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#pointcrawl — Public Fediverse posts

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  1. Feeling under the weather, but finally managed to take a couple hours and finish adding and formatting lettered tags to the connectors for my (months/years down the road) Endless City project.

    Design work out of the way, there's no excuse to not start detailing the location and connector descriptions.

    #PointCrawl #RPGMaps

  2. Finally decided if I wanted to make an "infinite city" map in the mode that's poking at my brain currently, it's going to have to be as a modular point crawl.

    And since I can't seem to find any suitably large, complex arrays of nodes and connectors, I'll have to bite the bullet and do it myself.

    Probably there's a better way to do this, but the tool I know best for the job is Power Point. So here's a start...

    #PointCrawl #CityMap #CitySchematic

  3. @eldergoblinhighmage
    Not sure if you're still in need, but I came up with these very generalized rules for hexcrawl and similar types of travel and exploration. Feel free to crib any bits you think might be of use:
    kisnerp.itch.io/travel-explora

    The rules there are significantly inspired by Nate Treme's "In the Light of a Ghost Star":
    natetreme.itch.io/itloags

    And a bit of "Ryuutama: Natural Fantasy Roleplay":
    drivethrurpg.com/en/product/15

    #HexCrawl #PointCrawl #Ryuutama #NateTreme #InTheLightOfAGhostStar

  4. I love to categorize stuff to make my life easier when running #ttrpg games. Today I'm thinking about #pointcrawl paths and their characteristics.
    Three key characteristics of a path seem to be its length, its difficulty/ruggedness, and its prominence (how easy / hard it is to not lose the path). Thinking about what each combo might mean.

    difficulty x distance = time to traverse

    difficulty x prominence = chances of meeting an npc

    distance x prominence = chance of losing the path

  5. I think of #ArkhamHorror tabletop game and its card-items and card-abilities and card-affiliations and how it all helps with decision making instead of deciphering hand-written notes on a densely printed sheet of paper.

    It also had a really nice #pointcrawl city map.

  6. @Sandra Why can't you all people just agree with me and abandon all hexes to make a one huge multiversum encompassing #Pointcrawl ?

  7. This idea reminds me of how you created characters in the old #dos crpg Dusk of the Gods, where you had to live a life of battling, raiding, praying or studying, before being taken into Valhalla. Unfortunately I never could figure out how this actually properly affected my character later.

    Unfortunately while interesting this idea might also be a bit cumbersome.

    Pointcrawling Character Creation
    riseupcomus.blogspot.com/2023/

    #ttrpg #pointcrawl #retrogaming

  8. @JasonT That is a pretty impressive kit. Does it link well with other RPGs? Or was it meant to be more standalone?

    I'd come up with with a fairly brief, generic system for running hex/point crawls in the past:
    kisnerp.itch.io/travel-explora

    The attempt was *very* loosely inspired by In The Light of a Ghost Star, and by aspects of Ryuutama. But trying to generalized things to easily tweak for any setting.

    #TTRPG #HexCrawl #PointCrawl

  9. I wonder, does anyone run a fantasy #TTRPG campaign based on trade?

    As in, you travel a fantasy world (possibly using #HexCrawl or #PointCrawl rules or similar), going from town to town as a merchant, trying to make money that way? There could still be the ordinary random encounters as in any fantasy #TTRPG, etc. But the focus of the game is finding and exploiting profitable trade routes. Sort of like the old space game Elite, but in a fantasy world instead of in space.

  10. @dm_draco I have never actually gotten around to running any WoD, but I asked around about maps for VtM and folks were decidedly ambivalent. I guess the "relationship map" is a more actionable document? (Is WoD a social #PointCrawl?

    But for me, as a Storyteller, I feel obligated to provide set dressing, and I am not sure how to do that without, at the least, a list of locations. So maps are, for better or for worse, a security blanket.