I'm continuing to make my way through Trinity, this time discussing genre and narrative instability.
https://golmac.org/narrative-surface-features-in-trinity-1/
#infocom #infocomodon #interactivefiction #parser #goldmachine
Live and recent posts from across the Fediverse tagged #infocomodon, aggregated by home.social.
I'm continuing to make my way through Trinity, this time discussing genre and narrative instability.
https://golmac.org/narrative-surface-features-in-trinity-1/
#infocom #infocomodon #interactivefiction #parser #goldmachine
Trinity post 3/?
Back to another Infocom post after who knows how long? It's been hard balancing it with Inform 7 content and my own game dev. This time, a survey of audience and critical responses to Trinity concludes.
https://golmac.org/fumbling-through-to-survive-critical-receptions-of-trinity-2-2/
I'm posing a challenge to anyone who loves old text adventures. I want to see someone complete the entirety of the original Zork. That may seem simple enough, but the catch is, you must do so INSIDE CALL OF DUTY: BLACK OPS!
#infocom #infocomodon #interactivefiction #videogames #retrogaming
You know what we need? A game where the software plucks a random room description from the entire catalog of infocom games and you have to guess which game it is. #infocomodon #infocom #interactivefiction
Trinity coverage at Gold Machine continues, this time remembering the experience of feeling that nuclear war was inevitable.
I think Trinity is one of Infocom's best games, even though it isn't my favorite. The first of several posts is up now.
The last bit on Ballyhoo, a large and ranging piece about rhetorical structure, influence, and subjectivity, is up. Trinity is next, though I need to give it some thought.
https://golmac.org/ballyhoo-and-the-epidemiology-of-influence/
More Ballyhoo, this time about setting and prose.
This is what happens when you punish your friends by making them navigate the zork 1 maze with a bunch of items and the basic commands with the goal of reaching the cyclops all because they have a lower score in your fantasy games league!!!! MUAHAHAHAHAHHAAHAHAHA! https://youtu.be/cyp3v4AkUZI
#retrogaming #retrocomputing #interactivefiction #infocomodon #INFOCOM #textadventure
Gold Machine's coverage of Ballyhoo begins today with a critical introduction, focusing on Infocom's mystery games and the passage of time.
As good as they were, AMFV and Spellbreaker were Infocom's worst-selling games to date. Infocom's financial situation was dire, as it appeared that game sales were not enough to undo the financial damage that Cornerstone had done to the company. Such are the conditions of Ballyhoo's production, 1986's first Infocom release, a strange mix of brilliance and missteps. Let's dive in.
https://golmac.org/ballyhoo-and-the-rest-of-it/
#infocom #infocomodon #interactivefiction #parser #standarddifficulty
Gold Machine is finally through with the Zork and Enchanter trilogies. What a ride!
In today's post, I summarize the narrative and thematic features of the Zork trilogy. My goal, ultimately, is to show how the Enchanter series mirrors these games in important and interesting ways.
With the release of Zork II, the storyline of the trilogy began to take shape. New content from Gold Machine.
I'm still working my way to an argument for reading the Zork and Enchanter trilogies as a single, standalone text. This time, I consider the ways that Zork I establishes that narrative.
Discussion of Zork's rhetorical situation continues with a look into the concept of authorship as presented in both Dungeon and the Zork Trilogy.
A continued effort to characterize Zork as a six game "saga" continues with a look back at the rhetorical situation of the PDP version of Zork.
https://golmac.org/the-main-narrative-frame-from-zork-to-zork/
Today's Spellbreaker post assesses its packaging in the wider context of metatext in the Enchanter trilogy.
I'm genuinely surprised to see Zork Zero holding steady at four stars over at IFDB. I get that people like it, but I didn't realize that so many people do.
I must confess that I am not one of those people.
In case you missed it: a new, three-part series on Infocom's Spellbreaker (1985) started Monday.
I'm continuing recent discussions of Spellbreaker over at Gold Machine. Today, I talk about its rising critical fortunes over the years while making general introductions.
No Gold Machine post today! I have got to get my game out to testers.
Tide yourself over with my "let's play" thread over at the IF Community Forum. You don't need to be a member to read.
https://intfiction.org/t/golmac-plays-spellbreaker-1985-pile-o-cubes/59849
Hey folks! The Interactive Fiction Club Podcast is now available on iTunes here! Come listen as we discuss the Infocom classic Planetfall! https://podcasts.apple.com/us/podcast/the-interactive-fiction-club-podcast/id1667334089 #Infocom #infocomodon #podcast #interactiveFiction
Hello everyone! The Interactive Fiction Club just released our first podcast dedicated to the Infocom classic, Planetfall! I hope you all enjoy! https://anchor.fm/interactivefictionclubpod #Incofom #infocomodon #IF #interactivefiction #Podcast #ifclub
Gold Machine's monstrous, ten-part series on A Mind Forever Voyaging concludes today! Thanks for coming along for the ride.
Next comes the end of the six game Zork saga: Spellbreaker! To celebrate this milestone, I'll be typing up a let's play over at the Interactive Fiction Community Forum. I'll post a link when it goes up in a few days.
As I mentioned the other day, Gold Machine will be turning its attention to Spellbreaker soon. I am thinking of doing a typed "let's play" over at the IF Community Forum. Would that sort of thing interest you? It'd be fun to get some discussions going. I'll likely start sometime this week.
Hard to believe that I'll be done with _A Mind Forever Voyaging_ next week! Next up will be Spellbreaker, the last game set in the Zork universe (Zork Zero? Never heard of it). Attitudes toward Spellbreaker have shifted over the years. It's the lowest-rated "Enchanter" game on IFDB, but it's the only one to make the 2019 "top 50 of all time" poll. Boosts appreciated!
I'd rank them
1) Enchanter
2) Spellbreaker
3) Sorcerer.
Which is your favorite?
ICYMI: Last Monday's penultimate post on Steve Meretzky's "A Mind Forever Voyaging" takes a look at shortcomings in its political critique, paying especially close attention to its treatment of white supremacy and evangelism.
"Ronald Reagan and Lee Atwater did not invent racism, after all. They capitalized on it and, yes, emboldened some of its adherents."
The final post will come a week from Monday (the 16th). Stay tuned...
While I've argued against popular criticisms of A Mind Forever Voyaging, some legitimate issues with its political critique remain. Therefore, it is time to acknowledge shortcomings in Steve Meretzky's dystopic vision.
Join me for part nine of a ten-part series: "Problems in A Mind Forever Voyaging."
ICYMI: Last week's A Mind Forever Voyaging post:
Many have argued that Perry's affect of untroubled self-awareness is unbelievable. That is a reasonable conclusion. He must know that his wife and son are not real. How can he stand it?
Perry's ability to surrender and attain his humanity, all in one movement, rises from a rich philosophical tradition. He lives by faith--faith in his experience, faith in his humanity.
https://golmac.org/a-real-live-boy-the-fabulist-turn-in-amfv/