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#openrv — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openrv, aggregated by home.social.

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  1. Ugh, those LLM bots on Github...
    In #OpenRV's repo a commit is "fixed typo". Then a bot comments with a wall of text about what that commit is doing in a tone that sounds like Brainy Smurf right before he's getting booted out of the village. Then the devs add a file to the repo that asks LLMs to only raise issues when they're 100% sure it's an actual issue.

    Example 2 is #TriliumNotes: a user reports bug, a bot replies that this can't be and mansplains how the code works, like a toxic OSS dev 🤯

  2. Ugh, those LLM bots on Github...
    In #OpenRV's repo a commit is "fixed typo". Then a bot comments with a wall of text about what that commit is doing in a tone that sounds like Brainy Smurf right before he's getting booted out of the village. Then the devs add a file to the repo that asks LLMs to only raise issues when they're 100% sure it's an actual issue.

    Example 2 is #TriliumNotes: a user reports bug, a bot replies that this can't be and mansplains how the code works, like a toxic OSS dev 🤯

  3. Ugh, those LLM bots on Github...
    In #OpenRV's repo a commit is "fixed typo". Then a bot comments with a wall of text about what that commit is doing in a tone that sounds like Brainy Smurf right before he's getting booted out of the village. Then the devs add a file to the repo that asks LLMs to only raise issues when they're 100% sure it's an actual issue.

    Example 2 is #TriliumNotes: a user reports bug, a bot replies that this can't be and mansplains how the code works, like a toxic OSS dev 🤯

  4. Ugh, those LLM bots on Github...
    In #OpenRV's repo a commit is "fixed typo". Then a bot comments with a wall of text about what that commit is doing in a tone that sounds like Brainy Smurf right before he's getting booted out of the village. Then the devs add a file to the repo that asks LLMs to only raise issues when they're 100% sure it's an actual issue.

    Example 2 is #TriliumNotes: a user reports bug, a bot replies that this can't be and mansplains how the code works, like a toxic OSS dev 🤯

  5. Ugh, those LLM bots on Github...
    In #OpenRV's repo a commit is "fixed typo". Then a bot comments with a wall of text about what that commit is doing in a tone that sounds like Brainy Smurf right before he's getting booted out of the village. Then the devs add a file to the repo that asks LLMs to only raise issues when they're 100% sure it's an actual issue.

    Example 2 is #TriliumNotes: a user reports bug, a bot replies that this can't be and mansplains how the code works, like a toxic OSS dev 🤯

  6. I've archived 2 forums on Autodesk's site related to the RV player. There's a big banner on top that these have been temporarily restored in read-only mode. Apparently ADSK shut them down and in doing so disappeared a large knowledge base for their products.
    They'll disappear again sooner or later and there is a frustratingly low amount of developer info about #RV and #OpenRV and the weird Mu language. So here's the first forum (all 6 pages) on the #InternetArchive:

    web.archive.org/web/2025091311

  7. I've archived 2 forums on Autodesk's site related to the RV player. There's a big banner on top that these have been temporarily restored in read-only mode. Apparently ADSK shut them down and in doing so disappeared a large knowledge base for their products.
    They'll disappear again sooner or later and there is a frustratingly low amount of developer info about #RV and #OpenRV and the weird Mu language. So here's the first forum (all 6 pages) on the #InternetArchive:

    web.archive.org/web/2025091311

  8. I've archived 2 forums on Autodesk's site related to the RV player. There's a big banner on top that these have been temporarily restored in read-only mode. Apparently ADSK shut them down and in doing so disappeared a large knowledge base for their products.
    They'll disappear again sooner or later and there is a frustratingly low amount of developer info about #RV and #OpenRV and the weird Mu language. So here's the first forum (all 6 pages) on the #InternetArchive:

    web.archive.org/web/2025091311

  9. I've archived 2 forums on Autodesk's site related to the RV player. There's a big banner on top that these have been temporarily restored in read-only mode. Apparently ADSK shut them down and in doing so disappeared a large knowledge base for their products.
    They'll disappear again sooner or later and there is a frustratingly low amount of developer info about #RV and #OpenRV and the weird Mu language. So here's the first forum (all 6 pages) on the #InternetArchive:

    web.archive.org/web/2025091311

  10. I've archived 2 forums on Autodesk's site related to the RV player. There's a big banner on top that these have been temporarily restored in read-only mode. Apparently ADSK shut them down and in doing so disappeared a large knowledge base for their products.
    They'll disappear again sooner or later and there is a frustratingly low amount of developer info about #RV and #OpenRV and the weird Mu language. So here's the first forum (all 6 pages) on the #InternetArchive:

    web.archive.org/web/2025091311

  11. Since DJV went into a hiatus, I have tried #mrv2 more than once but it wouldn't do. Brought down my whole Linux desktop last time I tried, just by showing/hiding certain parts of the GUI.

    So I've compiled #OpenRV but I really want something that loads faster than that clunky old player (even though highly scriptable, RV brings 20 years worth of baggage including its own programming language. OCIO feels just bolted on).

    So, great thing that #DJV got an update!

    floss.social/@friction/1148640

  12. Since DJV went into a hiatus, I have tried #mrv2 more than once but it wouldn't do. Brought down my whole Linux desktop last time I tried, just by showing/hiding certain parts of the GUI.

    So I've compiled #OpenRV but I really want something that loads faster than that clunky old player (even though highly scriptable, RV brings 20 years worth of baggage including its own programming language. OCIO feels just bolted on).

    So, great thing that #DJV got an update!

    floss.social/@friction/1148640

  13. Since DJV went into a hiatus, I have tried #mrv2 more than once but it wouldn't do. Brought down my whole Linux desktop last time I tried, just by showing/hiding certain parts of the GUI.

    So I've compiled #OpenRV but I really want something that loads faster than that clunky old player (even though highly scriptable, RV brings 20 years worth of baggage including its own programming language. OCIO feels just bolted on).

    So, great thing that #DJV got an update!

    floss.social/@friction/1148640

  14. Since DJV went into a hiatus, I have tried #mrv2 more than once but it wouldn't do. Brought down my whole Linux desktop last time I tried, just by showing/hiding certain parts of the GUI.

    So I've compiled #OpenRV but I really want something that loads faster than that clunky old player (even though highly scriptable, RV brings 20 years worth of baggage including its own programming language. OCIO feels just bolted on).

    So, great thing that #DJV got an update!

    floss.social/@friction/1148640

  15. Since DJV went into a hiatus, I have tried #mrv2 more than once but it wouldn't do. Brought down my whole Linux desktop last time I tried, just by showing/hiding certain parts of the GUI.

    So I've compiled #OpenRV but I really want something that loads faster than that clunky old player (even though highly scriptable, RV brings 20 years worth of baggage including its own programming language. OCIO feels just bolted on).

    So, great thing that #DJV got an update!

    floss.social/@friction/1148640

  16. That event also has talks about #OpenRV and the mysterious #XStudio amongst many other VFX pipeline tools. Even about recommendations for h264 encoding of video clips you want to send somebody for review.

    #VFX fosstodon.org/@MaterialX/11484

  17. That event also has talks about #OpenRV and the mysterious #XStudio amongst many other VFX pipeline tools. Even about recommendations for h264 encoding of video clips you want to send somebody for review.

    #VFX fosstodon.org/@MaterialX/11484

  18. That event also has talks about #OpenRV and the mysterious #XStudio amongst many other VFX pipeline tools. Even about recommendations for h264 encoding of video clips you want to send somebody for review.

    #VFX fosstodon.org/@MaterialX/11484

  19. That event also has talks about #OpenRV and the mysterious #XStudio amongst many other VFX pipeline tools. Even about recommendations for h264 encoding of video clips you want to send somebody for review.

    #VFX fosstodon.org/@MaterialX/11484

  20. That event also has talks about #OpenRV and the mysterious #XStudio amongst many other VFX pipeline tools. Even about recommendations for h264 encoding of video clips you want to send somebody for review.

    #VFX fosstodon.org/@MaterialX/11484

  21. I've finally started integrating #OpenRV into our pipeline. I've tried a bunch of players but they all sucked in their own way. OpenRV does, too, because you have to compile it yourself and #OCIO is not a first class citizen in the current release but a hacky plugin that breaks other features. It's like learning the vim editor because the hotkeys and UI have developed in a parallel universe. But development is ongoing it seems.

