#minicube64 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #minicube64, aggregated by home.social.
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it doesn’t look like much—and I really don't know what I'm doing—but it is the very start of if I hope will be an FPGA core for #minicube64 on Analogue Pocket
thanks to @thsalvo patience for helping me get this far
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completely unrelatedly @evolutional has apparently been seeing what it would take for #minicube64 to not be a *fantasy* console O_O
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so I asked if Mrmo Tarius could imagine what a physical #minicube64 handheld might look like and then this happened, and holy hell this is amazing, I love it !
featuring the Dead End Holiday Demo with pixels by @thkaspar
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no, *you* went overboard imagining what official #minicube64 game sd cards might look like_
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ok time for another MINICUBEJAM !
This is a demo/game jam for #minicube64. See what you can do with this 6502 assembler based fantasy console with 64x64px + 64 colours in 64K.
No rules just vibes. -
not a lot of gamedev progress this year so far, but here is some Dead End gameplay !
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𝐃𝐄𝐀𝐃 𝐄𝐍𝐃 Holiday Demo for #minicube64 out now on https://aeriform.itch.io/deadend
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𝐃𝐄𝐀𝐃 𝐄𝐍𝐃 Special Holiday Demo !
For #Minicube64 -
so happy with how 𝐃𝐄𝐀𝐃 𝐄𝐍𝐃 is shaping up with the help of @thkaspar
built from the ground up in 6502 asm for #minicube64 with most of the major elements in place at this point.More to do but incredible to see it this far !
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one of my favourite things about developing Dead End and #minicube64 is how I can see the code and data and get a very intuitive feel about how much room I have to work with. This is what some of it looks like in 16K, the rest of it is uncompressed graphics stuff
#theWorkshop -
@aeriform This looks very cool. Forgive my ignorance, but what's #minicube64 ?
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@henesy my first recommendation would be to check out #uxn.
other suggestions include:
- #pico8
- #minicube64
- #puzzlescriptand if you want historical machines that are commonly emulated i think #c64, #atari, or #nes could be interesting.
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𝐃𝐄𝐀𝐃 𝐄𝐍𝐃
A sneaking mission inspired by Metal Gear based on untrue eventscurrently in development for #minicube64
by Kaspar Wozniak + me†
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added text rendering demo for #minicube64 to the repo. This is based on the tile renderer and includes setting up lines of text and advancing through on button up. Great for RPGs !
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finishing up a text rendering demo for #minicube64 showing how you can set up a scene of dialogue that advances on button up
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added tilemap demo for #minicube64 to the repo. This includes a basic example and a complete scene with scrolling car and flickering sign, including the csv data that defined the tilemap
https://github.com/aeriform-io/minicube64/tree/main/demos
huge thanks to momo/deadlyyucca for the art
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added palette cycling demo for #minicube64 to the repo
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working on a tilemap demo for #minicube64
original art by momo/deadlyyucca
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after much ado, got a working tile render routine working in #minicube64 because I feel like that might be super useful