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#maygame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #maygame, aggregated by home.social.

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  1. How can you tell if there's still something to solve in a room? And what will happen once it's solved?

    Easy. A Puzzlegeist will be there. Draped over a door. Or a locked chest. Or just hanging out. Maybe your map will even show where they're still around.

    #gamedev #indiegame #cozygame #MayGame

  2. On second thought, maybe shattering (nice-looking) destructible crystals into tiny pieces isn't quite the vibe I want to go for. 🤨

    So how about instead, a bulb that opens up when you whistle at it? Might be something useful inside.

    Oh and here's a new rope-climbing mechanic too. #MayGame #gamedev

  3. Serious question:

    Are these flip-able blocks easy to understand as a game mechanic? Do they look fun?

    I'm experimenting with blocks that behave in non-standard ways and I worry they might be so unconventional that players might have a hard time adjusting...

    #MayGame #gamedev #WishlistWednesday

  4. Hello, everyone! I'm back! Sorry for the absence. Lots of drawing board work the last two weeks.

    The cave tileset has gotten a complete overhaul - as well as the water edge tiles. This is the first room of the WIP "tutorial cave."

    #ScreenshotSaturday #indiegame #cozygame #MayGame

  5. My game finally has destructible terrain!

    They are mushroom-shaped crystals. 🍄💎

    Shatter them by whistling. 🎶

    They will sometimes drop money. 🟨

    #ScreenshotSaturday #gamedev #indiegame #MayGame

  6. One thing that always trips me up in games is when the same button is used to advance text AND pick choice #1.

    I'll frequently pick a choice by accident. :/

    What if *no choice* is selected by default? This forces the player to press up or down to pick one.

    #MayGame #gamedev #gamedesign

  7. Testing out some new game mechanics this week...

    These jumpy dogs might look familiar. They were used for a stealth section before. But this time, they respond to your whistle!

    Can we get one dog to stand on each gray panel?

    #MayGame #indiedev #cozygame #indiegame

  8. Turns out getting text-revealing, auto-wrapping text that doesn't make words jump across lines as they get longer is a bit of a pain. 🫠

    Newlines were manually inserted pre-refactor. Now they're automated. One less thing I (and localizers?) will need to put up with. #MayGame #indiegame #solodev

  9. Work on the my game's refactor continues. Jumping, attacks, and scripting are re-implemented.

    And also...

    Our first graphical filter! This one reproduces the dot-matrix look of old handheld screens, where you could see individual pixels separated by thin lines.

    #MayGame #indiegame #solodev #cozygame

  10. Hello everyone!

    Developer Diary #2 for May and the Amazing Bouquet is now up! I talk about the last 3 months of progress and what's next!

    store.steampowered.com/news/ap

    #gaming #indiegame #cozygame #MayGame #gamedev

  11. In my game, quests are represented as "Mental Notes."

    You can see these notes on the map screen. 🗺️🔖

    You can also see them on the items screen, on top of items that are part of a quest. 🌻🔖

    Quests with no item yet will show an item wireframe. 🌐🔖

    #MayGame #indiegame #cozygame #gamedev #gaming

  12. I've overhauled the System Menu for #MayGame. The options are now laid out in a grid and have character animations when active. The Map and Items menus are accessible as tabs, too.

    Animations need fine-tuning but otherwise pretty happy with this.

    #WishlistWednesday #gaming #indiegame #cozygame

  13. The save file screen for #MayGame is now fully functional.

    Composed a small song for it and also several sfx using Furnace.

    May's sprite will change depending where you are in the game.

    #gaming #indiegame #cozygame #indiedev #indiegamedev

  14. The blue cricket shown in earlier clips will accompany May for a while! If you look closely at the start, you can see him perched on May's head. ^^

    He is TIIIIINY. May can send him into cricket-sized tunnel mazes to help unlock new areas.

    #ScreenshotSaturday #gaming #indiegame #cozygame #MayGame

  15. Like the games it's inspired by (Zelda:LA, For the Frog the Bell Tolls), I'd like to have some brief side-scrolling passages in this top-down game.

    May's sprites, jump height, and gravity are the same as the top-down areas. So it should feel familiar.

    #gaming #indiegame #cozygame #gamedev #MayGame

  16. This game will feature a sans-fish fishing minigame. Throw the hook, then steer it past obstacles by moving left and right (just like in real life! /s). Hook a truffle & reel it in!

    The more optimal your upward reeling, the more you'll earn!

    Seaweed slows movement and water currents will carry the hook in a direction.

    Still a lot of work and polishing to be done, but I'm happy with the direction and physics so far.

    #gaming #pixelart #indiedev #indiegames #MayGame

  17. It's here! The indie game "May and the Amazing Bouquet" can now be wishlisted on Steam! 💐

    Help May to obtain the Eight Prized Flowers in this cozy pixelated top-down action-adventure! 🌼

    store.steampowered.com/app/373

    Follow @maygame for news and updates!

    #gaming #indiegames #indiedev #pixelart #CozyGame #MayGame