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#worldbuilder — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #worldbuilder, aggregated by home.social.

  1. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  2. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  3. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  4. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  5. Tiny Terra, Big Ambition: Ludus Pax Studios Unveils Cosy Scottish Island Builder ‘Tiny Terra Spaces’

    Glasgow-based Ludus Pax Studios has officially unveiled its third commercial title, Tiny Terra Spaces, a relaxing, low-poly island builder that brings a More Than Games twist to the traditional city-building genre.

    Led by solo developer Silviu Soare – a First Class Honours graduate and double court medal winner – in collaboration with artist Penny, Ludus Pax is moving away from high-stress mechanics to embrace the growing “cosy games” movement. Inspired by the rich history and natural beauty of Scotland’s islands, Tiny Terra Spaces offers players a non-violent, meditative experience where the primary goal is simply to bring a world to life at one’s own pace.

    https://www.youtube.com/watch?v=yiKnHO0XAe0

    Building the Future of Scottish Digital Heritage

    What sets Tiny Terra Spaces apart is its potential for educational impact. Alongside its Sandbox and Island Hop modes, the studio has outlined plans for a “Serious Game Hop Mode.” Developed in collaboration with universities, this mode aims to allow players to discover the real-life history and traditions of Scotland’s islands as they play.

    “I’ve always wanted to create a city builder, but as a solo developer, I knew I had to find a way to make it manageable and meaningful,” says Silviu Soare. “Tiny Terra Spaces is a project that feels like the right fit at the right time – tapping into the demand for stress-free, wholesome experiences while celebrating the country I proudly call home.”

    https://www.youtube.com/watch?v=3721X8v7zjs

    Key Features of Tiny Terra Spaces:

    • Relaxed Growth: Start with a single tile and expand into a charming medieval community.
    • Environmental Interaction: Discover unique biomes, animals, and NPCs that inhabit your islands.
    • No Pressure Gameplay: No enemies, no timers, and no danger—focusing entirely on creativity and resource management.
    • Modern Tech: Built in Unity 6, featuring a low-poly aesthetic created in Blender.

    Support for Indie Success

    Ludus Pax is already a studio with a proven track record, having previously shipped Rise of the Village Hero and Path to Serenity. Tiny Terra Spaces represents an evolution for the studio, moving toward modular design that allows for significant future expansion.

    The studio is currently seeking partnerships, grants, and is preparing for a Kickstarter campaign to help bring the “Serious Game” mode to fruition. Developers, publishers, and fans can currently try the demo on Steam and follow the project’s progress via the studio’s official channels.

    Try the demo and wishlist on Steam: Tiny Terra Spaces on Steam

    Contact Ludus Pax Studios: [email protected]

    #cosy #demo #games #indie #LudusPaxStudios #scotland #steam #TinyTerraSpaces #worldBuilder
  6. Okwui Enwezor: Curator, thinker, and visionary. A legacy that broke boundaries and challenged the art world's Western-centric canon. His curatorial work and writings, now immortalized in a two-volume collection, beckon us to reimagine art's place in a globalized world. How can Enwezor's vision inspire us to rethink the narratives in the spaces we inhabit? 🌍🎨 #ArtLegacy #WorldBuilder #artnews
    ---
    artnews.com/art-in-america/aia

  7. Okwui Enwezor: Curator, thinker, and visionary. A legacy that broke boundaries and challenged the art world's Western-centric canon. His curatorial work and writings, now immortalized in a two-volume collection, beckon us to reimagine art's place in a globalized world. How can Enwezor's vision inspire us to rethink the narratives in the spaces we inhabit? 🌍🎨 #ArtLegacy #WorldBuilder #artnews
    ---
    artnews.com/art-in-america/aia

  8. Okwui Enwezor: Curator, thinker, and visionary. A legacy that broke boundaries and challenged the art world's Western-centric canon. His curatorial work and writings, now immortalized in a two-volume collection, beckon us to reimagine art's place in a globalized world. How can Enwezor's vision inspire us to rethink the narratives in the spaces we inhabit? 🌍🎨 #ArtLegacy #WorldBuilder #artnews
    ---
    artnews.com/art-in-america/aia

