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  1. OUT NOW: From Glasgow to the Hebrides: Ludus Pax Studios Launches Scottish-Inspired ‘Tiny Terra Spaces’

    Glasgow-based solo developer Silviu Soare – founder of Ludus Pax Studios – is set to launch his third commercial title, Tiny Terra Spaces, today, Thursday, June 25, 2026. The cosy, stress-free island builder will be available on PC via Steam, Itch.io, and the Humble Store.

    Built over 13 months of intensive development, the game serves as a creative love letter to the geography, rich history, and natural beauty of Scotland’s islands.

    https://www.youtube.com/watch?v=gUABjaRWNf8

    A Wholesome Sandbox with Scottish Roots

    Tiny Terra Spaces places a heavy emphasis on mindfulness and low-pressure gameplay, leaning into a growing player demand for mechanics-driven relaxation. True to the studio name – Ludus Pax translates to “peaceful games” in Latin – the title features no enemies, no strict timers, no explosions, and no risk of failure.

    Players start with a single grid tile and gradually cultivate a medieval community using a low-poly 3D art style. The title launches with two distinct gameplay variants:

    • Sandbox Mode: A pure, slow-paced creative space where players can shape layouts, expand terrain, and decorate custom settlements at their own leisure.
    • Island Hop Mode: A progression-focused journey where players sail between unique, historically inspired Scottish islands, balancing resource management to build up distinct local communities before setting off for the next port.

    While primarily a solo project, the final stretch of Tiny Terra Spaces was bolstered by targeted, voluntary contributions from a small group of local collaborators. This included UI support from Silviu’s wife, Amelea, alongside 2D artwork and interface refinements from collaborators Calin and Callum, and 3D asset assistance from Will and Penny. You can find out more about the team – including their portfolios- on the Ludus Pax website.

    The Reality of Independent Development

    The journey to launch highlights the sheer tenacity required within the grassroots Scottish indie ecosystem. From the outset, Silviu has been transparent about the operational realities behind the project, navigating standard development bottlenecks, source engine updates, and the highly competitive landscape of public grants, funding applications, and independent Kickstarter campaigns.

    Despite these structural hurdles, the project successfully reached the finish line entirely self-published, recently earning national validation by being featured as an industry ‘Game of the Week’ on the global development platform 80 Level.

    While designed purely for entertainment and relaxation, the project aligns cleanly with the broader More Than Games narrative emerging across the Scottish sector—demonstrating how indie developers are actively using interactive mechanics to preserve cultural heritage and address personal well-being through design.

    Support a Homegrown Project

    For independent, solo developers, early platform metrics are critical. The Scottish games community can directly support the launch by wishlisting or purchasing the game across any of the major independent digital storefronts tomorrow.

    #games #glasgow #outNow #scotland #TinyTerraSpaces
  2. OUT NOW: From Glasgow to the Hebrides: Ludus Pax Studios Launches Scottish-Inspired ‘Tiny Terra Spaces’

    Glasgow-based solo developer Silviu Soare – founder of Ludus Pax Studios – is set to launch his third commercial title, Tiny Terra Spaces, today, Thursday, June 25, 2026. The cosy, stress-free island builder will be available on PC via Steam, Itch.io, and the Humble Store.

    Built over 13 months of intensive development, the game serves as a creative love letter to the geography, rich history, and natural beauty of Scotland’s islands.

    https://www.youtube.com/watch?v=gUABjaRWNf8

    A Wholesome Sandbox with Scottish Roots

    Tiny Terra Spaces places a heavy emphasis on mindfulness and low-pressure gameplay, leaning into a growing player demand for mechanics-driven relaxation. True to the studio name – Ludus Pax translates to “peaceful games” in Latin – the title features no enemies, no strict timers, no explosions, and no risk of failure.

    Players start with a single grid tile and gradually cultivate a medieval community using a low-poly 3D art style. The title launches with two distinct gameplay variants:

    • Sandbox Mode: A pure, slow-paced creative space where players can shape layouts, expand terrain, and decorate custom settlements at their own leisure.
    • Island Hop Mode: A progression-focused journey where players sail between unique, historically inspired Scottish islands, balancing resource management to build up distinct local communities before setting off for the next port.

