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#ironroads — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ironroads, aggregated by home.social.

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  1. We're getting close to release with #IronRoads and this week we've been working on balancing. Here is a little snapshot of the process!

    If you want to try it out and send feedback, there are links in bio to the playtest on desktop and mobile!

    #screenshotsaturday #indiedev #gamedev

  2. We're getting close to release with #IronRoads and this week we've been working on balancing. Here is a little snapshot of the process!

    If you want to try it out and send feedback, there are links in bio to the playtest on desktop and mobile!

    #screenshotsaturday #indiedev #gamedev

  3. What links Jules Verne and our upcoming train management game, #IronRoads? 🤔

    Links in bio if you want to try the playtest!

    #screenshotsaturday #julesverne #trainfacts #gamedev

  4. What links Jules Verne and our upcoming train management game, #IronRoads? 🤔

    Links in bio if you want to try the playtest!

    #screenshotsaturday #julesverne #trainfacts #gamedev

  5. Where are all the trains going? Tap or click on a train, and you should have all the information you need!

    Links in bio if you want to join the playtest!

    #IronRoads #gamedev #screenshotsaturday #indiedev #indiegame

  6. Where are all the trains going? Tap or click on a train, and you should have all the information you need!

    Links in bio if you want to join the playtest!

    #IronRoads #gamedev #screenshotsaturday #indiedev #indiegame

  7. A little demonstration of how one way systems solve jams in #IronRoads

    Links in bio if you would like to join the playtest on Desktop or Mobile

    #screenshotsaturday #indiedev #indiegame #train #gamedev

  8. A little demonstration of how one way systems solve jams in #IronRoads

    Links in bio if you would like to join the playtest on Desktop or Mobile

    #screenshotsaturday #indiedev #indiegame #train #gamedev

  9. As you expand your network in #IronRoads you will likely run into lock-ups due to trains trying to travel in opposite directions down the same length of track, meeting head-on, and stopping. One of many strategies to avoid this is to set up a one-way system so that trains are always travelling in the same direction and this problem does not occur. The video shows an example of this.

    Links in bio if you want to join the playtest on Desktop or Mobile!

    #screenshotsaturday #indiedev #gamedev

  10. As you expand your network in #IronRoads you will likely run into lock-ups due to trains trying to travel in opposite directions down the same length of track, meeting head-on, and stopping. One of many strategies to avoid this is to set up a one-way system so that trains are always travelling in the same direction and this problem does not occur. The video shows an example of this.

    Links in bio if you want to join the playtest on Desktop or Mobile!

    #screenshotsaturday #indiedev #gamedev

  11. Why would a railway need a turtle tunnel?

    Turtles, and other similarly sized creatures, have a habit of getting stuck on railway tracks

    Wildlife crossing structures like tunnels allow safe passage across railways.

    Other options include mowing vegetation close to the tracks, electronic deterrants and slower train speeds.

    Links in bio if you want to join the playtest on Desktop or Mobile

    #ironroads #trains #gamedev #indiedev #indiegame #screenshotsaturday

  12. Why would a railway need a turtle tunnel?

    Turtles, and other similarly sized creatures, have a habit of getting stuck on railway tracks

    Wildlife crossing structures like tunnels allow safe passage across railways.

    Other options include mowing vegetation close to the tracks, electronic deterrants and slower train speeds.

    Links in bio if you want to join the playtest on Desktop or Mobile

    #ironroads #trains #gamedev #indiedev #indiegame #screenshotsaturday

  13. No part of a train can ever stop on a non-stop zone in Iron Roads. So if the track downstream from the marked zone is blocked by traffic, it will wait until the path ahead is clear. It will only enter when both the non-stop zone, and the train's path out of the non-stop zone, are clear. This helps avoid lock-ups caused by waiting trains.

    The easiest way to learn how to use them is to give it a try yourself - links in bio!

    #screenshotsaturday #IronRoads #gamedev #indiedev

  14. No part of a train can ever stop on a non-stop zone in Iron Roads. So if the track downstream from the marked zone is blocked by traffic, it will wait until the path ahead is clear. It will only enter when both the non-stop zone, and the train's path out of the non-stop zone, are clear. This helps avoid lock-ups caused by waiting trains.

    The easiest way to learn how to use them is to give it a try yourself - links in bio!

    #screenshotsaturday #IronRoads #gamedev #indiedev

  15. The Gotthard Base Tunnel in the Swiss Alps is the longest train tunnel at over 57 km (35.5 miles) long. Opened in 2016, the majority of trains passing through it are freight trains: one of the biggest hopes behind its construction was to reduce the environmental impact and road dangers of heavy trucks.

    Check out the demo of Iron Roads and construct your own underground web of train tunnels!