  9. Okwui Enwezor: Curator, thinker, and visionary. A legacy that broke boundaries and challenged the art world's Western-centric canon. His curatorial work and writings, now immortalized in a two-volume collection, beckon us to reimagine art's place in a globalized world. How can Enwezor's vision inspire us to rethink the narratives in the spaces we inhabit? 🌍🎨 #ArtLegacy #WorldBuilder #artnews
    ---
    artnews.com/art-in-america/aia

  10. Okwui Enwezor: Curator, thinker, and visionary. A legacy that broke boundaries and challenged the art world's Western-centric canon. His curatorial work and writings, now immortalized in a two-volume collection, beckon us to reimagine art's place in a globalized world. How can Enwezor's vision inspire us to rethink the narratives in the spaces we inhabit? 🌍🎨 #ArtLegacy #WorldBuilder #artnews
    ---
    artnews.com/art-in-america/aia

  11. Writing Tip:
    Choosing a memorable name for a pub can leave a lasting impression on readers, and also hint at some sort of local folklore or history.

    Lost for ideas? There is a list of "Tavern Names in Medieval London" by Medievalists.net that could prove as inspiration for you.
    medievalists.net/2023/05/taver

    #writingtip #worldbuilding #worldbuildingfantasy #fantasyworldbuilding #worldbuilder

  12. Writing Tip:
    Choosing a memorable name for a pub can leave a lasting impression on readers, and also hint at some sort of local folklore or history.

    Lost for ideas? There is a list of "Tavern Names in Medieval London" by Medievalists.net that could prove as inspiration for you.
    medievalists.net/2023/05/taver

    #writingtip #worldbuilding #worldbuildingfantasy #fantasyworldbuilding #worldbuilder #WorldBuilding

  13. Writing Tip:
    Choosing a memorable name for a pub can leave a lasting impression on readers, and also hint at some sort of local folklore or history.

    Lost for ideas? There is a list of "Tavern Names in Medieval London" by Medievalists.net that could prove as inspiration for you.
    medievalists.net/2023/05/taver

    #writingtip #worldbuilding #worldbuildingfantasy #fantasyworldbuilding #worldbuilder #WorldBuilding

  14. Writing Tip:
    Choosing a memorable name for a pub can leave a lasting impression on readers, and also hint at some sort of local folklore or history.

    Lost for ideas? There is a list of "Tavern Names in Medieval London" by Medievalists.net that could prove as inspiration for you.
    medievalists.net/2023/05/taver

    #writingtip #worldbuilding #worldbuildingfantasy #fantasyworldbuilding #worldbuilder #WorldBuilding

  15. Writing Tip:
    Choosing a memorable name for a pub can leave a lasting impression on readers, and also hint at some sort of local folklore or history.

    Lost for ideas? There is a list of "Tavern Names in Medieval London" by Medievalists.net that could prove as inspiration for you.
    medievalists.net/2023/05/taver

    #writingtip #worldbuilding #worldbuildingfantasy #fantasyworldbuilding #worldbuilder

  16. Two approaches in creating #fiction : top-down and bottom-up.

    Top-down is #worldbuilding first; while bottom-up is #writing first.

    Which suits your style? Are you more of a #worldbuilder or a #writer ?

  17. Two approaches in creating #fiction : top-down and bottom-up.

    Top-down is #worldbuilding first; while bottom-up is #writing first.

    Which suits your style? Are you more of a #worldbuilder or a #writer ?

  18. Two approaches in creating #fiction : top-down and bottom-up.

    Top-down is #worldbuilding first; while bottom-up is #writing first.

    Which suits your style? Are you more of a #worldbuilder or a #writer ?

  19. Two approaches in creating #fiction : top-down and bottom-up.

    Top-down is #worldbuilding first; while bottom-up is #writing first.

    Which suits your style? Are you more of a #worldbuilder or a #writer ?

  20. Two approaches in creating #fiction : top-down and bottom-up.

    Top-down is #worldbuilding first; while bottom-up is #writing first.

    Which suits your style? Are you more of a #worldbuilder or a #writer ?

  21. In #WhereTheyLurk, the magic system is crystal-based. The crystals hold magical energy, and you can deplete them of that energy completely.

