#theworkshop — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #theworkshop, aggregated by home.social.
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Update: I made a desk! I'll take some glamour shots in a place that looks nicer than the room where it will live after I make and install the drawer. But for today I'm pleased #theWorkshop
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Update: I made a desk! I'll take some glamour shots in a place that looks nicer than the room where it will live after I make and install the drawer. But for today I'm pleased #theWorkshop
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Update: I made a desk! I'll take some glamour shots in a place that looks nicer than the room where it will live after I make and install the drawer. But for today I'm pleased #theWorkshop
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Update: I made a desk! I'll take some glamour shots in a place that looks nicer than the room where it will live after I make and install the drawer. But for today I'm pleased #theWorkshop
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Update: I made a desk! I'll take some glamour shots in a place that looks nicer than the room where it will live after I make and install the drawer. But for today I'm pleased #theWorkshop
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Hiding from the sun and working on my single user YouTube replacement. It now has chunked uploading and thumbnails. Server-side is still really simple PHP but hopefully secure. Android frontend is simple Compose with tablet support (there's a web interface too). So that's my ties to YouTube fixed, now I just need to wean off Instagram (there's a massive music community on there, that'll be tougher).
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Hiding from the sun and working on my single user YouTube replacement. It now has chunked uploading and thumbnails. Server-side is still really simple PHP but hopefully secure. Android frontend is simple Compose with tablet support (there's a web interface too). So that's my ties to YouTube fixed, now I just need to wean off Instagram (there's a massive music community on there, that'll be tougher).
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Hiding from the sun and working on my single user YouTube replacement. It now has chunked uploading and thumbnails. Server-side is still really simple PHP but hopefully secure. Android frontend is simple Compose with tablet support (there's a web interface too). So that's my ties to YouTube fixed, now I just need to wean off Instagram (there's a massive music community on there, that'll be tougher).
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Hiding from the sun and working on my single user YouTube replacement. It now has chunked uploading and thumbnails. Server-side is still really simple PHP but hopefully secure. Android frontend is simple Compose with tablet support (there's a web interface too). So that's my ties to YouTube fixed, now I just need to wean off Instagram (there's a massive music community on there, that'll be tougher).
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Hiding from the sun and working on my single user YouTube replacement. It now has chunked uploading and thumbnails. Server-side is still really simple PHP but hopefully secure. Android frontend is simple Compose with tablet support (there's a web interface too). So that's my ties to YouTube fixed, now I just need to wean off Instagram (there's a massive music community on there, that'll be tougher).
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:neofox_facepalm:
I messed up my #sizecoding Makefile. Only noticed now when I compiled "wake up!", a 16 byte intro. The "stats" make target was showing the disassembly's size, not the binary size. I was afraid I was running out of space with my circle drawing code, but I'm only at 52 bytes instead of 900-ish. :neofox_laugh_sweat:
cc: #theWorkshop -
:neofox_facepalm:
I messed up my #sizecoding Makefile. Only noticed now when I compiled "wake up!", a 16 byte intro. The "stats" make target was showing the disassembly's size, not the binary size. I was afraid I was running out of space with my circle drawing code, but I'm only at 52 bytes instead of 900-ish. :neofox_laugh_sweat:
cc: #theWorkshop -
:neofox_facepalm:
I messed up my #sizecoding Makefile. Only noticed now when I compiled "wake up!", a 16 byte intro. The "stats" make target was showing the disassembly's size, not the binary size. I was afraid I was running out of space with my circle drawing code, but I'm only at 52 bytes instead of 900-ish. :neofox_laugh_sweat:
cc: #theWorkshop -
:neofox_facepalm:
I messed up my #sizecoding Makefile. Only noticed now when I compiled "wake up!", a 16 byte intro. The "stats" make target was showing the disassembly's size, not the binary size. I was afraid I was running out of space with my circle drawing code, but I'm only at 52 bytes instead of 900-ish. :neofox_laugh_sweat:
cc: #theWorkshop -
:neofox_facepalm:
I messed up my #sizecoding Makefile. Only noticed now when I compiled "wake up!", a 16 byte intro. The "stats" make target was showing the disassembly's size, not the binary size. I was afraid I was running out of space with my circle drawing code, but I'm only at 52 bytes instead of 900-ish. :neofox_laugh_sweat:
cc: #theWorkshop -
Yesterday I put out a blog post on credit cards deal scripting. Been using these scripts for a while but decided to share them.