    While primarily a solo project, the final stretch of Tiny Terra Spaces was bolstered by targeted, voluntary contributions from a small group of local collaborators. This included UI support from Silviu’s wife, Amelea, alongside 2D artwork and interface refinements from collaborators Calin and Callum, and 3D asset assistance from Will and Penny. You can find out more about the team – including their portfolios- on the Ludus Pax website.

    The Reality of Independent Development

    The journey to launch highlights the sheer tenacity required within the grassroots Scottish indie ecosystem. From the outset, Silviu has been transparent about the operational realities behind the project, navigating standard development bottlenecks, source engine updates, and the highly competitive landscape of public grants, funding applications, and independent Kickstarter campaigns.

    Despite these structural hurdles, the project successfully reached the finish line entirely self-published, recently earning national validation by being featured as an industry ‘Game of the Week’ on the global development platform 80 Level.

    While designed purely for entertainment and relaxation, the project aligns cleanly with the broader More Than Games narrative emerging across the Scottish sector—demonstrating how indie developers are actively using interactive mechanics to preserve cultural heritage and address personal well-being through design.

    Support a Homegrown Project

    For independent, solo developers, early platform metrics are critical. The Scottish games community can directly support the launch by wishlisting or purchasing the game across any of the major independent digital storefronts tomorrow.

    #games #glasgow #outNow #scotland #TinyTerraSpaces
  3. OUT NOW: From Glasgow to the Hebrides: Ludus Pax Studios Launches Scottish-Inspired ‘Tiny Terra Spaces’

    Glasgow-based solo developer Silviu Soare – founder of Ludus Pax Studios – is set to launch his third commercial title, Tiny Terra Spaces, today, Thursday, June 25, 2026. The cosy, stress-free island builder will be available on PC via Steam, Itch.io, and the Humble Store.

    Built over 13 months of intensive development, the game serves as a creative love letter to the geography, rich history, and natural beauty of Scotland’s islands.

    https://www.youtube.com/watch?v=gUABjaRWNf8

    A Wholesome Sandbox with Scottish Roots

    Tiny Terra Spaces places a heavy emphasis on mindfulness and low-pressure gameplay, leaning into a growing player demand for mechanics-driven relaxation. True to the studio name – Ludus Pax translates to “peaceful games” in Latin – the title features no enemies, no strict timers, no explosions, and no risk of failure.

    Players start with a single grid tile and gradually cultivate a medieval community using a low-poly 3D art style. The title launches with two distinct gameplay variants:

    • Sandbox Mode: A pure, slow-paced creative space where players can shape layouts, expand terrain, and decorate custom settlements at their own leisure.
    • Island Hop Mode: A progression-focused journey where players sail between unique, historically inspired Scottish islands, balancing resource management to build up distinct local communities before setting off for the next port.

    While primarily a solo project, the final stretch of Tiny Terra Spaces was bolstered by targeted, voluntary contributions from a small group of local collaborators. This included UI support from Silviu’s wife, Amelea, alongside 2D artwork and interface refinements from collaborators Calin and Callum, and 3D asset assistance from Will and Penny. You can find out more about the team – including their portfolios- on the Ludus Pax website.

    The Reality of Independent Development

    The journey to launch highlights the sheer tenacity required within the grassroots Scottish indie ecosystem. From the outset, Silviu has been transparent about the operational realities behind the project, navigating standard development bottlenecks, source engine updates, and the highly competitive landscape of public grants, funding applications, and independent Kickstarter campaigns.

    Despite these structural hurdles, the project successfully reached the finish line entirely self-published, recently earning national validation by being featured as an industry ‘Game of the Week’ on the global development platform 80 Level.

    While designed purely for entertainment and relaxation, the project aligns cleanly with the broader More Than Games narrative emerging across the Scottish sector—demonstrating how indie developers are actively using interactive mechanics to preserve cultural heritage and address personal well-being through design.

    Support a Homegrown Project

    For independent, solo developers, early platform metrics are critical. The Scottish games community can directly support the launch by wishlisting or purchasing the game across any of the major independent digital storefronts tomorrow.