    The colours of the crystals does have them lean towards certain magic types, but it is not always clear.
    ___
    #worldbuilding #worldbuilder #fantasy #fantasyworld #fantasyworldbuilding #MyNews

  22. In #WhereTheyLurk, the magic system is crystal-based. The crystals hold magical energy, and you can deplete them of that energy completely.

    The colours of the crystals does have them lean towards certain magic types, but it is not always clear.
    ___
    #worldbuilding #worldbuilder #fantasy #fantasyworld #fantasyworldbuilding #MyNews

  23. In #WhereTheyLurk, the magic system is crystal-based. The crystals hold magical energy, and you can deplete them of that energy completely.

    The colours of the crystals does have them lean towards certain magic types, but it is not always clear.
    ___
    #worldbuilding #worldbuilder #fantasy #fantasyworld #fantasyworldbuilding #MyNews

  24. 📺“Custom Measurements: A great hack for epic worldbuilding!”

    youtu.be/CHJi6YqEDME

    This video goes into how measurement systems are an insight into cultures, and how you can go about creating your own measurements system for world-building.
    __
    #worldbuilding #worldbuilder #fantasyworldbuilding #fantasyworld #WorldBuilding

  25. 📺“Custom Measurements: A great hack for epic worldbuilding!”

    youtu.be/CHJi6YqEDME

    This video goes into how measurement systems are an insight into cultures, and how you can go about creating your own measurements system for world-building.
    __
    #worldbuilding #worldbuilder #fantasyworldbuilding #fantasyworld #WorldBuilding

  26. 📺“Custom Measurements: A great hack for epic worldbuilding!”

    youtu.be/CHJi6YqEDME

    This video goes into how measurement systems are an insight into cultures, and how you can go about creating your own measurements system for world-building.
    __
    #worldbuilding #worldbuilder #fantasyworldbuilding #fantasyworld #WorldBuilding

  27. I haven’t named these creatures yet, but they are the main livestock for Eloailsa.

    They are used for plowing soil, milk, and they are even sheared for the wool in summer. The wool is the primary fibre source for the village.

    They are not fast runners, so if their young is threatened, adults form a circle of defence. Their large and rotating ears help warn them of danger.
    ___
    #WhereTheyLurk #WorldBuilding #Worldbuilder #FantasyWorldbuilding #Fantasy #FantasyArt #FantasyWorld #FantasyNovel

  28. I haven’t named these creatures yet, but they are the main livestock for Eloailsa.

    They are used for plowing soil, milk, and they are even sheared for the wool in summer. The wool is the primary fibre source for the village.

    They are not fast runners, so if their young is threatened, adults form a circle of defence. Their large and rotating ears help warn them of danger.
    ___
    #WhereTheyLurk #WorldBuilding #Worldbuilder #FantasyWorldbuilding #Fantasy #FantasyArt #FantasyWorld #MyNews

  29. I haven’t named these creatures yet, but they are the main livestock for Eloailsa.

    They are used for plowing soil, milk, and they are even sheared for the wool in summer. The wool is the primary fibre source for the village.

    They are not fast runners, so if their young is threatened, adults form a circle of defence. Their large and rotating ears help warn them of danger.
    ___
    #WhereTheyLurk #WorldBuilding #Worldbuilder #FantasyWorldbuilding #Fantasy #FantasyArt #FantasyWorld #MyNews

  30. I haven’t named these creatures yet, but they are the main livestock for Eloailsa.

    They are used for plowing soil, milk, and they are even sheared for the wool in summer. The wool is the primary fibre source for the village.

    They are not fast runners, so if their young is threatened, adults form a circle of defence. Their large and rotating ears help warn them of danger.
    ___
    #WhereTheyLurk #WorldBuilding #Worldbuilder #FantasyWorldbuilding #Fantasy #FantasyArt #FantasyWorld #MyNews

  31. I haven’t named these creatures yet, but they are the main livestock for Eloailsa.

    They are used for plowing soil, milk, and they are even sheared for the wool in summer. The wool is the primary fibre source for the village.

    They are not fast runners, so if their young is threatened, adults form a circle of defence. Their large and rotating ears help warn them of danger.
    ___
    #WhereTheyLurk #WorldBuilding #Worldbuilder #FantasyWorldbuilding #Fantasy #FantasyArt #FantasyWorld #FantasyNovel

  32. #WorldBuilding : Fishing customs!

