#scons — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #scons, aggregated by home.social.
-
La patrona hizo encones de queso ❤️ #scons #escones #queso #reposteria
-
Why not switch your crappy software from crappy #SCons build system to even more crappy #Bazel build system over a patch release, call it "fully backwards compatible", and then effectively leave all the distros stuck on old versions with half a dozen vulnerabilities?
Yeah, just a random reminder that #MongoDB is total crap, and you shouldn't use it. Or expect people to package it for you.
-
I want a build system that:
- is as powerful and flexible as #SCons
- as readable and concise as #SnakeMake
- has a fricking progress bar+ETA
- is :datalad: #datalad / :gitannex: #gitannex agnostic (knows that files can be fetched from elsewhere
- remembers how long building things takes
- balances that to decide if rebuilding locally instead of fetching gigabytes via slow internet is favorable
- integrates well with :nixos: #nix for reproducibility -
It is beyond me why build systems like #make #scons #snakemake et al. all don't have a flag like `--pattern '*2022-*'` that will make only those files it knows how to make matching a given pattern.
(using shell brace expansion and/or globbing is risky and doesn't work fully if not all the files exist yet)
-
@cbleslie Yeah seems like you can set the store path globally, but that doesn't help and will cause everything to be rebuilt.
I guess theoretically each derivation *could* have its own store defined, but guaranteeing those are available might be a problem.
The way to go is probably what I currently do: pin the environment with nix, then use a build system like #scons to build the files. But then you're in build-system land again with all those quirks.
-
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
https://paddy-exe.github.io/posts/how-to-use-scons-with-cpp-package-managers/
-
Rzecz jasna, że jest backend #PEP517 dla Sconsa, jednego z najgorszych systemów budowania w dziejach ludzkości.
Rzecz jasna, że nie implementuje poprawnie PEP517.
https://discuss.python.org/t/are-build-backends-that-use-different-keyword-arguments-to-the-standard-spec-compliant/53056
https://github.com/dholth/enscons/issues/42 -
Of course, there's a #PEP517 backend for #SCons, one of the most horrible build systems ever made by humankind.
Of course, it managed not to implement PEP517 correctly.
https://discuss.python.org/t/are-build-backends-that-use-different-keyword-arguments-to-the-standard-spec-compliant/53056
https://github.com/dholth/enscons/issues/42 -
It had ceased to spark joy. #autotools #scons #softwareengineering
-
Insight of the week:
To parallelize data processing :scons: #scons, use separate scripts. scons runs Python-only builders as threads, which is amazing to keep the code simple and concise and even shared progress bars are possible, but the GIL (🤷) makes it super ineffective. Running in a multiprocessing.Process is unreliable and prone to freezing or is downright impossible when your data structures aren't pickleable.
Separate scripts means a lot more boilerplate, but at least it works.
-
Hi @kev @mike, could you add these icons?
:scons: https://scons.org/images/SCons-Bricks.png
:datalad: https://avatars.githubusercontent.com/u/8927200?s=48&v=4
:hledger: https://hledger.org/images/coins2-248.png
:apptainer: https://github.com/apptainer/apptainer/blob/main/docs/logos/apptainer_v3.pngThanks! 💛
-
I have to say, :scons: #scons + :nixos: #nix + :datalad: #DataLad / :gitannex: #gitAnnex is a very powerful combination for #reproducibleResearch - or just data analysis in general! Reproducibility is as much a service you do for yourself as for others.
· nix provides the identical software environment
· DataLad / git-annex help you move input and output files between machines, see and track changes
· scons lets you organize processing of all your files -
@linux_mclinuxface Isn't this just the equivalent of using a build system like #scons for parallelisation?
-
I have just updated and tagged GDExtensionTemplate for Godot 4.2!
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev #cpp
-
@[email protected] The logs were targets, made from data and code sources. The process got stuck or whatever, I CTRL-C'd it, logs (targets) were removed.
Make had never failed me - I used it extensively - but for this it is apparently the wrong tool. Although I think #scons would have dole the same, I'm not sure.
-
CW: software grumble
Trying to compile an old Commodore PLUS4 emulator and #SCons is going on my "build systems I never wish to interact with" list, next to CMake, among others.
Also, this unresolved #FLTK issue from 2009 (!!!) from is, well it's causing me some issues. https://www.fltk.org/str.php?L2180
All other libraries this project uses are imported with pkg-config, except FLTK.
Anyways, gonna rewrite the build script for #Meson. Seems easier than trying to debug SCons. -
Today's progress on #FreeBSD #Linuxulator "userland from source" project: We have build systems! 🥳
Supported now (apart of plain #make): GNU #autotools (including #autoreconf), #cmake, #meson and #ninja!
They're all supported with their original #ports "USES", by some #bmake trickery in my new "USES=linuxsrc", fixing up just the parts that are different when building from/for the Linuxulator (like adjusting dependencies and commands to use the #Linux-native versions).
Ok, no #scons yet, didn't need it so far 🙈
-
@birnim Sure, I could also directly use #SCons, but it's multi*threaded*, not multi*processed*, which has some problems when working with NetCDF4 files for example. Intermediate files can also be huge, so a RAMDISK is not ideal. Also, why introduce temporary files for stuff that really shouldn't be stored but are just variables in #Python?
-
I am looking for a parallelized pipeline system in #Python. Basically a build system lile #SCons but without the files as intermediary step, all in memory. So for example I'd like to read some data files, extract metadata from them, then save that metadata (with :gitannex: #gitAnnex). Along the way there might be other branches of logic that could need parallelization.
Ideally with progress visualisation.
Is there something like this in #Python or do I have to roll my own?
-
I have just updated and tagged GDExtensionTemplate for Godot 4.1!
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev #cpp
-
I have just updated and tagged GDExtensionTemplate for Godot 4.0.3.
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev #cpp
-
I have just updated and tagged GDExtensionTemplate for Godot 4.0.2. Still keeping up with all the releases!
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#cpp #GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev
-
Wait WHAT. You can use distcc with #scons! https://stackoverflow.com/questions/8025988/scons-with-distcc
-
Building a #sphinx theme, that uses #nodejs pinned down to a minor version, which is now required by #scons (and won't build using a system provided nodejs of a higher minor version, because having 4(!) separate nodejs major versions in the repos is not yet enough... #WTF 🤬 ).
Ecosystems really get more insane by the minute.
-
I keep forgetting the golden rule: provide the absolute minimum of information that's strictly relevant to the issue at hand. Otherwise, people are just going to cling to a tangential point that's entirely irrelevant to the problem. Sigh.
That said, any help at explaining this would be welcome.
https://github.com/SCons/scons/pull/4318#issuecomment-1460130016
-
I have just updated and tagged GDExtensionTemplate for Godot 4 RC 1.
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#cpp #GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev
-
I have updated and tagged GDExtensionTemplate for Godot 4 Beta 11.
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
I've also added auto-generation of a version header file since the last update.
#cpp #GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev