home.social

#ringbuffer — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ringbuffer, aggregated by home.social.

  1. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  2. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  3. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  4. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  5. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  6. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  7. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  8. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  9. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  10. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  11. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  12. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  13. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  14. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  15. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  16. Looking for a nice circular/ring buffer for Linux, arbitrarily sized and self-managing, and invisible in terms of required invested effort (because life is too short for reinventing wheels)?

    This nifty project employs filesystem and fuse to do just that. Works (as expected) in conjunction with ram disk so it's plenty fast for many purposes.

    For me it avoided a lot of mess. It works a treat.

    #RingBuffer
    #CircularBuffer

    gitlab.com/BylonAkila/circfs/-

  17. Looking for a nice circular/ring buffer for Linux, arbitrarily sized and self-managing, and invisible in terms of required invested effort (because life is too short for reinventing wheels)?

    This nifty project employs filesystem and fuse to do just that. Works (as expected) in conjunction with ram disk so it's plenty fast for many purposes.

    For me it avoided a lot of mess. It works a treat.

    #RingBuffer
    #CircularBuffer

    gitlab.com/BylonAkila/circfs/-

  18. Looking for a nice circular/ring buffer for Linux, arbitrarily sized and self-managing, and invisible in terms of required invested effort (because life is too short for reinventing wheels)?

    This nifty project employs filesystem and fuse to do just that. Works (as expected) in conjunction with ram disk so it's plenty fast for many purposes.

    For me it avoided a lot of mess. It works a treat.

    #RingBuffer
    #CircularBuffer

    gitlab.com/BylonAkila/circfs/-

  19. Looking for a nice circular/ring buffer for Linux, arbitrarily sized and self-managing, and invisible in terms of required invested effort (because life is too short for reinventing wheels)?

    This nifty project employs filesystem and fuse to do just that. Works (as expected) in conjunction with ram disk so it's plenty fast for many purposes.

    For me it avoided a lot of mess. It works a treat.

    #RingBuffer
    #CircularBuffer

    gitlab.com/BylonAkila/circfs/-

  20. Looking for a nice circular/ring buffer for Linux, arbitrarily sized and self-managing, and invisible in terms of required invested effort (because life is too short for reinventing wheels)?

    This nifty project employs filesystem and fuse to do just that. Works (as expected) in conjunction with ram disk so it's plenty fast for many purposes.

    For me it avoided a lot of mess. It works a treat.

    #RingBuffer
    #CircularBuffer

    gitlab.com/BylonAkila/circfs/-