    #games #glasgow #outNow #scotland #TinyTerraSpaces
  4. OUT NOW: From Glasgow to the Hebrides: Ludus Pax Studios Launches Scottish-Inspired ‘Tiny Terra Spaces’

    Glasgow-based solo developer Silviu Soare – founder of Ludus Pax Studios – is set to launch his third commercial title, Tiny Terra Spaces, today, Thursday, June 25, 2026. The cosy, stress-free island builder will be available on PC via Steam, Itch.io, and the Humble Store.

    Built over 13 months of intensive development, the game serves as a creative love letter to the geography, rich history, and natural beauty of Scotland’s islands.

    https://www.youtube.com/watch?v=gUABjaRWNf8

    A Wholesome Sandbox with Scottish Roots

    Tiny Terra Spaces places a heavy emphasis on mindfulness and low-pressure gameplay, leaning into a growing player demand for mechanics-driven relaxation. True to the studio name – Ludus Pax translates to “peaceful games” in Latin – the title features no enemies, no strict timers, no explosions, and no risk of failure.

    Players start with a single grid tile and gradually cultivate a medieval community using a low-poly 3D art style. The title launches with two distinct gameplay variants:

    • Sandbox Mode: A pure, slow-paced creative space where players can shape layouts, expand terrain, and decorate custom settlements at their own leisure.
    • Island Hop Mode: A progression-focused journey where players sail between unique, historically inspired Scottish islands, balancing resource management to build up distinct local communities before setting off for the next port.

    While primarily a solo project, the final stretch of Tiny Terra Spaces was bolstered by targeted, voluntary contributions from a small group of local collaborators. This included UI support from Silviu’s wife, Amelea, alongside 2D artwork and interface refinements from collaborators Calin and Callum, and 3D asset assistance from Will and Penny. You can find out more about the team – including their portfolios- on the Ludus Pax website.

    The Reality of Independent Development

    The journey to launch highlights the sheer tenacity required within the grassroots Scottish indie ecosystem. From the outset, Silviu has been transparent about the operational realities behind the project, navigating standard development bottlenecks, source engine updates, and the highly competitive landscape of public grants, funding applications, and independent Kickstarter campaigns.

    Despite these structural hurdles, the project successfully reached the finish line entirely self-published, recently earning national validation by being featured as an industry ‘Game of the Week’ on the global development platform 80 Level.

    While designed purely for entertainment and relaxation, the project aligns cleanly with the broader More Than Games narrative emerging across the Scottish sector—demonstrating how indie developers are actively using interactive mechanics to preserve cultural heritage and address personal well-being through design.

    Support a Homegrown Project

    For independent, solo developers, early platform metrics are critical. The Scottish games community can directly support the launch by wishlisting or purchasing the game across any of the major independent digital storefronts tomorrow.

    #games #glasgow #outNow #scotland #TinyTerraSpaces
  5. OUT NOW: From Glasgow to the Hebrides: Ludus Pax Studios Launches Scottish-Inspired ‘Tiny Terra Spaces’

    Glasgow-based solo developer Silviu Soare – founder of Ludus Pax Studios – is set to launch his third commercial title, Tiny Terra Spaces, today, Thursday, June 25, 2026. The cosy, stress-free island builder will be available on PC via Steam, Itch.io, and the Humble Store.

    Built over 13 months of intensive development, the game serves as a creative love letter to the geography, rich history, and natural beauty of Scotland’s islands.

    https://www.youtube.com/watch?v=gUABjaRWNf8

    A Wholesome Sandbox with Scottish Roots

    Tiny Terra Spaces places a heavy emphasis on mindfulness and low-pressure gameplay, leaning into a growing player demand for mechanics-driven relaxation. True to the studio name – Ludus Pax translates to “peaceful games” in Latin – the title features no enemies, no strict timers, no explosions, and no risk of failure.

