home.social

#decemberadventure — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #decemberadventure, aggregated by home.social.

fetched live
  1. All the game's systems are tested and working. I've written an automatic tester to help me find memory leaks, weird game states and made it play hundreds of games; all signals are green. Decadv is over, the game is done but we don't have a build, now I have to hook up sounds, soundtrack and start testing on the Playdate. But for now I'm signing out, 'til next December.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  2. All the game's systems are tested and working. I've written an automatic tester to help me find memory leaks, weird game states and made it play hundreds of games; all signals are green. Decadv is over, the game is done but we don't have a build, now I have to hook up sounds, soundtrack and start testing on the Playdate. But for now I'm signing out, 'til next December.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  3. All the game's systems are tested and working. I've written an automatic tester to help me find memory leaks, weird game states and made it play hundreds of games; all signals are green. Decadv is over, the game is done but we don't have a build, now I have to hook up sounds, soundtrack and start testing on the Playdate. But for now I'm signing out, 'til next December.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  4. All the game's systems are tested and working. I've written an automatic tester to help me find memory leaks, weird game states and made it play hundreds of games; all signals are green. Decadv is over, the game is done but we don't have a build, now I have to hook up sounds, soundtrack and start testing on the Playdate. But for now I'm signing out, 'til next December.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  5. All the game's systems are tested and working. I've written an automatic tester to help me find memory leaks, weird game states and made it play hundreds of games; all signals are green. Decadv is over, the game is done but we don't have a build, now I have to hook up sounds, soundtrack and start testing on the Playdate. But for now I'm signing out, 'til next December.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  6. For my final #DecemberAdventure March edition I went have lunch with some friends and fix their broken espresso machine. They already bought a new one so we are keeping it for now, pretty fancy!

  7. For my final #DecemberAdventure March edition I went have lunch with some friends and fix their broken espresso machine. They already bought a new one so we are keeping it for now, pretty fancy!

  8. For my final #DecemberAdventure March edition I went have lunch with some friends and fix their broken espresso machine. They already bought a new one so we are keeping it for now, pretty fancy!

  9. For my final #DecemberAdventure March edition I went have lunch with some friends and fix their broken espresso machine. They already bought a new one so we are keeping it for now, pretty fancy!

  10. For my final #DecemberAdventure March edition I went have lunch with some friends and fix their broken espresso machine. They already bought a new one so we are keeping it for now, pretty fancy!

  11. Did you #DecemberAdventure in March? Wanna be included in a round up kinda blog post? Send me a link, or a blurb, or a dance, whatever, and I'll add it!

  12. Did you #DecemberAdventure in March? Wanna be included in a round up kinda blog post? Send me a link, or a blurb, or a dance, whatever, and I'll add it!

  13. Did you #DecemberAdventure in March? Wanna be included in a round up kinda blog post? Send me a link, or a blurb, or a dance, whatever, and I'll add it!

  14. Did you #DecemberAdventure in March? Wanna be included in a round up kinda blog post? Send me a link, or a blurb, or a dance, whatever, and I'll add it!

  15. Did you #DecemberAdventure in March? Wanna be included in a round up kinda blog post? Send me a link, or a blurb, or a dance, whatever, and I'll add it!

  16. Tomorrow is already the last day of this edition of Marchember Adventure. What a glorious couple of days it's been, between boat maintenance, the sun shining, seeing friends and drinking plenty of water(!), I think we've managed to cobble together a gorgeous little 1-bit game.

    My sixth day was some testing, some optimizing, lots of removing magic numbers, a bit of animating, spamming uxnlin donsol.tal, trying to crash the game, punching buttons during animations, picking the wrong cards, trying to die, trying to live, drinking too many potions; but yeah, I think, we've got a game on our hands, and a fun one at that. Tomorrow is hooking up audio systems, help pages and final touches.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  17. Tomorrow is already the last day of this edition of Marchember Adventure. What a glorious couple of days it's been, between boat maintenance, the sun shining, seeing friends and drinking plenty of water(!), I think we've managed to cobble together a gorgeous little 1-bit game.

