#scons — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #scons, aggregated by home.social.
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La patrona hizo encones de queso ❤️ #scons #escones #queso #reposteria
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Why not switch your crappy software from crappy #SCons build system to even more crappy #Bazel build system over a patch release, call it "fully backwards compatible", and then effectively leave all the distros stuck on old versions with half a dozen vulnerabilities?
Yeah, just a random reminder that #MongoDB is total crap, and you shouldn't use it. Or expect people to package it for you.
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I want a build system that:
- is as powerful and flexible as #SCons
- as readable and concise as #SnakeMake
- has a fricking progress bar+ETA
- is :datalad: #datalad / :gitannex: #gitannex agnostic (knows that files can be fetched from elsewhere
- remembers how long building things takes
- balances that to decide if rebuilding locally instead of fetching gigabytes via slow internet is favorable
- integrates well with :nixos: #nix for reproducibility -
I have just updated and tagged GDExtensionTemplate for Godot 4.2!
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev #cpp
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CW: software grumble
Trying to compile an old Commodore PLUS4 emulator and #SCons is going on my "build systems I never wish to interact with" list, next to CMake, among others.
Also, this unresolved #FLTK issue from 2009 (!!!) from is, well it's causing me some issues. https://www.fltk.org/str.php?L2180
All other libraries this project uses are imported with pkg-config, except FLTK.
Anyways, gonna rewrite the build script for #Meson. Seems easier than trying to debug SCons. -
Today's progress on #FreeBSD #Linuxulator "userland from source" project: We have build systems! 🥳
Supported now (apart of plain #make): GNU #autotools (including #autoreconf), #cmake, #meson and #ninja!
They're all supported with their original #ports "USES", by some #bmake trickery in my new "USES=linuxsrc", fixing up just the parts that are different when building from/for the Linuxulator (like adjusting dependencies and commands to use the #Linux-native versions).
Ok, no #scons yet, didn't need it so far 🙈
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I have just updated and tagged GDExtensionTemplate for Godot 4.1!
If you want to use an existing C++ library in #Godot or use #CMake instead of #Scons for your C++ extension, check it out!
https://github.com/asmaloney/GDExtensionTemplate
It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.
#GodotEngine #Godot4 #GDExtension #extension #plugin #GameDev #IndieDev #cpp