    Players start with a single grid tile and gradually cultivate a medieval community using a low-poly 3D art style. The title launches with two distinct gameplay variants:

    • Sandbox Mode: A pure, slow-paced creative space where players can shape layouts, expand terrain, and decorate custom settlements at their own leisure.
    • Island Hop Mode: A progression-focused journey where players sail between unique, historically inspired Scottish islands, balancing resource management to build up distinct local communities before setting off for the next port.

    While primarily a solo project, the final stretch of Tiny Terra Spaces was bolstered by targeted, voluntary contributions from a small group of local collaborators. This included UI support from Silviu’s wife, Amelea, alongside 2D artwork and interface refinements from collaborators Calin and Callum, and 3D asset assistance from Will and Penny. You can find out more about the team – including their portfolios- on the Ludus Pax website.

    The Reality of Independent Development

    The journey to launch highlights the sheer tenacity required within the grassroots Scottish indie ecosystem. From the outset, Silviu has been transparent about the operational realities behind the project, navigating standard development bottlenecks, source engine updates, and the highly competitive landscape of public grants, funding applications, and independent Kickstarter campaigns.

    Despite these structural hurdles, the project successfully reached the finish line entirely self-published, recently earning national validation by being featured as an industry ‘Game of the Week’ on the global development platform 80 Level.

    While designed purely for entertainment and relaxation, the project aligns cleanly with the broader More Than Games narrative emerging across the Scottish sector—demonstrating how indie developers are actively using interactive mechanics to preserve cultural heritage and address personal well-being through design.

    Support a Homegrown Project

    For independent, solo developers, early platform metrics are critical. The Scottish games community can directly support the launch by wishlisting or purchasing the game across any of the major independent digital storefronts tomorrow.

    #games #glasgow #outNow #scotland #TinyTerraSpaces
  6. Now Crowdfunding: Tiny Terra Spaces

    Following the successful unveiling of its demo in late January, Glasgow-based Ludus Pax Studios is taking the next major step in its development journey. Solo developer Silviu Soare has officially launched a Kickstarter campaign to bring the full vision of Tiny Terra Spaces to life, with a focus on its innovative educational ‘Serious Game’ features.

    https://www.youtube.com/watch?v=aiw2125A7p0

    Building on the ‘Big Ambition’

    As SGN reported last month, Tiny Terra Spaces is a meditative, low-poly island builder that trades high-stakes conflict for the ‘cosy’ serenity of the Scottish landscape. While the initial Steam demo allowed players to experience the foundational mechanics of medieval community building, the new crowdfunding campaign aims to fund the more ambitious More Than Games elements that set this project apart.

    Speaking to SGN, Silviu, a double court medal winner from UWS, said:

    Tiny Terra Spaces doesn’t lock you into a single storyline – it hands you the reins. Build the tale you want to live. Perhaps you’re a modest villager seeking a fresh start on a far-flung island, or a fierce Viking carving out a new domain. Whatever world you imagine, the game’s varied modes ensure endless replayability and a new adventure every time you return.

    Rewards for the Community

    The campaign offers supporters a variety of levels to get involved in the development of the final product, starting from as little as £1.. Beyond securing a digital copy of the game, higher tier backers can access digital and physical merchandise from the game, with stickers, artwork, posters and more on offer.

    With a modest initial funding goal of £600 – and larger tiers and stretch goals included, the campaign runs until March 14th. This gives you enough time to play the demo and pledge your support to a young developer, working at the forefront of the sector.

    For a solo developer, crowdfunding is about more than just capital; it is about community building and market validation. Supporting this project helps ensure that the future of Scottish games remains diverse, and rooted in our local culture.

    Support the campaign here: Tiny Terra Spaces on Kickstarter

    Try the demo on Steam: Tiny Terra Spaces on Steam

    #Crowdfunding #games #glasgow #kickstarter #LudusPax #scotland #TinyTerraSpaces
  7. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  8. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  9. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  10. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  11. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  12. First Look: Build Cosy Scottish Themed Islands In Tiny Terra Spaces

    We are delighted to share a first look at Tiny Terra Spaces, a charming and ‘cosy’ new title currently in development at Scottish-based solo development studio Ludus Pax. This relaxing island builder, set in a world inspired by the islands of Scotland, promises a wholesome and focused experience for players.