    My sixth day was some testing, some optimizing, lots of removing magic numbers, a bit of animating, spamming uxnlin donsol.tal, trying to crash the game, punching buttons during animations, picking the wrong cards, trying to die, trying to live, drinking too many potions; but yeah, I think, we've got a game on our hands, and a fun one at that. Tomorrow is hooking up audio systems, help pages and final touches.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  18. Tomorrow is already the last day of this edition of Marchember Adventure. What a glorious couple of days it's been, between boat maintenance, the sun shining, seeing friends and drinking plenty of water(!), I think we've managed to cobble together a gorgeous little 1-bit game.

    My sixth day was some testing, some optimizing, lots of removing magic numbers, a bit of animating, spamming uxnlin donsol.tal, trying to crash the game, punching buttons during animations, picking the wrong cards, trying to die, trying to live, drinking too many potions; but yeah, I think, we've got a game on our hands, and a fun one at that. Tomorrow is hooking up audio systems, help pages and final touches.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  19. Tomorrow is already the last day of this edition of Marchember Adventure. What a glorious couple of days it's been, between boat maintenance, the sun shining, seeing friends and drinking plenty of water(!), I think we've managed to cobble together a gorgeous little 1-bit game.

    My sixth day was some testing, some optimizing, lots of removing magic numbers, a bit of animating, spamming uxnlin donsol.tal, trying to crash the game, punching buttons during animations, picking the wrong cards, trying to die, trying to live, drinking too many potions; but yeah, I think, we've got a game on our hands, and a fun one at that. Tomorrow is hooking up audio systems, help pages and final touches.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  20. Tomorrow is already the last day of this edition of Marchember Adventure. What a glorious couple of days it's been, between boat maintenance, the sun shining, seeing friends and drinking plenty of water(!), I think we've managed to cobble together a gorgeous little 1-bit game.

    My sixth day was some testing, some optimizing, lots of removing magic numbers, a bit of animating, spamming uxnlin donsol.tal, trying to crash the game, punching buttons during animations, picking the wrong cards, trying to die, trying to live, drinking too many potions; but yeah, I think, we've got a game on our hands, and a fun one at that. Tomorrow is hooking up audio systems, help pages and final touches.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  21. Day 7 and final day for #DecemberAdventure

    The past 2 days have been hectic, my VPS received: "unplanned-planned maintenance by a third party" (nicest way to say someone from my past SSHed into my server and deleted the bootloader and some files for my VPS), but everything has been 100% restored and we are back! ( including a full private key rotation )

    Back to the brighter side: I started working on a Celeste(Pico-8) Demake for UXN, Writing a nice feeling character controller for a platformer is so much harder then I remembered it being. I just hope I don't loss motivation like the rest of my projects in a ~week

  22. Day 7 and final day for #DecemberAdventure

    The past 2 days have been hectic, my VPS received: "unplanned-planned maintenance by a third party" (nicest way to say someone from my past SSHed into my server and deleted the bootloader and some files for my VPS), but everything has been 100% restored and we are back! ( including a full private key rotation )

    Back to the brighter side: I started working on a Celeste(Pico-8) Demake for UXN, Writing a nice feeling character controller for a platformer is so much harder then I remembered it being. I just hope I don't loss motivation like the rest of my projects in a ~week

  23. Day 7 and final day for #DecemberAdventure

    The past 2 days have been hectic, my VPS received: "unplanned-planned maintenance by a third party" (nicest way to say someone from my past SSHed into my server and deleted the bootloader and some files for my VPS), but everything has been 100% restored and we are back! ( including a full private key rotation )

    Back to the brighter side: I started working on a Celeste(Pico-8) Demake for UXN, Writing a nice feeling character controller for a platformer is so much harder then I remembered it being. I just hope I don't loss motivation like the rest of my projects in a ~week

  24. Day 7 and final day for #DecemberAdventure

    The past 2 days have been hectic, my VPS received: "unplanned-planned maintenance by a third party" (nicest way to say someone from my past SSHed into my server and deleted the bootloader and some files for my VPS), but everything has been 100% restored and we are back! ( including a full private key rotation )

    Back to the brighter side: I started working on a Celeste(Pico-8) Demake for UXN, Writing a nice feeling character controller for a platformer is so much harder then I remembered it being. I just hope I don't loss motivation like the rest of my projects in a ~week

  25. Day 7 and final day for #DecemberAdventure

    The past 2 days have been hectic, my VPS received: "unplanned-planned maintenance by a third party" (nicest way to say someone from my past SSHed into my server and deleted the bootloader and some files for my VPS), but everything has been 100% restored and we are back! ( including a full private key rotation )

    Back to the brighter side: I started working on a Celeste(Pico-8) Demake for UXN, Writing a nice feeling character controller for a platformer is so much harder then I remembered it being. I just hope I don't loss motivation like the rest of my projects in a ~week

  26. i'm writing a few little poems today. let's call this #DecemberAdventure. some of them i can't share publicly (body talk), but here's one. it's a poem in typescript, which is a programming language for people who want to be told that they've made a mistake.

