#scriptableobjects — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #scriptableobjects, aggregated by home.social.
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Loader Object: Simplified Data Management #Datamanagement #Json #Unity #Scriptableobjects #Performance #Decoupling #Serialization #AssetStore
https://u3dn.com/packages/loader-object-simplified-data-management-229331
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Defines Creator Pro: Simplify Conditional Compilatio... #Unity #Scriptingdefinesymbols #Conditionalcompilation #Namespacemanagement #Scriptableobjects #Unityeditorextension #AssetStore
https://u3dn.com/packages/defines-creator-pro-simplify-conditional-compilation-in-unity-214585
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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.
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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.
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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.
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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.