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#sprytile — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sprytile, aggregated by home.social.

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  1. Are there any good tools for modeling in blender with equal sized faces? I’m not exactly sure if my terminology is right, but I want something kind of like Sprytile but less opinionated.

    I am trying to build a level mesh and I don’t want to hand texture each face, and I want to use trimsheets.

    #blender #gamedev #sprytile

  2. Are there any good tools for modeling in blender with equal sized faces? I’m not exactly sure if my terminology is right, but I want something kind of like Sprytile but less opinionated.

    I am trying to build a level mesh and I don’t want to hand texture each face, and I want to use trimsheets.

    #blender #gamedev #sprytile

  3. Are there any good tools for modeling in blender with equal sized faces? I’m not exactly sure if my terminology is right, but I want something kind of like Sprytile but less opinionated.

    I am trying to build a level mesh and I don’t want to hand texture each face, and I want to use trimsheets.

    #blender #gamedev #sprytile

  4. Are there any good tools for modeling in blender with equal sized faces? I’m not exactly sure if my terminology is right, but I want something kind of like Sprytile but less opinionated.

    I am trying to build a level mesh and I don’t want to hand texture each face, and I want to use trimsheets.

    #blender #gamedev #sprytile

  5. Are there any good tools for modeling in blender with equal sized faces? I’m not exactly sure if my terminology is right, but I want something kind of like Sprytile but less opinionated.

    I am trying to build a level mesh and I don’t want to hand texture each face, and I want to use trimsheets.

  6. HD textures scaled down to 64x64 using the nearest neighbor (top) and trilinear (bottom) filtering.
    Nearest neighbor has that old school psx look, but both have their uses.

    #indiedev #3DModel #lowpoly #IndieGameDev #b3d #3dモデル #sprytile

  7. HD textures scaled down to 64x64 using the nearest neighbor (top) and trilinear (bottom) filtering.
    Nearest neighbor has that old school psx look, but both have their uses.

    #indiedev #3DModel #lowpoly #IndieGameDev #b3d #3dモデル #sprytile

  8. These were actually textured using #sprytile
    with faces being mapped to a square texture.
    Sprytile has more uses then just tiling.
    #indiedev #3DModel #lowpoly #IndieGameDev #b3d #3dモデル

  9. These were actually textured using #sprytile
    with faces being mapped to a square texture.
    Sprytile has more uses then just tiling.
    #indiedev #3DModel #lowpoly #IndieGameDev #b3d #3dモデル

  10. 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁: 𝗔 𝗗𝗲𝘀𝗶𝗴𝗻 𝗠𝗮𝘀𝗵𝘂𝗽

    behance.net/gallery/114686195/

    What if we take the style and visual language of #Warcraft and apply it to #Doom?
    We get 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁 🔥

    Arvy Brazdeikis - Project Lead, Art
    Sava T - Composer

    #Design #UI #UIArt #Redesign #Blender3d #Sprytile

  11. 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁: 𝗔 𝗗𝗲𝘀𝗶𝗴𝗻 𝗠𝗮𝘀𝗵𝘂𝗽

    behance.net/gallery/114686195/

    What if we take the style and visual language of #Warcraft and apply it to #Doom?
    We get 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁 🔥

    Arvy Brazdeikis - Project Lead, Art
    Sava T - Composer

    #Design #UI #UIArt #Redesign #Blender3d #Sprytile

  12. 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁: 𝗔 𝗗𝗲𝘀𝗶𝗴𝗻 𝗠𝗮𝘀𝗵𝘂𝗽

    behance.net/gallery/114686195/

    What if we take the style and visual language of #Warcraft and apply it to #Doom?
    We get 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁 🔥

    Arvy Brazdeikis - Project Lead, Art
    Sava T - Composer

    #Design #UI #UIArt #Redesign #Blender3d #Sprytile

  13. 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁: 𝗔 𝗗𝗲𝘀𝗶𝗴𝗻 𝗠𝗮𝘀𝗵𝘂𝗽

    behance.net/gallery/114686195/

    What if we take the style and visual language of #Warcraft and apply it to #Doom?
    We get 𝗗𝗼𝗼𝗺𝗖𝗿𝗮𝗳𝘁 🔥

    Arvy Brazdeikis - Project Lead, Art
    Sava T - Composer

    #Design #UI #UIArt #Redesign #Blender3d #Sprytile

  14. Made this piece around the height of lockdown here in the Philippines. Texture used is the excellent Azul tileset by Adam Saltsman.

    #LowPoly #PixelArt #Sprytile

  15. Made this piece around the height of lockdown here in the Philippines. Texture used is the excellent Azul tileset by Adam Saltsman.

    #LowPoly #PixelArt #Sprytile

  16. Made this piece around the height of lockdown here in the Philippines. Texture used is the excellent Azul tileset by Adam Saltsman.

    #LowPoly #PixelArt #Sprytile

  17. Made this piece around the height of lockdown here in the Philippines. Texture used is the excellent Azul tileset by Adam Saltsman.

    #LowPoly #PixelArt #Sprytile

  18. Made this piece around the height of lockdown here in the Philippines
    #LowPoly #PixelArt #Sprytile