  27. i'm writing a few little poems today. let's call this #DecemberAdventure. some of them i can't share publicly (body talk), but here's one. it's a poem in typescript, which is a programming language for people who want to be told that they've made a mistake.

  28. i'm writing a few little poems today. let's call this #DecemberAdventure. some of them i can't share publicly (body talk), but here's one. it's a poem in typescript, which is a programming language for people who want to be told that they've made a mistake.

  29. i'm writing a few little poems today. let's call this #DecemberAdventure. some of them i can't share publicly (body talk), but here's one. it's a poem in typescript, which is a programming language for people who want to be told that they've made a mistake.

  30. i'm writing a few little poems today. let's call this #DecemberAdventure. some of them i can't share publicly (body talk), but here's one. it's a poem in typescript, which is a programming language for people who want to be told that they've made a mistake.

  31. For today’s #DecemberAdventure I’m replacing the broken pulley system for drying clothes in the washing machine room and some other homey fixes and chores. In now goes up and down smoothly, though I still have to try it under load.

  32. For today’s #DecemberAdventure I’m replacing the broken pulley system for drying clothes in the washing machine room and some other homey fixes and chores. In now goes up and down smoothly, though I still have to try it under load.

  33. For today’s #DecemberAdventure I’m replacing the broken pulley system for drying clothes in the washing machine room and some other homey fixes and chores. In now goes up and down smoothly, though I still have to try it under load.

  34. For today’s #DecemberAdventure I’m replacing the broken pulley system for drying clothes in the washing machine room and some other homey fixes and chores. In now goes up and down smoothly, though I still have to try it under load.

  35. For today’s #DecemberAdventure I’m replacing the broken pulley system for drying clothes in the washing machine room and some other homey fixes and chores. In now goes up and down smoothly, though I still have to try it under load.

  36. We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

    Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  37. We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

    Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  38. We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

    Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  39. We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

    Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  40. We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

    Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

    rabbits.srht.site/decadv/

    #DecemberAdventure

  41. Today I've been doing some UI design work, just blocking out some interface sections and basic controls for a would be granular sampler.

    Not sure if I'll keep the venice14 font but I'll say it looks pretty interesting here :P

    #DecemberAdventure #PlayDate

  42. Today I've been doing some UI design work, just blocking out some interface sections and basic controls for a would be granular sampler.

    Not sure if I'll keep the venice14 font but I'll say it looks pretty interesting here :P

    #DecemberAdventure #PlayDate

  43. Today I've been doing some UI design work, just blocking out some interface sections and basic controls for a would be granular sampler.

    Not sure if I'll keep the venice14 font but I'll say it looks pretty interesting here :P

    #DecemberAdventure #PlayDate

  44. Today I've been doing some UI design work, just blocking out some interface sections and basic controls for a would be granular sampler.

    Not sure if I'll keep the venice14 font but I'll say it looks pretty interesting here :P

    #DecemberAdventure #PlayDate

  45. Today I've been doing some UI design work, just blocking out some interface sections and basic controls for a would be granular sampler.

    Not sure if I'll keep the venice14 font but I'll say it looks pretty interesting here :P

    #DecemberAdventure #PlayDate

  46. Day 4: Nada, was falling asleep in my chair so decided to be a youtube potato till I went to sleep.

    Day 5: Textures (even premade bricks) are difficult, lighting is also difficult. At one point I knew how to do some of this in Unreal Engine, and some of it is translating over but I'll definitely be looking over some Godot tutorials this weekend.

  47. By the time Rek and I were completing Polycat for the Concatenative Language Jam, I was finally beginning to have good intuitions about how to organize the game's objects, but it was near too late for a complete rewrite with what I was learning. This time around, right from the start, I leaned heavily into encapsulating as much as I can and exposing clean APIs for everything, and with Drifblim's new private macros, I have something like zero-cost method calls.

