#pointcrawl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pointcrawl, aggregated by home.social.
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Feeling under the weather, but finally managed to take a couple hours and finish adding and formatting lettered tags to the connectors for my (months/years down the road) Endless City project.
Design work out of the way, there's no excuse to not start detailing the location and connector descriptions.
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Finally decided if I wanted to make an "infinite city" map in the mode that's poking at my brain currently, it's going to have to be as a modular point crawl.
And since I can't seem to find any suitably large, complex arrays of nodes and connectors, I'll have to bite the bullet and do it myself.
Probably there's a better way to do this, but the tool I know best for the job is Power Point. So here's a start...
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@eldergoblinhighmage
Not sure if you're still in need, but I came up with these very generalized rules for hexcrawl and similar types of travel and exploration. Feel free to crib any bits you think might be of use:
https://kisnerp.itch.io/travel-exploration-rpgThe rules there are significantly inspired by Nate Treme's "In the Light of a Ghost Star":
https://natetreme.itch.io/itloagsAnd a bit of "Ryuutama: Natural Fantasy Roleplay":
https://www.drivethrurpg.com/en/product/151366/ryuutama-natural-fantasy-roleplay#HexCrawl #PointCrawl #Ryuutama #NateTreme #InTheLightOfAGhostStar
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I love to categorize stuff to make my life easier when running #ttrpg games. Today I'm thinking about #pointcrawl paths and their characteristics.
Three key characteristics of a path seem to be its length, its difficulty/ruggedness, and its prominence (how easy / hard it is to not lose the path). Thinking about what each combo might mean.difficulty x distance = time to traverse
difficulty x prominence = chances of meeting an npc
distance x prominence = chance of losing the path
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I think of #ArkhamHorror tabletop game and its card-items and card-abilities and card-affiliations and how it all helps with decision making instead of deciphering hand-written notes on a densely printed sheet of paper.
It also had a really nice #pointcrawl city map.
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@Sandra Why can't you all people just agree with me and abandon all hexes to make a one huge multiversum encompassing #Pointcrawl ?
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This idea reminds me of how you created characters in the old #dos crpg Dusk of the Gods, where you had to live a life of battling, raiding, praying or studying, before being taken into Valhalla. Unfortunately I never could figure out how this actually properly affected my character later.
Unfortunately while interesting this idea might also be a bit cumbersome.
Pointcrawling Character Creation
http://riseupcomus.blogspot.com/2023/08/pointcrawling-character-creation.html -
@JasonT That is a pretty impressive kit. Does it link well with other RPGs? Or was it meant to be more standalone?
I'd come up with with a fairly brief, generic system for running hex/point crawls in the past:
https://kisnerp.itch.io/travel-exploration-rpgThe attempt was *very* loosely inspired by In The Light of a Ghost Star, and by aspects of Ryuutama. But trying to generalized things to easily tweak for any setting.
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The beast approaches. New game coming August 15, 2023. Subscribe to Exeunt Omnes for the release announcement: https://omnes.exeunt.press/
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#ttrpg #rpg #solorpg #journaling #sketching #drawing #monsters #monsterhunting #wards #weapons #london #pointcrawl #map #18thCentury #Fallen #Hellboy -
I wonder, does anyone run a fantasy #TTRPG campaign based on trade?
As in, you travel a fantasy world (possibly using #HexCrawl or #PointCrawl rules or similar), going from town to town as a merchant, trying to make money that way? There could still be the ordinary random encounters as in any fantasy #TTRPG, etc. But the focus of the game is finding and exploiting profitable trade routes. Sort of like the old space game Elite, but in a fantasy world instead of in space.
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@dm_draco I have never actually gotten around to running any WoD, but I asked around about maps for VtM and folks were decidedly ambivalent. I guess the "relationship map" is a more actionable document? (Is WoD a social #PointCrawl?
But for me, as a Storyteller, I feel obligated to provide set dressing, and I am not sure how to do that without, at the least, a list of locations. So maps are, for better or for worse, a security blanket.