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#mapgen — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mapgen, aggregated by home.social.

  1. New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: old.reddit.com/r/roguelikedev/
    #roguelikedev #mapgen #procgen

  2. New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: old.reddit.com/r/roguelikedev/
    #roguelikedev #mapgen #procgen

  3. New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: old.reddit.com/r/roguelikedev/
    #roguelikedev #mapgen #procgen

  4. New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: old.reddit.com/r/roguelikedev/
    #roguelikedev #mapgen #procgen

  5. New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: old.reddit.com/r/roguelikedev/
    #roguelikedev #mapgen #procgen

  6. AikonCWD has updated the #mapgen algo for Co-op Catacombs, adding yet more features! (I streamed this back during #7drl, it's an asynchronous multiplayer #roguelike)

  7. AikonCWD has updated the #mapgen algo for Co-op Catacombs, adding yet more features! (I streamed this back during #7drl, it's an asynchronous multiplayer #roguelike)

  8. AikonCWD has updated the #mapgen algo for Co-op Catacombs, adding yet more features! (I streamed this back during #7drl, it's an asynchronous multiplayer #roguelike)

  9. AikonCWD has updated the #mapgen algo for Co-op Catacombs, adding yet more features! (I streamed this back during #7drl, it's an asynchronous multiplayer #roguelike)

  10. AikonCWD has updated the #mapgen algo for Co-op Catacombs, adding yet more features! (I streamed this back during #7drl, it's an asynchronous multiplayer #roguelike)

  11. Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
    Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.

    There's still much to do, but it's a start.

    #screenshot #GameDev #Minetest #mapgen

  12. Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
    Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.

    There's still much to do, but it's a start.

    #screenshot #GameDev #Minetest #mapgen

  13. Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
    Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.

    There's still much to do, but it's a start.

    #screenshot #GameDev #Minetest #mapgen

  14. Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
    Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.

    There's still much to do, but it's a start.

    #screenshot #GameDev #Minetest #mapgen

  15. Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
    Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.

    There's still much to do, but it's a start.

    #screenshot #GameDev #Minetest #mapgen

  16. Some progress on my #gamedev #2D project, which actually has a name already: wildeRLess.

    I updated the tiles a bit, mostly making the steppe tile one-colored and improved the differences between stages further. Turned out, on an actual map it was more difficult to see than on the demo layout from yesterday.

    Aside from that, some basic #mapgen is in place:

    1. fill with "steppe"
    2. spam a bunch of drunken walk blobs
    3. in cellular automata style, promote tiles when surrounded by same-ish ones

  17. WIP room accretion #mapgen for a roguelike shared by "bitwise" on the #roguelikedev Discord.

  18. WIP room accretion #mapgen for a roguelike shared by "bitwise" on the #roguelikedev Discord.

  19. WIP room accretion #mapgen for a roguelike shared by "bitwise" on the #roguelikedev Discord.

  20. WIP room accretion #mapgen for a roguelike shared by "bitwise" on the #roguelikedev Discord.

  21. WIP room accretion #mapgen for a roguelike shared by "bitwise" on the #roguelikedev Discord.

  22. arbraini on the #RoguelikeDev Discord still expanding the types of content their original 7dRL 2023 #mapgen algorithm is capable of.

  23. arbraini on the #RoguelikeDev Discord still expanding the types of content their original 7dRL 2023 #mapgen algorithm is capable of.

  24. arbraini on the #RoguelikeDev Discord still expanding the types of content their original 7dRL 2023 #mapgen algorithm is capable of.

  25. arbraini on the #RoguelikeDev Discord still expanding the types of content their original 7dRL 2023 #mapgen algorithm is capable of.

  26. arbraini on the #RoguelikeDev Discord still expanding the types of content their original 7dRL 2023 #mapgen algorithm is capable of.

  27. , the mod. Introducing:
    🦟 Foresaken Tundra

  28. , the mod. Introducing:
    🏜 Foresaken Desert