#maygame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #maygame, aggregated by home.social.
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How can you tell if there's still something to solve in a room? And what will happen once it's solved?
Easy. A Puzzlegeist will be there. Draped over a door. Or a locked chest. Or just hanging out. Maybe your map will even show where they're still around.
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Serious question:
Are these flip-able blocks easy to understand as a game mechanic? Do they look fun?
I'm experimenting with blocks that behave in non-standard ways and I worry they might be so unconventional that players might have a hard time adjusting...
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Hello, everyone! I'm back! Sorry for the absence. Lots of drawing board work the last two weeks.
The cave tileset has gotten a complete overhaul - as well as the water edge tiles. This is the first room of the WIP "tutorial cave."
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My game finally has destructible terrain!
They are mushroom-shaped crystals. 🍄💎
Shatter them by whistling. 🎶
They will sometimes drop money. 🟨
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One thing that always trips me up in games is when the same button is used to advance text AND pick choice #1.
I'll frequently pick a choice by accident. :/
What if *no choice* is selected by default? This forces the player to press up or down to pick one.
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Testing out some new game mechanics this week...
These jumpy dogs might look familiar. They were used for a stealth section before. But this time, they respond to your whistle!
Can we get one dog to stand on each gray panel?
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Turns out getting text-revealing, auto-wrapping text that doesn't make words jump across lines as they get longer is a bit of a pain. 🫠
Newlines were manually inserted pre-refactor. Now they're automated. One less thing I (and localizers?) will need to put up with. #MayGame #indiegame #solodev
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Work on the my game's refactor continues. Jumping, attacks, and scripting are re-implemented.
And also...
Our first graphical filter! This one reproduces the dot-matrix look of old handheld screens, where you could see individual pixels separated by thin lines.
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Hello everyone!
Developer Diary #2 for May and the Amazing Bouquet is now up! I talk about the last 3 months of progress and what's next!
https://store.steampowered.com/news/app/3734760/view/503980253269458945
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In my game, quests are represented as "Mental Notes."
You can see these notes on the map screen. 🗺️🔖
You can also see them on the items screen, on top of items that are part of a quest. 🌻🔖
Quests with no item yet will show an item wireframe. 🌐🔖
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I've overhauled the System Menu for #MayGame. The options are now laid out in a grid and have character animations when active. The Map and Items menus are accessible as tabs, too.
Animations need fine-tuning but otherwise pretty happy with this.
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Input customization options are now fully functional in my indie game! Let me show you!
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The save file screen for #MayGame is now fully functional.
Composed a small song for it and also several sfx using Furnace.
May's sprite will change depending where you are in the game.
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The blue cricket shown in earlier clips will accompany May for a while! If you look closely at the start, you can see him perched on May's head. ^^
He is TIIIIINY. May can send him into cricket-sized tunnel mazes to help unlock new areas.
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Like the games it's inspired by (Zelda:LA, For the Frog the Bell Tolls), I'd like to have some brief side-scrolling passages in this top-down game.
May's sprites, jump height, and gravity are the same as the top-down areas. So it should feel familiar.
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This game will feature a sans-fish fishing minigame. Throw the hook, then steer it past obstacles by moving left and right (just like in real life! /s). Hook a truffle & reel it in!
The more optimal your upward reeling, the more you'll earn!
Seaweed slows movement and water currents will carry the hook in a direction.
Still a lot of work and polishing to be done, but I'm happy with the direction and physics so far.
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It's here! The indie game "May and the Amazing Bouquet" can now be wishlisted on Steam! 💐
Help May to obtain the Eight Prized Flowers in this cozy pixelated top-down action-adventure! 🌼
https://store.steampowered.com/app/3734760/
Follow @maygame for news and updates!