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#linearmemory — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #linearmemory, aggregated by home.social.

  1. Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

    Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

    "To understand a program you must become both the machine and the program." — Alan Perlis

    (Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

    #ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

  2. Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

    Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

    "To understand a program you must become both the machine and the program." — Alan Perlis

    (Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

    #ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

  3. Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

    Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

    "To understand a program you must become both the machine and the program." — Alan Perlis

    (Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

    #ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

  4. Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

    Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

    "To understand a program you must become both the machine and the program." — Alan Perlis

    (Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

    #ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

  5. Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

    Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

    "To understand a program you must become both the machine and the program." — Alan Perlis

    (Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

    #ThingUmbrella #GenerativeArt #AlgorithmicArt #NoAI #Boids #Color #Video #Animation #TypeScript #WebGL

  6. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  7. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  8. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  9. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  10. I've created & uploaded video previews of a few more #LinearMemory variations & recommend the download versions for best quality (HD720p @ 60fps)... The actual piece is a realtime (browser based), endless and non-repeating animation. The only things left now are further optimizations and making it dynamically adaptive to different screen/print sizes...

    drive.google.com/drive/folders

    Enjoy!

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  11. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  12. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  13. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  14. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  15. As expected, my new generative art piece #LinearMemory really seems to be video encoding's enemy no.1 and if you want to enjoy a decent preview, you can dowload a 30 seconds, 1280x720 MP4 (file size ~115MB) from here:

    drive.google.com/file/d/18-8l2

    At least I learned how to create Rec.2020 videos for reproducing the HDR colors of the original footage, but the complex aesthetics of this piece are _really_ just not suitable (nor intended) for video and will serve as a great benchmark for another project I'm involved with...

    #Generative #Art #GenerativeArt #Color #Pixel #Glitch #Texture #RingBuffer #ThingUmbrella #NoAI #Animation

  16. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  17. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  18. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  19. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript

  20. More progress on my #LinearMemory piece and more fun with ring buffers... (incl. fun with thi.ng/color, thi.ng/pixel & thi.ng/fibers as main ingredients...) It's actually all smoothly animated too now, but I still have to figure out video codec settings to make it acceptable for uplodading previews...

    In the meantime, here're some new/current variations. I love defining & exploring generative systems relying on super simple setups (often just exploiting a simple data structure or algorithm), yet produce such complexity...

    #ThingUmbrella #Generative #Art #Pixel #Color #Abstract #Pattern #Texture #Glitch #RingBuffer #MemoryMapping #Animation #TypeScript