    Developed by solo founder Silviu, Ludus Pax Games and in part-time collaboration with VFX artist Penny. Tiny Terra Spaces is a perfect example of the passionate, creative talent emerging from Scotland’s indie development scene. While the game is still in development, a playable WebGL version is already available, giving players a taste of the gameplay.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Tiny Terra Spaces is a minimalist, resource-management game where you build and grow your own Scottish-themed island. Instead of the pressures of a typical city-builder, the game focuses on creating a peaceful, satisfying experience. Players will place buildings and expand their islands to generate essential resources, helping their small community to grow and thrive.

    In a recent devlog, founder Silviu shared his vision for the game, outlining plans for an “endless sandbox mode” and continuous improvements based on player feedback. He is actively encouraging players to share their thoughts and become part of the game’s ongoing development journey.

    The game promises to feature a “Hop island mode” where players will be able to sail off to new islands once certain progress is achieved. There is also hope for a  Serious game mode, such as a ‘historical hop’ mode (depending upon funding and stretch goals).

    In the Serious game mode, Silviu is hoping to focus on Scottish islands’ history, learn about medieval times, local island clans and the vital roles some of islands in Scottish history and independence. All in the same fun and cosy style.

    Why the name Tiny Terra Spaces? Silviu says “while the project begins with Scotland, I want the concept to remain flexible and expandable. Future themes could include Nordic, Japanese or other cultures and regions”. 

    Silviu continues”My main goal is to create a relaxing experience for the player,” Silviu writes. “I want to create a game that can be played for a few minutes or for hours on end.”

    Tiny Terra Spaces features:

    • A cosy Island builder: A chill, stress-free experience focused on building a beautiful island chain.
    • Light economy management: Carefully place and combine islands to produce the resources your community needs to flourish.
    • Interact with buildings and inhabitants.
    • Scottish-inspired animals and biomes : Discover traditional Scottish island wildlife, flora and hand crafted biomes.
    • Wholesome & Relaxing: Designed from the ground up to be a peaceful and satisfying game.
    • Choose your own background music: Unlock music themes by placing taverns and hiring bards to shape your island atmosphere. 
    • Zoom in and admire your creation. Watch your little world grow.
    • Endless replayability: Once you are done, start again with endless layout possibilities. 
    • An island hop mechanic where you progress to a new island once you have achieved a set number of resources or people, discovering new islands.

    Supporting our homegrown, independent developers is crucial for the health and creativity of the entire Scottish games ecosystem. This is a chance to support an emerging local talent at the very beginning of his career and help shape the future of his creation.

    The game is coming soon to Kickstarter and Steam. You can play the early WebGL version now and sign up to be notified as soon as the Kickstarter campaign goes live.

    Play the Tiny Terra Spaces demo here.

    Sign up for the Kickstarter notification here.

    You can also find out more about the studio’s first two Titles: Path To Serenity & Rusty Hammer here.

    #comingSoon #FirstLook #games #glasgow #LudusPax #scotland #TinyTerraSpaces

  13. First Look: Build Cosy Scottish Themed Islands In Tiny Terra Spaces

    We are delighted to share a first look at Tiny Terra Spaces, a charming and ‘cosy’ new title currently in development at Scottish-based solo development studio Ludus Pax. This relaxing island builder, set in a world inspired by the islands of Scotland, promises a wholesome and focused experience for players.

    Developed by solo founder Silviu, Ludus Pax Games and in part-time collaboration with VFX artist Penny. Tiny Terra Spaces is a perfect example of the passionate, creative talent emerging from Scotland’s indie development scene. While the game is still in development, a playable WebGL version is already available, giving players a taste of the gameplay.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Tiny Terra Spaces is a minimalist, resource-management game where you build and grow your own Scottish-themed island. Instead of the pressures of a typical city-builder, the game focuses on creating a peaceful, satisfying experience. Players will place buildings and expand their islands to generate essential resources, helping their small community to grow and thrive.

    In a recent devlog, founder Silviu shared his vision for the game, outlining plans for an “endless sandbox mode” and continuous improvements based on player feedback. He is actively encouraging players to share their thoughts and become part of the game’s ongoing development journey.

    The game promises to feature a “Hop island mode” where players will be able to sail off to new islands once certain progress is achieved. There is also hope for a  Serious game mode, such as a ‘historical hop’ mode (depending upon funding and stretch goals).

    In the Serious game mode, Silviu is hoping to focus on Scottish islands’ history, learn about medieval times, local island clans and the vital roles some of islands in Scottish history and independence. All in the same fun and cosy style.

    Why the name Tiny Terra Spaces? Silviu says “while the project begins with Scotland, I want the concept to remain flexible and expandable. Future themes could include Nordic, Japanese or other cultures and regions”. 

    Silviu continues”My main goal is to create a relaxing experience for the player,” Silviu writes. “I want to create a game that can be played for a few minutes or for hours on end.”

    Tiny Terra Spaces features:

    • A cosy Island builder: A chill, stress-free experience focused on building a beautiful island chain.
    • Light economy management: Carefully place and combine islands to produce the resources your community needs to flourish.
    • Interact with buildings and inhabitants.
    • Scottish-inspired animals and biomes : Discover traditional Scottish island wildlife, flora and hand crafted biomes.
    • Wholesome & Relaxing: Designed from the ground up to be a peaceful and satisfying game.
    • Choose your own background music: Unlock music themes by placing taverns and hiring bards to shape your island atmosphere. 
    • Zoom in and admire your creation. Watch your little world grow.
    • Endless replayability: Once you are done, start again with endless layout possibilities. 
    • An island hop mechanic where you progress to a new island once you have achieved a set number of resources or people, discovering new islands.

    Supporting our homegrown, independent developers is crucial for the health and creativity of the entire Scottish games ecosystem. This is a chance to support an emerging local talent at the very beginning of his career and help shape the future of his creation.

    The game is coming soon to Kickstarter and Steam. You can play the early WebGL version now and sign up to be notified as soon as the Kickstarter campaign goes live.

    Play the Tiny Terra Spaces demo here.

    Sign up for the Kickstarter notification here.

    You can also find out more about the studio’s first two Titles: Path To Serenity & Rusty Hammer here.

    #comingSoon #FirstLook #games #glasgow #LudusPax #scotland #TinyTerraSpaces

  14. First Look: Build Cosy Scottish Themed Islands In Tiny Terra Spaces

    We are delighted to share a first look at Tiny Terra Spaces, a charming and ‘cosy’ new title currently in development at Scottish-based solo development studio Ludus Pax. This relaxing island builder, set in a world inspired by the islands of Scotland, promises a wholesome and focused experience for players.

    Developed by solo founder Silviu, Ludus Pax Games and in part-time collaboration with VFX artist Penny. Tiny Terra Spaces is a perfect example of the passionate, creative talent emerging from Scotland’s indie development scene. While the game is still in development, a playable WebGL version is already available, giving players a taste of the gameplay.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Tiny Terra Spaces is a minimalist, resource-management game where you build and grow your own Scottish-themed island. Instead of the pressures of a typical city-builder, the game focuses on creating a peaceful, satisfying experience. Players will place buildings and expand their islands to generate essential resources, helping their small community to grow and thrive.

    In a recent devlog, founder Silviu shared his vision for the game, outlining plans for an “endless sandbox mode” and continuous improvements based on player feedback. He is actively encouraging players to share their thoughts and become part of the game’s ongoing development journey.

    The game promises to feature a “Hop island mode” where players will be able to sail off to new islands once certain progress is achieved. There is also hope for a  Serious game mode, such as a ‘historical hop’ mode (depending upon funding and stretch goals).

    In the Serious game mode, Silviu is hoping to focus on Scottish islands’ history, learn about medieval times, local island clans and the vital roles some of islands in Scottish history and independence. All in the same fun and cosy style.

    Why the name Tiny Terra Spaces? Silviu says “while the project begins with Scotland, I want the concept to remain flexible and expandable. Future themes could include Nordic, Japanese or other cultures and regions”. 

    Silviu continues”My main goal is to create a relaxing experience for the player,” Silviu writes. “I want to create a game that can be played for a few minutes or for hours on end.”