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Yesterday I put out a blog post on credit cards deal scripting. Been using these scripts for a while but decided to share them.
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Yesterday I put out a blog post on credit cards deal scripting. Been using these scripts for a while but decided to share them.
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Yesterday I put out a blog post on credit cards deal scripting. Been using these scripts for a while but decided to share them.
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Yesterday I put out a blog post on credit cards deal scripting. Been using these scripts for a while but decided to share them.
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Quick 'n' dirty #bash script for #NixOS admin tasks that should also be useful for #Guix .
I'm pretty sure I'm not the first one to write something like this, but it was quicker to implement it than to find prior art.
But if any fellow sysadmins/selfhosters know of a standard way to do this, I'd love to know more.Motivating example:
./enter "$(pgrep forgejo)" forgejo admin userShould be useful for one-off #Forgejo admin tasks without having to copy the settings manually and without having to edit your system config.
https://paste.sr.ht/~raingloom/ca6b3eb624c0ad8d220bcb4b61db8cde4bbf71ba
cc: #theWorkshop
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Quick 'n' dirty #bash script for #NixOS admin tasks that should also be useful for #Guix .
I'm pretty sure I'm not the first one to write something like this, but it was quicker to implement it than to find prior art.
But if any fellow sysadmins/selfhosters know of a standard way to do this, I'd love to know more.Motivating example:
./enter "$(pgrep forgejo)" forgejo admin userShould be useful for one-off #Forgejo admin tasks without having to copy the settings manually and without having to edit your system config.
https://paste.sr.ht/~raingloom/ca6b3eb624c0ad8d220bcb4b61db8cde4bbf71ba
cc: #theWorkshop
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Quick 'n' dirty #bash script for #NixOS admin tasks that should also be useful for #Guix .
I'm pretty sure I'm not the first one to write something like this, but it was quicker to implement it than to find prior art.
But if any fellow sysadmins/selfhosters know of a standard way to do this, I'd love to know more.Motivating example:
./enter "$(pgrep forgejo)" forgejo admin userShould be useful for one-off #Forgejo admin tasks without having to copy the settings manually and without having to edit your system config.
https://paste.sr.ht/~raingloom/ca6b3eb624c0ad8d220bcb4b61db8cde4bbf71ba
cc: #theWorkshop
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Quick 'n' dirty #bash script for #NixOS admin tasks that should also be useful for #Guix .
I'm pretty sure I'm not the first one to write something like this, but it was quicker to implement it than to find prior art.
But if any fellow sysadmins/selfhosters know of a standard way to do this, I'd love to know more.Motivating example:
./enter "$(pgrep forgejo)" forgejo admin userShould be useful for one-off #Forgejo admin tasks without having to copy the settings manually and without having to edit your system config.
https://paste.sr.ht/~raingloom/ca6b3eb624c0ad8d220bcb4b61db8cde4bbf71ba
cc: #theWorkshop
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Quick 'n' dirty #bash script for #NixOS admin tasks that should also be useful for #Guix .
I'm pretty sure I'm not the first one to write something like this, but it was quicker to implement it than to find prior art.
But if any fellow sysadmins/selfhosters know of a standard way to do this, I'd love to know more.Motivating example:
./enter "$(pgrep forgejo)" forgejo admin userShould be useful for one-off #Forgejo admin tasks without having to copy the settings manually and without having to edit your system config.
https://paste.sr.ht/~raingloom/ca6b3eb624c0ad8d220bcb4b61db8cde4bbf71ba
cc: #theWorkshop
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#Starforged #solorpg #illustration #outrun #posca #theWorkshop
The top pic is a remake of an illustration by Joshua Meehan. The middle and bottom ones are inspired by solo sessions I played the last couple evenings. -
#Starforged #solorpg #illustration #outrun #posca #theWorkshop
The top pic is a remake of an illustration by Joshua Meehan. The middle and bottom ones are inspired by solo sessions I played the last couple evenings. -
#Starforged #solorpg #illustration #outrun #posca #theWorkshop
The top pic is a remake of an illustration by Joshua Meehan. The middle and bottom ones are inspired by solo sessions I played the last couple evenings. -
#Starforged #solorpg #illustration #outrun #posca #theWorkshop
The top pic is a remake of an illustration by Joshua Meehan. The middle and bottom ones are inspired by solo sessions I played the last couple evenings. -
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Working on the vibes.
Next up I need to do the transition between levels logic so that you keep the last possession and enter through the previous level exit.
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Working on the vibes.
Next up I need to do the transition between levels logic so that you keep the last possession and enter through the previous level exit.
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Working on the vibes.
Next up I need to do the transition between levels logic so that you keep the last possession and enter through the previous level exit.
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Working on the vibes.
Next up I need to do the transition between levels logic so that you keep the last possession and enter through the previous level exit.
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Working on the vibes.
Next up I need to do the transition between levels logic so that you keep the last possession and enter through the previous level exit.
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I made a harmonograph style thing in JS: https://orllewin.uk/archive/web/harmonograph/ There was an artist on Instagram a few years back who made physical versions of these, two motors turning wooden discs, with poles attached with a marker/Sharpie, and a 3rd motor slowly rotating the platform with the paper on. His name escapes me, Robert maybe, he had a big beard from what I remember. #theWorkshop
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I made a harmonograph style thing in JS: https://orllewin.uk/archive/web/harmonograph/ There was an artist on Instagram a few years back who made physical versions of these, two motors turning wooden discs, with poles attached with a marker/Sharpie, and a 3rd motor slowly rotating the platform with the paper on. His name escapes me, Robert maybe, he had a big beard from what I remember. #theWorkshop
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I made a harmonograph style thing in JS: https://orllewin.uk/archive/web/harmonograph/ There was an artist on Instagram a few years back who made physical versions of these, two motors turning wooden discs, with poles attached with a marker/Sharpie, and a 3rd motor slowly rotating the platform with the paper on. His name escapes me, Robert maybe, he had a big beard from what I remember. #theWorkshop
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I made a harmonograph style thing in JS: https://orllewin.uk/archive/web/harmonograph/ There was an artist on Instagram a few years back who made physical versions of these, two motors turning wooden discs, with poles attached with a marker/Sharpie, and a 3rd motor slowly rotating the platform with the paper on. His name escapes me, Robert maybe, he had a big beard from what I remember. #theWorkshop
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I made a harmonograph style thing in JS: https://orllewin.uk/archive/web/harmonograph/ There was an artist on Instagram a few years back who made physical versions of these, two motors turning wooden discs, with poles attached with a marker/Sharpie, and a 3rd motor slowly rotating the platform with the paper on. His name escapes me, Robert maybe, he had a big beard from what I remember. #theWorkshop
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Cleaned up a couple of things that were annoying me, mainly the animation code. Before, there was a global timer per turn. 1 turn for the player, 1 turn for all the mobs.
It turns out that if two mobs attack you in the same turn, it's really hard to read what happened if the animations happen simultaneously. So now each entity has their own turn timer, and I can also delay some animations and vfx and sfx.
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Cleaned up a couple of things that were annoying me, mainly the animation code. Before, there was a global timer per turn. 1 turn for the player, 1 turn for all the mobs.
It turns out that if two mobs attack you in the same turn, it's really hard to read what happened if the animations happen simultaneously. So now each entity has their own turn timer, and I can also delay some animations and vfx and sfx.