered to hit “Submit for Review” this time. #iOSDev #visionOSDev #indiedev
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How it feels to publish a new visionOS update for your app when you don't have a device yourself.
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This minor update has been waiting for review since Monday. I’m guessing that’s not good. #visionOS #visionOSDev
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@Jeehut maybe #visionOSDev is more accurate when talking about making apps for visionOS.
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I'm looking for visionOS icon inspiration,
what are some really standout icons.I've included what I have so far for comparison. 😆
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What am I missing here? I'm able to build for #visionOS if I remove the offending AudioKitUI package, but I would prefer to keep it in there for iOS. #iOSDev #visionOSDev #AudioKit
So far no sound either, which is a separate issue.
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As an indie developer, App Store Connect can be a source of great excitement but also a source of anxiety (negative reviews, app rejected...) so waking up to this is truly wonderful and has already made my day 💙
Starting the day feeling grateful and optimistic ☕☺️
Thank you to the kind person who left the 5 star review for @zenitizer - these mean a lot, really 🙏
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1.4.3 is out for #iOS and I'm hoping the #visionOS release will follow soon.
- Pauses audio when app window is closed
- Max synth volume is lower
- Default synth volume is lower -
I'm very interested to see how Algoriddim djay Pro is going to work with Vision Pro. It's hard for me to see how they're going to make this work, but I still want to play with it, regardless. Maybe they're on to something?
Realizing their vision: How djay designed for visionOS - Discover - Apple Developer via Hello Developer: January 2024
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So, which #IndieDev apps will be available at launch?
I'll make sure to get @CrossCraftApp ready.Who's joining the challenge?
#iOSDev #visionOSDev #VisionPro #visionOS -
News of the day: Wipr 1 and 2 both run fine on the latest version of visionOS beta. They're shippable save a couple minor cosmetic tweaks.
Which is baffling since Wipr 2 doesn't work on iOS…
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A week later... Day 6 of learning the USD file format ended up being a bit of a rehash of Day one, but using a Swift script instead of a Python script. Having the validation tools installed and ready also helped! (Still no beta software required)
https://www.whynotestflight.com/excuses/hello-usd-part-6-same-as-part-1...-but-swift/
#SwiftLang #Swift #OpenUSD #visionOSDev #visonOS #macOS #Scripting
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A week later... Day 6 of learning the USD file format ended up being a bit of a rehash of Day one, but using a Swift script instead of a Python script. Having the validation tools installed and ready also helped! (Still no beta software required)
https://www.whynotestflight.com/excuses/hello-usd-part-6-same-as-part-1...-but-swift/
#SwiftLang #Swift #OpenUSD #visionOSDev #visonOS #macOS #Scripting
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A week later... Day 6 of learning the USD file format ended up being a bit of a rehash of Day one, but using a Swift script instead of a Python script. Having the validation tools installed and ready also helped! (Still no beta software required)
https://www.whynotestflight.com/excuses/hello-usd-part-6-same-as-part-1...-but-swift/
#SwiftLang #Swift #OpenUSD #visionOSDev #visonOS #macOS #Scripting
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A week later... Day 6 of learning the USD file format ended up being a bit of a rehash of Day one, but using a Swift script instead of a Python script. Having the validation tools installed and ready also helped! (Still no beta software required)
https://www.whynotestflight.com/excuses/hello-usd-part-6-same-as-part-1...-but-swift/
#SwiftLang #Swift #OpenUSD #visionOSDev #visonOS #macOS #Scripting
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A week later... Day 6 of learning the USD file format ended up being a bit of a rehash of Day one, but using a Swift script instead of a Python script. Having the validation tools installed and ready also helped! (Still no beta software required)
https://www.whynotestflight.com/excuses/hello-usd-part-6-same-as-part-1...-but-swift/
#SwiftLang #Swift #OpenUSD #visionOSDev #visonOS #macOS #Scripting
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Day 5 and the last before the US holiday.
And it's GREAT news. Got usdview working thanks to the folks on the official USD github and that slack @mikelyndon and other's mentioned to me.
Fireworks indeed!!!
Pro tip... on macOS 13.4 use Python 3.9
https://www.whynotestflight.com/excuses/hello-usd-part-5-python-setup-pt-2-what-really-works/
Also filed a feedback on USDZ Tools: FB12499226