    Tiny Terra Spaces features:

    • A cosy Island builder: A chill, stress-free experience focused on building a beautiful island chain.
    • Light economy management: Carefully place and combine islands to produce the resources your community needs to flourish.
    • Interact with buildings and inhabitants.
    • Scottish-inspired animals and biomes : Discover traditional Scottish island wildlife, flora and hand crafted biomes.
    • Wholesome & Relaxing: Designed from the ground up to be a peaceful and satisfying game.
    • Choose your own background music: Unlock music themes by placing taverns and hiring bards to shape your island atmosphere. 
    • Zoom in and admire your creation. Watch your little world grow.
    • Endless replayability: Once you are done, start again with endless layout possibilities. 
    • An island hop mechanic where you progress to a new island once you have achieved a set number of resources or people, discovering new islands.

    Supporting our homegrown, independent developers is crucial for the health and creativity of the entire Scottish games ecosystem. This is a chance to support an emerging local talent at the very beginning of his career and help shape the future of his creation.

    The game is coming soon to Kickstarter and Steam. You can play the early WebGL version now and sign up to be notified as soon as the Kickstarter campaign goes live.

    Play the Tiny Terra Spaces demo here.

    Sign up for the Kickstarter notification here.

    You can also find out more about the studio’s first two Titles: Path To Serenity & Rusty Hammer here.

    #comingSoon #FirstLook #games #glasgow #LudusPax #scotland #TinyTerraSpaces

  15. First Look: Build Cosy Scottish Themed Islands In Tiny Terra Spaces

    We are delighted to share a first look at Tiny Terra Spaces, a charming and ‘cosy’ new title currently in development at Scottish-based solo development studio Ludus Pax. This relaxing island builder, set in a world inspired by the islands of Scotland, promises a wholesome and focused experience for players.

    Developed by solo founder Silviu, Ludus Pax Games and in part-time collaboration with VFX artist Penny. Tiny Terra Spaces is a perfect example of the passionate, creative talent emerging from Scotland’s indie development scene. While the game is still in development, a playable WebGL version is already available, giving players a taste of the gameplay.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Tiny Terra Spaces is a minimalist, resource-management game where you build and grow your own Scottish-themed island. Instead of the pressures of a typical city-builder, the game focuses on creating a peaceful, satisfying experience. Players will place buildings and expand their islands to generate essential resources, helping their small community to grow and thrive.

    In a recent devlog, founder Silviu shared his vision for the game, outlining plans for an “endless sandbox mode” and continuous improvements based on player feedback. He is actively encouraging players to share their thoughts and become part of the game’s ongoing development journey.

    The game promises to feature a “Hop island mode” where players will be able to sail off to new islands once certain progress is achieved. There is also hope for a  Serious game mode, such as a ‘historical hop’ mode (depending upon funding and stretch goals).

    In the Serious game mode, Silviu is hoping to focus on Scottish islands’ history, learn about medieval times, local island clans and the vital roles some of islands in Scottish history and independence. All in the same fun and cosy style.

    Why the name Tiny Terra Spaces? Silviu says “while the project begins with Scotland, I want the concept to remain flexible and expandable. Future themes could include Nordic, Japanese or other cultures and regions”. 

    Silviu continues”My main goal is to create a relaxing experience for the player,” Silviu writes. “I want to create a game that can be played for a few minutes or for hours on end.”

    Tiny Terra Spaces features:

    • A cosy Island builder: A chill, stress-free experience focused on building a beautiful island chain.
    • Light economy management: Carefully place and combine islands to produce the resources your community needs to flourish.
    • Interact with buildings and inhabitants.
    • Scottish-inspired animals and biomes : Discover traditional Scottish island wildlife, flora and hand crafted biomes.
    • Wholesome & Relaxing: Designed from the ground up to be a peaceful and satisfying game.
    • Choose your own background music: Unlock music themes by placing taverns and hiring bards to shape your island atmosphere. 
    • Zoom in and admire your creation. Watch your little world grow.
    • Endless replayability: Once you are done, start again with endless layout possibilities. 
    • An island hop mechanic where you progress to a new island once you have achieved a set number of resources or people, discovering new islands.