    #TrainGames #Gametips #IronRoads #GotthardBaseTunnel #trainfacts #screenshotsaturday

  16. The Gotthard Base Tunnel in the Swiss Alps is the longest train tunnel at over 57 km (35.5 miles) long. Opened in 2016, the majority of trains passing through it are freight trains: one of the biggest hopes behind its construction was to reduce the environmental impact and road dangers of heavy trucks.

    Check out the demo of Iron Roads and construct your own underground web of train tunnels!

    #TrainGames #Gametips #IronRoads #GotthardBaseTunnel #trainfacts #screenshotsaturday

  17. Interesting introduction to our upcoming train management game #IronRoads by Ghondo this week

    youtube.com/watch?v=Vn9m6DvVzF

    Take a look if you want to see what we are working on!

    #screenshotsaturday #gamedev #indiedev

  18. Interesting introduction to our upcoming train management game #IronRoads by Ghondo this week

    youtube.com/watch?v=Vn9m6DvVzF

    Take a look if you want to see what we are working on!

    #screenshotsaturday #gamedev #indiedev

  19. A complex network sprewn across tyres and general rubbish I built while testing this weekend's update to #IronRoads

    Links in bio if you want to join the playtest on Desktop or Mobile

    #gamedev #screenshotsaturday #indiegame

  20. A complex network sprewn across tyres and general rubbish I built while testing this weekend's update to #IronRoads

    Links in bio if you want to join the playtest on Desktop or Mobile

    #gamedev #screenshotsaturday #indiegame

  21. It has caused a crazy number of bugs to fix, but trains in #ironroads finally slow down when going around sharp corners!

    Links in bio if you would like to join the playtest

    #screenshotsaturday #gamedev #indiedev

  22. It has caused a crazy number of bugs to fix, but trains in #ironroads finally slow down when going around sharp corners!

    Links in bio if you would like to join the playtest

    #screenshotsaturday #gamedev #indiedev

  23. Iron Roads got a new town information window this week!

    We are still playtesting the iOS version, so drop by our Discord if you want to try it

    #ironroads #screenshotsaturday #gamedev

  24. Iron Roads got a new town information window this week!

    We are still playtesting the iOS version, so drop by our Discord if you want to try it

    #ironroads #screenshotsaturday #gamedev

  25. This week we've been working on a new scenario for Iron Roads: Mistra - it is filled with protected buildings you can't build through, under or over, and will have to find a way to build around! We're hoping that the space restriction will provide an interesting challenge!

    store.steampowered.com/app/217
    cowleyforniastudios.itch.io/ir

    Also, we started a wider playtest of the mobile version this week, so drop by our discord if you want to try it out!

    #ironroads #screenshotsaturday #gamedev

  26. This week we've been working on a new scenario for Iron Roads: Mistra - it is filled with protected buildings you can't build through, under or over, and will have to find a way to build around! We're hoping that the space restriction will provide an interesting challenge!

    store.steampowered.com/app/217
    cowleyforniastudios.itch.io/ir

    Also, we started a wider playtest of the mobile version this week, so drop by our discord if you want to try it out!

    #ironroads #screenshotsaturday #gamedev

  27. We've been experimenting with adding environmental consequences for your construction in #IronRoads so no more ploughing through fields when testing!

    #screenshotsaturday #indiedev #gamedev

  28. We've been experimenting with adding environmental consequences for your construction in #IronRoads so no more ploughing through fields when testing!

    #screenshotsaturday #indiedev #gamedev

  29. We are making a new trailer, and I've been having fun this week creating some ridiculous junctions for it

    #gamedev #indiedev #ironroads

  30. We are making a new trailer, and I've been having fun this week creating some ridiculous junctions for it

    #gamedev #indiedev #ironroads

  31. We just pushed update 0.2.0 to the Iron Roads playtest on Itch and Steam. Amongst many other changes, this adds a challenge mode - how many passengers can you transport in 7 (ingame) days?

    cowleyforniastudios.itch.io/ir

    store.steampowered.com/app/217

    #gamedev #indiedev #ironroads

  32. We just pushed update 0.2.0 to the Iron Roads playtest on Itch and Steam. Amongst many other changes, this adds a challenge mode - how many passengers can you transport in 7 (ingame) days?

    cowleyforniastudios.itch.io/ir

    store.steampowered.com/app/217

    #gamedev #indiedev #ironroads

  33. This week we worked on randomly generated maps and a challenge mode where you need to transport as many passengers as possible in a fixed amount of time. We also added light rail trains - cheap and cheerful but get the job done.

    #IronRoads #ScreenShotSaturday #gamedev

  34. This week we worked on randomly generated maps and a challenge mode where you need to transport as many passengers as possible in a fixed amount of time. We also added light rail trains - cheap and cheerful but get the job done.

    #IronRoads #ScreenShotSaturday #gamedev