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#minicube64 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #minicube64, aggregated by home.social.

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  1. it doesn’t look like much—and I really don't know what I'm doing—but it is the very start of if I hope will be an FPGA core for #minicube64 on Analogue Pocket

    thanks to @thsalvo patience for helping me get this far

  2. completely unrelatedly @evolutional has apparently been seeing what it would take for #minicube64 to not be a *fantasy* console O_O

  3. so I asked if Mrmo Tarius could imagine what a physical #minicube64 handheld might look like and then this happened, and holy hell this is amazing, I love it !

    featuring the Dead End Holiday Demo with pixels by @thkaspar

    #theWorkshop

  4. no, *you* went overboard imagining what official #minicube64 game sd cards might look like_

    #theWorkshop

  5. ok time for another MINICUBEJAM !

    This is a demo/game jam for #minicube64. See what you can do with this 6502 assembler based fantasy console with 64x64px + 64 colours in 64K.
    No rules just vibes.

    itch.io/jam/minicubejam3

    #indiedev #gamedev #gamejam #sizecoding #demoscene

  6. not a lot of gamedev progress this year so far, but here is some Dead End gameplay !

    #theWorkshop #indiedev #gamedev #minicube64

  7. so happy with how 𝐃𝐄𝐀𝐃 𝐄𝐍𝐃 is shaping up with the help of @thkaspar
    built from the ground up in 6502 asm for #minicube64 with most of the major elements in place at this point.

    More to do but incredible to see it this far !

    #indiedev #gamedev #screenshotsaturday

  8. one of my favourite things about developing Dead End and #minicube64 is how I can see the code and data and get a very intuitive feel about how much room I have to work with. This is what some of it looks like in 16K, the rest of it is uncompressed graphics stuff
    #theWorkshop

  9. @aeriform This looks very cool. Forgive my ignorance, but what's #minicube64 ?

  10. @henesy my first recommendation would be to check out #uxn.

    other suggestions include:
    - #pico8
    - #minicube64
    - #puzzlescript

    and if you want historical machines that are commonly emulated i think #c64, #atari, or #nes could be interesting.

  11. 𝐃𝐄𝐀𝐃 𝐄𝐍𝐃
    A sneaking mission inspired by Metal Gear based on untrue events

    currently in development for #minicube64
    by Kaspar Wozniak + me

  12. added text rendering demo for #minicube64 to the repo. This is based on the tile renderer and includes setting up lines of text and advancing through on button up. Great for RPGs !

    github.com/aeriform-io/minicub

    #theWorkshop

  13. finishing up a text rendering demo for #minicube64 showing how you can set up a scene of dialogue that advances on button up

  14. added tilemap demo for #minicube64 to the repo. This includes a basic example and a complete scene with scrolling car and flickering sign, including the csv data that defined the tilemap

    github.com/aeriform-io/minicub

    huge thanks to momo/deadlyyucca for the art

  15. ok hear me out—

    Space Harrier but CONTROL

    CTRL
    demo made in #minicube64 in collab with Kaspar Wozniak

  16. working on a tilemap demo for #minicube64

    original art by momo/deadlyyucca

  17. after much ado, got a working tile render routine working in #minicube64 because I feel like that might be super useful