home.social

#zork — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #zork, aggregated by home.social.

  1. @retroadventurers.bsky.social I had a lot of fun coming up with this conceit, playing the OLDEST and the YOUNGEST editions of #Zork 1 to come from the MIT/#Infocom core teams. This is a slightly short episode (as playing the same game twice is a bit cheeky given our format), but both these versions of the game are a must-see for completists in the genre.

    I mention in passing that I always had a bit of #ImpostorSyndrome around Zork, as I have held the domain `zork.net` since the mid/late 90s. I always felt like I was simultaneously dodging #Activision's lawyers and feeling awkward around the die-hard fans who played until they got every last point. Now that #Microsoft has released everything under an open licence, I should probably put a free build up on my site in #Parchment to celebrate!

    The Zork-285 game is interesting in that it did not call itself "Zork"! You'll have to listen to the latest #RetroAdventurers episode to find out what it says. #InteractiveFiction

  2. @retroadventurers.bsky.social I had a lot of fun coming up with this conceit, playing the OLDEST and the YOUNGEST editions of #Zork 1 to come from the MIT/#Infocom core teams. This is a slightly short episode (as playing the same game twice is a bit cheeky given our format), but both these versions of the game are a must-see for completists in the genre.

    I mention in passing that I always had a bit of #ImpostorSyndrome around Zork, as I have held the domain `zork.net` since the mid/late 90s. I always felt like I was simultaneously dodging #Activision's lawyers and feeling awkward around the die-hard fans who played until they got every last point. Now that #Microsoft has released everything under an open licence, I should probably put a free build up on my site in #Parchment to celebrate!

    The Zork-285 game is interesting in that it did not call itself "Zork"! You'll have to listen to the latest #RetroAdventurers episode to find out what it says. #InteractiveFiction

  3. @retroadventurers.bsky.social I had a lot of fun coming up with this conceit, playing the OLDEST and the YOUNGEST editions of #Zork 1 to come from the MIT/#Infocom core teams. This is a slightly short episode (as playing the same game twice is a bit cheeky given our format), but both these versions of the game are a must-see for completists in the genre.

    I mention in passing that I always had a bit of #ImpostorSyndrome around Zork, as I have held the domain `zork.net` since the mid/late 90s. I always felt like I was simultaneously dodging #Activision's lawyers and feeling awkward around the die-hard fans who played until they got every last point. Now that #Microsoft has released everything under an open licence, I should probably put a free build up on my site in #Parchment to celebrate!

    The Zork-285 game is interesting in that it did not call itself "Zork"! You'll have to listen to the latest #RetroAdventurers episode to find out what it says. #InteractiveFiction

  4. @retroadventurers.bsky.social I had a lot of fun coming up with this conceit, playing the OLDEST and the YOUNGEST editions of #Zork 1 to come from the MIT/#Infocom core teams. This is a slightly short episode (as playing the same game twice is a bit cheeky given our format), but both these versions of the game are a must-see for completists in the genre.

    I mention in passing that I always had a bit of #ImpostorSyndrome around Zork, as I have held the domain `zork.net` since the mid/late 90s. I always felt like I was simultaneously dodging #Activision's lawyers and feeling awkward around the die-hard fans who played until they got every last point. Now that #Microsoft has released everything under an open licence, I should probably put a free build up on my site in #Parchment to celebrate!

    The Zork-285 game is interesting in that it did not call itself "Zork"! You'll have to listen to the latest #RetroAdventurers episode to find out what it says. #InteractiveFiction

  5. @retroadventurers.bsky.social I had a lot of fun coming up with this conceit, playing the OLDEST and the YOUNGEST editions of #Zork 1 to come from the MIT/#Infocom core teams. This is a slightly short episode (as playing the same game twice is a bit cheeky given our format), but both these versions of the game are a must-see for completists in the genre.

    I mention in passing that I always had a bit of #ImpostorSyndrome around Zork, as I have held the domain `zork.net` since the mid/late 90s. I always felt like I was simultaneously dodging #Activision's lawyers and feeling awkward around the die-hard fans who played until they got every last point. Now that #Microsoft has released everything under an open licence, I should probably put a free build up on my site in #Parchment to celebrate!

    The Zork-285 game is interesting in that it did not call itself "Zork"! You'll have to listen to the latest #RetroAdventurers episode to find out what it says. #InteractiveFiction

  6. Preserving code that shaped generations: #Zork I, II, and III go #OpenSource
    #Microsoft has released the #sourcecode for Zork I, II, and III under the MIT License through a collaboration with #Xbox and #Activision that involved submitting pull requests to historical source repositories maintained by digital archivist #JasonScott. Each repository now includes the original source code and accompanying documentation.
    opensource.microsoft.com/blog/ #ZMachine

  7. Back to fun platforms to port my #Vezza #Infocom #Zmachine interpreter - this time it's the Enterprise 128. A 4MHz #z80 machine from the mid 80s, it has a great emulator, and a bespoke DOS known as IS-DOS, with a lot of compatibility with both CP/M 2.2 and #MSXDOS. While it needed quite some tweaking, a lot of the heavy lifting was done with my original #MSX version before it was optimised. As I understand, the #Enterprise128 didn't have a great library of games for it, so hoping this helps! Get it while it's hot at gitlab.com/sijnstra1/vezza Screenshots are the IS-DOS 1.0 version running Border Zone, and the IS-DOS 1.1a version running Beyond #Zork.