#madeinstencyl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #madeinstencyl, aggregated by home.social.
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I recently updated my graphics tablet, so I decided to go ahead and try using Krita instead of GIMP for digital art.
So far Krita is growing on me. I recently discovered the perspective tool.
This is my first illustration for Idosra that I completed using Krita, with GIMP for some final touches.
Marika is making her final escape from the gas plant (Level 5-1).
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Marika contemplates new technologies.
I've been working on cutscene illustrations for Idosra: The Electric Renaissance for the past couple months.
I've illustrated over a dozen by now, which has been good practice and experience.
I decided to push myself a bit further with more complex poses and lighting than previous illustrations. I like how this one came out.
I usually remove the text before sharing (spoilers), but I left it this time.
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I registered http://idosra.com and (finally) made a webpage for the game.
Any time someone has asked about it, I've been giving the link to the Steam page. Having a proper website would be better as a hub for the game, though. I can group all my social media links, etc. to it.
Plus, it gives me a place to put some extra art and other bits that don't really belong on Steam. I've been drawing a lot of graphic novel-style art for cutscenes, etc.
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When you're Level 80 and go back to a Level 5 area...
I wanted to test some code that automatically captured screenshots, so I added a feature that plays a recap of Marika's victories if you complete a level with an S or P rank.
This was just a test feature, but I kinda want to keep it now. I think the victory pose wallpaper and 80s montage music adds the right amount of whimsy to counter the darker tones of the game's story.
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Getting to the last major 'todo' on my list for #Idosra -- Cutscene panels for level clears and key points in the story.
Here's Karada, the bully, and Marika, the protagonist. They're the two most dynamic characters.
Then there's one of my favorites--Marika defeating the second spider boss, a late-game foe.
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Hit a milestone in development of Idosra: All 72 levels are now complete!
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Updating the second-chapter levels of Idosra with new decorations. Here is area 6-2 (Underground Lab) with some chemistry decorations and greenery.
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Secret room with a special artifact!
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Adding a journal system for Idosra to add objectives and rewards, and also guidance for new players so they know where to go.
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Steam page for Idosra is up!
Still working on it, but I took everyone's advice and got Steam page up as early as I could.
https://store.steampowered.com/app/2808350/Idosra_The_Electric_Renaissance/
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Here is one of the last boss encounters in Idosra (but not the final boss).
If you've done all the side quests leading up to this point, Marika will have so much mana that she can effectively fly using the airjump skill. Getting all the recovery and defense skills means she can also absorb hits like a tank. The level still has a few curve balls to throw at the player, though!
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The "Mana Gym" was fun to make, even if it wasn't the best use of my gamedev time.
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Finished another level for #idosra.
This short level was fun to make. It has a simple premise: escape the rising waste water!
If the player has mastered using the "Mana Jump" ability, then they can collect all of the EXP orbs (white diamonds) and hearts. Marika will not find the waste water at all agreeable, so think fast about whether or not to go for the pickups!
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Entrance to #Idosra level 57! It is another secret side quest level that branches off of a main level. It's tough to find, but there will be an NPC you can talk to that will give you a hint on how to find it.