    For the village of Eloailsa, the nearby lake provides fish, water greens, and clams. The fish and greens are preserved for the long winters, and many villagers spend mornings and evenings collecting or fishing along the shore.

    I took heavy inspiration from Scottish history for the creel basket designs, but they seem to be almost universal around the world.

    #WhereTheyLurk
    ___
    #WritingFantasy #Fantasy #FantasyWriter #WorldBuilder #fantasyart #MyNews

  33. #WorldBuilding : Fishing customs!

    For the village of Eloailsa, the nearby lake provides fish, water greens, and clams. The fish and greens are preserved for the long winters, and many villagers spend mornings and evenings collecting or fishing along the shore.

    I took heavy inspiration from Scottish history for the creel basket designs, but they seem to be almost universal around the world.

    #WhereTheyLurk
    ___
    #WritingFantasy #Fantasy #FantasyWriter #WorldBuilder #fantasyart #MyNews

  34. #WorldBuilding : Fishing customs!

    For the village of Eloailsa, the nearby lake provides fish, water greens, and clams. The fish and greens are preserved for the long winters, and many villagers spend mornings and evenings collecting or fishing along the shore.

    I took heavy inspiration from Scottish history for the creel basket designs, but they seem to be almost universal around the world.

    #WhereTheyLurk
    ___
    #WritingFantasy #Fantasy #FantasyWriter #WorldBuilder #fantasyart #MyNews

  35. #WorldBuilding : Fishing customs!

    For the village of Eloailsa, the nearby lake provides fish, water greens, and clams. The fish and greens are preserved for the long winters, and many villagers spend mornings and evenings collecting or fishing along the shore.

    I took heavy inspiration from Scottish history for the creel basket designs, but they seem to be almost universal around the world.

    #WhereTheyLurk
    ___
    #WritingFantasy #Fantasy #FantasyWriter #WorldBuilder #fantasyart #MyNews

  36. The can be broadly defined as information based item, so looking to the Cypher System rulebook, there are many options for abilities to use as the character advances.

    Running a Cypher game this way changes things in that the item gains abilities while the character does not. If that doesn't fit with your game, then you can alternate between the character and the artifact as the story advances.

    A supers game like d616 could in the same ways.12/

    #ttrpg #worldbuilder

  37. The can be broadly defined as information based item, so looking to the Cypher System rulebook, there are many options for abilities to use as the character advances.

    Running a Cypher game this way changes things in that the item gains abilities while the character does not. If that doesn't fit with your game, then you can alternate between the character and the artifact as the story advances.

    A supers game like d616 could in the same ways.12/

    #ttrpg #worldbuilder

  38. The can be broadly defined as information based item, so looking to the Cypher System rulebook, there are many options for abilities to use as the character advances.

    Running a Cypher game this way changes things in that the item gains abilities while the character does not. If that doesn't fit with your game, then you can alternate between the character and the artifact as the story advances.

    A supers game like d616 could in the same ways.12/

    #ttrpg #worldbuilder

  39. The can be broadly defined as information based item, so looking to the Cypher System rulebook, there are many options for abilities to use as the character advances.

    Running a Cypher game this way changes things in that the item gains abilities while the character does not. If that doesn't fit with your game, then you can alternate between the character and the artifact as the story advances.

    A supers game like d616 could in the same ways.12/

    #ttrpg #worldbuilder

  40. The Disney Imagineer Building You a Real-Life Holodeck - If you’ve ever seen a lightsaber at a Disney park or marveled at BB-8, you’ve seen Lanny ... - wired.com/story/lanny-smoot-di #culture/digitalculture #culture/movies #worldbuilder #culture/tv #culture

  41. The Disney Imagineer Building You a Real-Life Holodeck - If you’ve ever seen a lightsaber at a Disney park or marveled at BB-8, you’ve seen Lanny ... - wired.com/story/lanny-smoot-di #culture/digitalculture #culture/movies #worldbuilder #culture/tv #culture

  42. The Disney Imagineer Building You a Real-Life Holodeck - If you’ve ever seen a lightsaber at a Disney park or marveled at BB-8, you’ve seen Lanny ... - wired.com/story/lanny-smoot-di #culture/digitalculture #culture/movies #worldbuilder #culture/tv #culture