#vfxpipeline — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vfxpipeline, aggregated by home.social.
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Nuke bug of the day: Nuke's color pipeline breaks with completely nonsensical errors whenever you add the keyword "default_view_transform:" to your OCIO configuration. That's really weird because it doesn't really do anything color-related except define which value the viewer should be set to initially.
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For #FreeSoftwareAdvent I'd like to post about open source tools that we're using in our #VFXPipeline.
On Dec. 5th let's start with #OpenImageIO (https://openimageio.readthedocs.io/en/stable/).
It's a C++ library and Python module for image processing. Unlike old projects (i.e. ImageMagick) it is aimed at modern VFX workflows (OpenEXR, speed).
We're just using its cli tool for reading and rewriting metadata, combining AOVs or creating thumbnails and text overlays. -
I took another look at the progress of xSTUDIO, the media player and review application for #VFX. Seems like development is taking place not on their github but at internally at #DNEG. There is a development branch that got a few massive commits this year to sync it with their internal codebase.
Has anybody tried it yet or managed to compile it? It would be great to replace the Foundry's Hiero/Nuke Studio or the dog slow RV player...
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Finally I have the opportunity again to build a small new inhouse tool in #pyside. This time it’ll have drag&drop which is something I haven’t done with Qt before.
#VFXPipeline -
Does anybody use DWAA compressed exrs when rendering multi-part or multi-channel exrs? I converted some renders with AOVs using #Nuke and #OIIO and they got larger rather than smaller! Also, the compression ratio doesn’t have any effect on the resulting file size and visual quality of the AOVs at all.
DWAA works with regular rgb channels though. Did I find a bug in basic #OpenEXR code?