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#l5 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #l5, aggregated by home.social.

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  1. @neural Winnie is here @siusoon

    This inspired me to pull out my copy of the book. In chapter 5 Auto-generator there is a module on the classic mathematics game Langton's Ant, that 'simulates the molecular logic of an ant.' I manually translated the code in the book to the L5 library in Lua.

    Here's a recording showing it running in VS Codium, using the new L5lua extension.

    #L5 #L5lua

  2. It's me (Sam), here to show you this cool poster I made using #L5lua

    This week I'm working on an integration with this Mastodon account to share works that use L5. Feel free to tag your posts using #L5lua or #L5 or mention @L5 to be featured!

  3. Les #L5 se reforment.
    Je sais pas.
    Je dis rien.
    Si.
    Je ne savais pas que la fin du monde serait arrivée si vite.

    #l5
  4. Kuckt mal, unser Lieblings-Späti #L5 feiert Samstags ab 12 Uhr Geburtstag! Von der Razzia lassen sie sich nicht aufhalten und zelebrieren mit Euch Dreijähriges <3

    Kuckt vorbei, es gibt ein Quiz, Tombola und mehr!

    L5 Späti
    Lenaustraße 5
    12047 #Berlin #Neukölln

    stressfaktor.squat.net/node/32

  5. NEIN ZUR RASSISTISCHEN #BEZAHLKARTE!

    Zum Beispiel hier könnt ihr solidarisch Gutscheine tauschen:

    jeden Freitag: 17-19 Uhr Solicafé und Küfa #Regenbogenfabrik

    jeden Donnerstag: 16-18 Uhr #YAAM (Young African Art Market)

    Montag bis Freitag: 10-19 Uhr Samstag:
    11-16 Uhr Buchladen #SchwarzeRisse

    täglich Mittag bis Mitternacht #l5 Späti

    ...UND AN NOCH VIELEN ANDEREN STELLEN: nein-zur-bezahlkarte.de/how-to/

  6. Day 23: Work on MOLD continues. Reduces the wasted cycles a bunch by added support for input driven process in L5. Also decided to see how cramped the default 31 x 31 editor is: status, pretty cramped.

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #L5 #Love2D

  7. Day 21: Mostly just some small changes to MOLD and the start of a new console that can possibly support text styling. Also, changed MOLD's redraw to be input driven. No reason for it to run at 60FPS when the world moves in lock step. Drops CPU usage by a 1/10.

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #Love2D #L5

  8. Day 20: MOLD didn't make the deadline, got distracted and lost track of time. However, I still got a neat little thing to work on.

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #L5 #Love2D

  9. "You hit a wall!"
    "You hit a wall!"
    "You hit a wall!"
    "You hit a wall!"
    .
    .
    .

    #DecemberAdventure #L5 #Love2D

  10. Today MOLD took it's first steps to run something! I've got inputs working and some basic commands. I just gotta add a console output and I technically have something that could be called a "game".

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #Love2D #L5

  11. Day 17: A small bit of work on Fungus to hack together a simple output log for printed text (instead of logging it to console). Feels like it ties this together a bit more.

    Also, feeling kinda good about life again, so that's been novel to notice.

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #L5 #Lua

  12. Continuing with my branding, hitting up the #Langjam with MOLD. A roguelike making environment. Using L5 once again.

    Well, a dungeon crawler since I'm not sorting out procgen stuff. Just getting the text editor roughed out today.

    #L5 #Love2D

  13. Day 13: Fugnus is more or less complete (complete enough for me to move on for a bit). With saving, loading, a few new instructions, and speed controls, fungus is a nice little playground for 2D programming.

    sheeeeeeeep.art/december-adven

    #DecemberAdventure #L5