  22. I've finally started integrating #OpenRV into our pipeline. I've tried a bunch of players but they all sucked in their own way. OpenRV does, too, because you have to compile it yourself and #OCIO is not a first class citizen in the current release but a hacky plugin that breaks other features. It's like learning the vim editor because the hotkeys and UI have developed in a parallel universe. But development is ongoing it seems.

  23. I've finally started integrating #OpenRV into our pipeline. I've tried a bunch of players but they all sucked in their own way. OpenRV does, too, because you have to compile it yourself and #OCIO is not a first class citizen in the current release but a hacky plugin that breaks other features. It's like learning the vim editor because the hotkeys and UI have developed in a parallel universe. But development is ongoing it seems.

  24. I've finally started integrating #OpenRV into our pipeline. I've tried a bunch of players but they all sucked in their own way. OpenRV does, too, because you have to compile it yourself and #OCIO is not a first class citizen in the current release but a hacky plugin that breaks other features. It's like learning the vim editor because the hotkeys and UI have developed in a parallel universe. But development is ongoing it seems.

  25. I've finally started integrating #OpenRV into our pipeline. I've tried a bunch of players but they all sucked in their own way. OpenRV does, too, because you have to compile it yourself and #OCIO is not a first class citizen in the current release but a hacky plugin that breaks other features. It's like learning the vim editor because the hotkeys and UI have developed in a parallel universe. But development is ongoing it seems.

  26. Seems like the next #OpenRV release will finally allow us noobs to play back prores-encoded clips. Well, we still have to compile it ourselves but I managed to do this at our shop. After one or two hickups it went really well thanks to their step-by-step instructions.

    github.com/AcademySoftwareFoun

  27. Seems like the next #OpenRV release will finally allow us noobs to play back prores-encoded clips. Well, we still have to compile it ourselves but I managed to do this at our shop. After one or two hickups it went really well thanks to their step-by-step instructions.

    github.com/AcademySoftwareFoun

  28. Seems like the next #OpenRV release will finally allow us noobs to play back prores-encoded clips. Well, we still have to compile it ourselves but I managed to do this at our shop. After one or two hickups it went really well thanks to their step-by-step instructions.

    github.com/AcademySoftwareFoun

  29. Seems like the next #OpenRV release will finally allow us noobs to play back prores-encoded clips. Well, we still have to compile it ourselves but I managed to do this at our shop. After one or two hickups it went really well thanks to their step-by-step instructions.

    github.com/AcademySoftwareFoun

  30. Seems like the next #OpenRV release will finally allow us noobs to play back prores-encoded clips. Well, we still have to compile it ourselves but I managed to do this at our shop. After one or two hickups it went really well thanks to their step-by-step instructions.

    github.com/AcademySoftwareFoun

  31. After more than a day‘s work I have finally managed to compile #OpenRV on #CentOS

    Ask me if you want to know which steps the official guide has omitted 😤

    #VFXPipeline

  32. After more than a day‘s work I have finally managed to compile #OpenRV on #CentOS

    Ask me if you want to know which steps the official guide has omitted 😤

    #VFXPipeline

  33. After more than a day‘s work I have finally managed to compile #OpenRV on #CentOS

    Ask me if you want to know which steps the official guide has omitted 😤

    #VFXPipeline

  34. After more than a day‘s work I have finally managed to compile #OpenRV on #CentOS

    Ask me if you want to know which steps the official guide has omitted 😤

    #VFXPipeline

  35. Has anybody built #OpenRV from source on #CentOS yet? Currently giving it a go. But why are there no packages?

    #vfxlife

  36. Has anybody built #OpenRV from source on #CentOS yet? Currently giving it a go. But why are there no packages?

    #vfxlife

  37. Has anybody built #OpenRV from source on #CentOS yet? Currently giving it a go. But why are there no packages?

    #vfxlife

  38. Has anybody built #OpenRV from source on #CentOS yet? Currently giving it a go. But why are there no packages?

    #vfxlife