    I also realized something, instead of writing myself comments, I'll often turn to macros for making bits of code explicit, it works just as well..

    rabbits.srht.site/decadv/

    #DecemberAdventure

  48. By the time Rek and I were completing Polycat for the Concatenative Language Jam, I was finally beginning to have good intuitions about how to organize the game's objects, but it was near too late for a complete rewrite with what I was learning. This time around, right from the start, I leaned heavily into encapsulating as much as I can and exposing clean APIs for everything, and with Drifblim's new private macros, I have something like zero-cost method calls.

    I also realized something, instead of writing myself comments, I'll often turn to macros for making bits of code explicit, it works just as well..

    rabbits.srht.site/decadv/

    #DecemberAdventure

  49. By the time Rek and I were completing Polycat for the Concatenative Language Jam, I was finally beginning to have good intuitions about how to organize the game's objects, but it was near too late for a complete rewrite with what I was learning. This time around, right from the start, I leaned heavily into encapsulating as much as I can and exposing clean APIs for everything, and with Drifblim's new private macros, I have something like zero-cost method calls.

    I also realized something, instead of writing myself comments, I'll often turn to macros for making bits of code explicit, it works just as well..

    rabbits.srht.site/decadv/

    #DecemberAdventure

  50. By the time Rek and I were completing Polycat for the Concatenative Language Jam, I was finally beginning to have good intuitions about how to organize the game's objects, but it was near too late for a complete rewrite with what I was learning. This time around, right from the start, I leaned heavily into encapsulating as much as I can and exposing clean APIs for everything, and with Drifblim's new private macros, I have something like zero-cost method calls.

    I also realized something, instead of writing myself comments, I'll often turn to macros for making bits of code explicit, it works just as well..

    rabbits.srht.site/decadv/

    #DecemberAdventure

  51. By the time Rek and I were completing Polycat for the Concatenative Language Jam, I was finally beginning to have good intuitions about how to organize the game's objects, but it was near too late for a complete rewrite with what I was learning. This time around, right from the start, I leaned heavily into encapsulating as much as I can and exposing clean APIs for everything, and with Drifblim's new private macros, I have something like zero-cost method calls.

    I also realized something, instead of writing myself comments, I'll often turn to macros for making bits of code explicit, it works just as well..

    rabbits.srht.site/decadv/

    #DecemberAdventure

  52. Day #5 for #DecemberAdventure

    angelwood.xyz/wiki/decadv/#mar

    Not much adventuring today as it was rough... Sorry for having nothing to show :(

  53. Day #5 for #DecemberAdventure

    angelwood.xyz/wiki/decadv/#mar

    Not much adventuring today as it was rough... Sorry for having nothing to show :(

  54. Day #5 for #DecemberAdventure

    angelwood.xyz/wiki/decadv/#mar

    Not much adventuring today as it was rough... Sorry for having nothing to show :(

  55. Day #5 for #DecemberAdventure

    angelwood.xyz/wiki/decadv/#mar

    Not much adventuring today as it was rough... Sorry for having nothing to show :(

  56. Day #5 for #DecemberAdventure

    angelwood.xyz/wiki/decadv/#mar

    Not much adventuring today as it was rough... Sorry for having nothing to show :(

  57. In today's #DecemberAdventure I have started messing with the bytes coming from the internet radio server with the intention of serving song metadata. The outcome has been choppy audio and no metadata.

    I need to come back to these bit shifts and type conversions tomorrow. And start on paper this time.

    Inching closer!

  58. In today's #DecemberAdventure I have started messing with the bytes coming from the internet radio server with the intention of serving song metadata. The outcome has been choppy audio and no metadata.

    I need to come back to these bit shifts and type conversions tomorrow. And start on paper this time.

    Inching closer!

  59. Loading the sprite data to the Playdate is trivial, and I can now code different animations for the spritesheet depending on the state of a given entity.

    At the moment is a bit basic, but works as expected for this simple case.

    #DecemberAdventure #Playdate

  60. Loading the sprite data to the Playdate is trivial, and I can now code different animations for the spritesheet depending on the state of a given entity.

    At the moment is a bit basic, but works as expected for this simple case.

    #DecemberAdventure #Playdate