    Supporting our homegrown, independent developers is crucial for the health and creativity of the entire Scottish games ecosystem. This is a chance to support an emerging local talent at the very beginning of his career and help shape the future of his creation.

    The game is coming soon to Kickstarter and Steam. You can play the early WebGL version now and sign up to be notified as soon as the Kickstarter campaign goes live.

    Play the Tiny Terra Spaces demo here.

    Sign up for the Kickstarter notification here.

    You can also find out more about the studio’s first two Titles: Path To Serenity & Rusty Hammer here.

    #comingSoon #FirstLook #games #glasgow #LudusPax #scotland #TinyTerraSpaces

  16. First Look: Build Cosy Scottish Themed Islands In Tiny Terra Spaces

    We are delighted to share a first look at Tiny Terra Spaces, a charming and ‘cosy’ new title currently in development at Scottish-based solo development studio Ludus Pax. This relaxing island builder, set in a world inspired by the islands of Scotland, promises a wholesome and focused experience for players.

    Developed by solo founder Silviu, Ludus Pax Games and in part-time collaboration with VFX artist Penny. Tiny Terra Spaces is a perfect example of the passionate, creative talent emerging from Scotland’s indie development scene. While the game is still in development, a playable WebGL version is already available, giving players a taste of the gameplay.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Tiny Terra Spaces is a minimalist, resource-management game where you build and grow your own Scottish-themed island. Instead of the pressures of a typical city-builder, the game focuses on creating a peaceful, satisfying experience. Players will place buildings and expand their islands to generate essential resources, helping their small community to grow and thrive.

    In a recent devlog, founder Silviu shared his vision for the game, outlining plans for an “endless sandbox mode” and continuous improvements based on player feedback. He is actively encouraging players to share their thoughts and become part of the game’s ongoing development journey.

    The game promises to feature a “Hop island mode” where players will be able to sail off to new islands once certain progress is achieved. There is also hope for a  Serious game mode, such as a ‘historical hop’ mode (depending upon funding and stretch goals).

    In the Serious game mode, Silviu is hoping to focus on Scottish islands’ history, learn about medieval times, local island clans and the vital roles some of islands in Scottish history and independence. All in the same fun and cosy style.

    Why the name Tiny Terra Spaces? Silviu says “while the project begins with Scotland, I want the concept to remain flexible and expandable. Future themes could include Nordic, Japanese or other cultures and regions”. 

    Silviu continues”My main goal is to create a relaxing experience for the player,” Silviu writes. “I want to create a game that can be played for a few minutes or for hours on end.”

    Tiny Terra Spaces features:

    • A cosy Island builder: A chill, stress-free experience focused on building a beautiful island chain.
    • Light economy management: Carefully place and combine islands to produce the resources your community needs to flourish.
    • Interact with buildings and inhabitants.
    • Scottish-inspired animals and biomes : Discover traditional Scottish island wildlife, flora and hand crafted biomes.
    • Wholesome & Relaxing: Designed from the ground up to be a peaceful and satisfying game.
    • Choose your own background music: Unlock music themes by placing taverns and hiring bards to shape your island atmosphere. 
    • Zoom in and admire your creation. Watch your little world grow.
    • Endless replayability: Once you are done, start again with endless layout possibilities. 
    • An island hop mechanic where you progress to a new island once you have achieved a set number of resources or people, discovering new islands.

    Supporting our homegrown, independent developers is crucial for the health and creativity of the entire Scottish games ecosystem. This is a chance to support an emerging local talent at the very beginning of his career and help shape the future of his creation.

    The game is coming soon to Kickstarter and Steam. You can play the early WebGL version now and sign up to be notified as soon as the Kickstarter campaign goes live.

    Play the Tiny Terra Spaces demo here.

    Sign up for the Kickstarter notification here.

    You can also find out more about the studio’s first two Titles: Path To Serenity & Rusty Hammer here.

    #comingSoon #FirstLook #games #glasgow #LudusPax #scotland #TinyTerraSpaces